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  • | [[:Category:Internal entities|内部实体]] | 由{{L|VBSP}}处理后会删除或合并的临时实体,不计入{{L|Entity limit|实
    3 KB (177 words) - 02:20, 27 June 2025
  • == Types of entities == |'''Point Entities''' are '''entities''' created at a specific position point on the [[coordinates|grid]]. Some r
    4 KB (514 words) - 09:32, 22 April 2025
  • ...bination of all world brushes, {{ent|func_detail}} and {{ent|prop_static}} entities, is represented by an entity called {{ent|worldspawn}}. == Types of entities ==
    5 KB (723 words) - 06:35, 25 May 2025
  • {{this is a|point entity|internal=1|sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hamme ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void.
    739 bytes (117 words) - 12:56, 4 September 2024
  • {{this is a|brush entity|internal=1|suf=:zh-cn|name=func_detail}}它会创建一个不会影响{{L|visibility 创建细节固体实体的目的是避免为仅地图的细节创建不必要的{{L|visleaf|可见性分支区域}}(visleaf)数量,实体的名称因此而来。 VBSP 将允许可见性分支区域覆盖细节,从而最大限度地减少可
    4 KB (147 words) - 04:15, 22 August 2024
  • ...rop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also chang {{tip|Since this entity only counts towards VBSP entity limits and not in-game entity limits, it can still be useful for adj
    2 KB (246 words) - 10:16, 31 March 2025
  • {{this is a|point entity|internal=1|name=prop_detail_sprite}} It allows manual insertion of [[Detail props|de ...#Sprites]] for detailed information about setting up detail props through .VBSP files.
    2 KB (372 words) - 06:59, 9 March 2025
  • ...[world]] (which defines [[visibility]]) and to create [[brush entity|brush entities]]. ...ulting 'brush models' are stored within the BSP file and can be claimed by entities (e.g. the world, or your brush entity). The original brushes are retained i
    3 KB (404 words) - 20:23, 29 June 2025
  • For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent
    5 KB (841 words) - 02:31, 27 April 2025
  • |align="center"|{{LCategory|Internal_entities|Internal entity}} ...енний {{L|Entity|объект мира}}''' - это объект, который обрабатывается {{L|VBSP}}, а затем удаляется или соединяется с дру
    5 KB (219 words) - 04:36, 24 May 2025
  • {{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer A {{KV Targetname null|vbsp only=1}}
    989 bytes (155 words) - 13:00, 4 September 2024
  • | Las '''Entidades de Punto''' (Point entities) son '''entidades''' creadas en un punto de posición específico en la {{L |align="center"|{{LCategory|Internal entities|Entidad Interna}}
    6 KB (952 words) - 11:04, 28 May 2025
  • |align="center"|[[:Category:Internal entities|Internal entity]] |'''Внутренний объект''' после обработки {{L|VBSP}} удаляется или объединяется с другими об
    8 KB (300 words) - 05:27, 24 May 2025
  • '''VBSP''' 是将原始 {{L|VMF}} 文件编译为{{L|Binary Space Partition|BSP}}� VBSP 将:
    9 KB (472 words) - 07:18, 20 May 2025
  • {{this is a|semi-internal=1|brush entity|name=func_occluder|sprite=Toolsoccluder.gif}} It hides [[mod ...olete and will not affect functionality. Removed in {{mapbase}} VBSP and [[VBSP++]].}}
    4 KB (617 words) - 05:47, 17 September 2025
  • |align="center"|{{LCategory|Internal entities|Interni entitet}} |'''Interni entiteti''' su oni koje obrađuje {{L|VBSP}}, a zatim se brišu ili spajaju u drugi entitet. Ne postoje kada se karta
    5 KB (753 words) - 09:35, 25 May 2025
  • ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Multaj kvantitoj da [[Source BSP File Format#Entity| # Non-networked entities, which exist only on the client or server (e.g. death ragdolls on client, {
    4 KB (675 words) - 06:24, 12 July 2024
  • ...ies on the server are [[edict]]s, and are networked to clients. Intangible entities can be made clientside-only using {{cmd|MAKE_STATIC}}, but they will be rem ...ies is shared between entities and non-entities, this is why non-networked entities have a higher limit.
    8 KB (553 words) - 09:52, 12 June 2025
  • {{this is a|point entity|internal=1|name=func_instance|since=l4dbranch}} {{also|{{src09}} and later}}<br> ...issue where they will retain their position in the map from the instance's internal origin, and will not be offset by the position of the func_instance when co
    6 KB (1,008 words) - 02:50, 15 March 2025
  • {{This is a|brush entity|internal=1|name=func_detail}} It is not an actual brush entity, but rather moves all ...y removes detail contents from [[liquid materials|liquids]], and modifying VBSP to remove this quirk results in the liquids being invisible in-game (althou
    6 KB (844 words) - 14:36, 30 September 2025
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