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- {{ACategory|Entities}}{{ACategory|Glossary}} Existem três tipos principais de entidades:600 bytes (77 words) - 12:17, 28 May 2025
- {{seealso|[[:Category:Point entities|Categoría:Entidades de Punto]]}} ...[[infodecal]], [[info_particle_system]]), pero la mayoría de ellas carecen de él ([[ambient_generic]], [[info_target]], [[point_hurt]], [[info_teleport_3 KB (361 words) - 11:03, 28 May 2025
- Eine Entität ist ein Objekt, das durch die {{Source|2|suf=:de}} engine definiert wird und andere Eigenschaften als die „{{L|worldspawn| * {{L|Point entity|Punkt-Entität}}637 bytes (86 words) - 12:16, 28 May 2025
- {{ACategory|GUI Entities}} {{this is a|point entity|name=point_message}} Muestra un mensaje en el mapa y su origen.1 KB (192 words) - 01:57, 26 September 2024
- ...del sistema {{L|Inputs_and_Outputs|I/O}}. El mundo, que es una combinación de todas las brochas del mundo (world brushes), entidades {{ent|func_detail}} == Tipos de entidades ==6 KB (952 words) - 11:04, 28 May 2025
- ==Description de l'entité== ...wn par slot sont généralement par 3 affin d'avoir une arme et deux caisses de munitions.3 KB (523 words) - 07:17, 11 July 2024
- {{seealso|[[:Category:Brush entities|Categoría:Entidades de Brocha]]}} ...ada'' a ella. (El atajo predeterminado es {{Key|Ctrl}} + {{Key|T}} después de seleccionar una brocha)4 KB (693 words) - 10:58, 28 May 2025
- {{LanguageBar |title = Adicionando pontos de entidades}} ...tos que têm comportamentos e com os quais você pode (geralmente) interagir de alguma forma.4 KB (664 words) - 19:20, 8 September 2024
- ...''Point Entities''' are [[entity|entities]] created at a specific position point on the [[coordinates|grid]]. Some require a model to be selected for them i |de='''Point Entities''' ''(Punkt-Objekte)'' werden an genau einer Stelle des [[coordinates|Koord4 KB (178 words) - 08:51, 12 July 2024
- {{this is a|point entity|name=info_player_start|engine=GoldSrc}} ...code>info_player_start</code> pode ser usado em um nível. Caso exista mais de um, será utilizado o colocado primeiro. Ao contrário da maioria das entid988 bytes (151 words) - 07:35, 12 July 2024
- {{this is a|point entity|name=info_hlvr_toner_path|game=Half-Life: Alyx|engine=Source 2}} ...that make up a segment of glowing wire as well as the starting and ending entities power is routed through. It fires [[output]]s when powered or unpowered. Po2 KB (285 words) - 11:00, 21 April 2025
- {{LanguageBar|title = Ajouter de la lumière}} ...e. Mais le rendu de la lumière est le critère de réalisme ou de fanstaisie de votre map. Sans lumière votre map ressemblera à une vieille carte.4 KB (691 words) - 03:58, 12 July 2024
- * {{L|Brush|Brushes}} (abgesehen von denen, die von {{L|Brush entity|Entities}} verwendet werden) * [http://de.wikipedia.org/wiki/Highlander_%E2%80%93_Es_kann_nur_einen_geben Es kann nur5 KB (747 words) - 01:23, 24 March 2025
- ...ièrement, une [http://www.oldmanmurray.com/features/39.html caisse] {{en}} de 32 unités (32 inchs) . ...". <code>Dev/dev_measurecrate02</code> devrait être une texture de caisse de 32*32.5 KB (726 words) - 06:01, 12 July 2024
- {{lang|List of CS:GO Entities|title=Liste der CS:GO Entitäten}} {{back | Counter-Strike: Global Offensive Level Creation:de}}3 KB (380 words) - 06:26, 11 July 2024
- ...os kune kvazaŭ se ĉiuj estaĵoj estis unu aĵon. Ĉiu estaĵido sekvos moviĝon de ĝian generinton. ...tra priskribo, ekz. "must be parented", "parent the child to the parent", "entities can have parents", cetera. {{only|{{Flag|en|link=Entity_Hierarchy_(parentin8 KB (1,298 words) - 07:20, 20 May 2025
- {{back|Creating a Classic Counter-Strike Map/de|Das Erstellen einer klassischen Counter-Strike-Karte}} {{L|Adding Point Entities|Erstelle Entitäten}} und ändere ihren Klassennamen zu '''hostage_entity''3 KB (402 words) - 03:11, 22 August 2024
- {{LanguageBar |title = Criando Entidades de Brush}} ...|criamos brushes]]. Há um outro lado deles: as '''[[brush entity|entidades de brush]]'''3 KB (441 words) - 11:33, 23 May 2025
- {{This is a|point entity|name=point_worldtext|game=Counter-Strike: Global Offensive}} Tambi� [[File:Point worldtext csgo example.jpg|thumb|right|Ejemplo de texto generado por dos entidades point_worldtext]] Es una entidad que muest4 KB (592 words) - 18:19, 5 June 2025
- {{this is a|point entity|name=logic_auto|sprite=1}} ...o. Ela pode ser colocada para checar a {{L|env_global|global state}} antes de disparar, oque permite que você dispare eventos baseado no oque ocorreu no4 KB (637 words) - 04:13, 20 May 2025