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- | [[:Category:Internal entities|内部实体]] | 由{{L|VBSP}}处理后会删除或合并的临时实体,不计入{{L|Entity limit|实3 KB (177 words) - 02:20, 27 June 2025
- == Types of entities == |'''Point Entities''' are '''entities''' created at a specific position point on the [[coordinates|grid]]. Some r4 KB (514 words) - 09:32, 22 April 2025
- ...bination of all world brushes, {{ent|func_detail}} and {{ent|prop_static}} entities, is represented by an entity called {{ent|worldspawn}}. == Types of entities ==5 KB (723 words) - 06:35, 25 May 2025
- {{this is a|point entity|internal=1|sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hamme ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void.739 bytes (117 words) - 12:56, 4 September 2024
- {{this is a|brush entity|internal=1|suf=:zh-cn|name=func_detail}}它会创建一个不会影响{{L|visibility 创建细节固体实体的目的是避免为仅地图的细节创建不必要的{{L|visleaf|可见性分支区域}}(visleaf)数量,实体的名称因此而来。 VBSP 将允许可见性分支区域覆盖细节,从而最大限度地减少可4 KB (147 words) - 04:15, 22 August 2024
- ...rop light as if it was at the info_lighting's origin. Good for prop_static entities that are embedded in world geometry (like rocks/windows/etc). It also chang {{tip|Since this entity only counts towards VBSP entity limits and not in-game entity limits, it can still be useful for adj2 KB (246 words) - 10:16, 31 March 2025
- {{this is a|point entity|internal=1|name=prop_detail_sprite}} It allows manual insertion of [[Detail props|de ...#Sprites]] for detailed information about setting up detail props through .VBSP files.2 KB (372 words) - 06:59, 9 March 2025
- ...[world]] (which defines [[visibility]]) and to create [[brush entity|brush entities]]. ...ulting 'brush models' are stored within the BSP file and can be claimed by entities (e.g. the world, or your brush entity). The original brushes are retained i3 KB (404 words) - 20:23, 29 June 2025
- For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent5 KB (841 words) - 02:31, 27 April 2025
- |align="center"|{{LCategory|Internal_entities|Internal entity}} ...енний {{L|Entity|объект мира}}''' - это объект, который обрабатывается {{L|VBSP}}, а затем удаляется или соединяется с дру5 KB (219 words) - 04:36, 24 May 2025
- {{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer A {{KV Targetname null|vbsp only=1}}989 bytes (155 words) - 13:00, 4 September 2024
- | Las '''Entidades de Punto''' (Point entities) son '''entidades''' creadas en un punto de posición específico en la {{L |align="center"|{{LCategory|Internal entities|Entidad Interna}}6 KB (952 words) - 11:04, 28 May 2025
- |align="center"|[[:Category:Internal entities|Internal entity]] |'''Внутренний объект''' после обработки {{L|VBSP}} удаляется или объединяется с другими об8 KB (300 words) - 05:27, 24 May 2025
- '''VBSP''' 是将原始 {{L|VMF}} 文件编译为{{L|Binary Space Partition|BSP}}� VBSP 将:9 KB (472 words) - 07:18, 20 May 2025
- {{this is a|semi-internal=1|brush entity|name=func_occluder|sprite=Toolsoccluder.gif}} It hides [[mod ...olete and will not affect functionality. Removed in {{mapbase}} VBSP and [[VBSP++]].}}4 KB (617 words) - 05:47, 17 September 2025
- |align="center"|{{LCategory|Internal entities|Interni entitet}} |'''Interni entiteti''' su oni koje obrađuje {{L|VBSP}}, a zatim se brišu ili spajaju u drugi entitet. Ne postoje kada se karta5 KB (753 words) - 09:35, 25 May 2025
- ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Multaj kvantitoj da [[Source BSP File Format#Entity| # Non-networked entities, which exist only on the client or server (e.g. death ragdolls on client, {4 KB (675 words) - 06:24, 12 July 2024
- ...ies on the server are [[edict]]s, and are networked to clients. Intangible entities can be made clientside-only using {{cmd|MAKE_STATIC}}, but they will be rem ...ies is shared between entities and non-entities, this is why non-networked entities have a higher limit.8 KB (553 words) - 09:52, 12 June 2025
- {{this is a|point entity|internal=1|name=func_instance|since=l4dbranch}} {{also|{{src09}} and later}}<br> ...issue where they will retain their position in the map from the instance's internal origin, and will not be offset by the position of the func_instance when co6 KB (1,008 words) - 02:50, 15 March 2025
- {{This is a|brush entity|internal=1|name=func_detail}} It is not an actual brush entity, but rather moves all ...y removes detail contents from [[liquid materials|liquids]], and modifying VBSP to remove this quirk results in the liquids being invisible in-game (althou6 KB (844 words) - 14:36, 30 September 2025