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  • {{This is a|brush entity|name=trigger_teleport_relative|since=Source 2013 Multiplayer|engine= ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
    2 KB (211 words) - 09:33, 9 May 2025
  • ...ntity|game1=Counter-Strike: Global Offensive|name=func_hostage_rescue|game=Counter-Strike: Source|sprite=Toolstrigger.gif}} [[hostage_entity|Hostages]] touching its {{Note|Calls <kbd>OnRescueZoneTouch</kbd> input on entities that touch it.}}
    650 bytes (89 words) - 11:29, 25 March 2025
  • {{This is a|brush entity|name=func_no_defuse|game=Counter-Strike: Global Offensive}} No Defuse Area. The Counter-Terrorists are unable to defuse [[weapon_c4|C4 entities]] while they are touching this trigger volume. This is used in map design t
    383 bytes (59 words) - 15:22, 25 September 2024
  • ...ity|game1=Counter-Strike: Global Offensive|name=func_footstep_control|game=Counter-Strike: Source}} {{sensor brush}}
    1 KB (129 words) - 17:22, 27 July 2025
  • {{back|Counter-Strike: Global Offensive Level Creation:zh-cn}} 本教程需要你拥有使用{{L|brush entities|笔刷实体}}的基础
    2 KB (85 words) - 04:13, 22 August 2024
  • __NOTOC__{{lang|Creating a Hostage Rescue Map}}{{back|Creating a Classic Counter-Strike Map#Map Requirements}}{{Delisted|csgo}} For the other map requirements, see [[Creating a Classic Counter-Strike Map]].
    2 KB (365 words) - 08:40, 8 January 2024
  • {{subpage|[[Creating a Classic Counter-Strike Map#Map Requirements]]}} For the other map requirements, see [[Creating a Classic Counter-Strike Map#Map Requirements]].
    2 KB (353 words) - 06:46, 27 August 2025
  • ...handful of categories: the most common by far are "logical", "model" and "brush". ...eries of articles will guide you through the process of creating three new entities. Start with a logical entity, as it is assumed knowledge for the others.
    2 KB (269 words) - 12:38, 12 July 2024
  • {{back|Creating a Classic Counter-Strike Map}} ...}. Руководство подразумевает наличие начальных знаний о {{L|Creating Brush Entities|энтити брашах}}.
    2 KB (52 words) - 12:33, 7 May 2025
  • {{back|Counter-Strike: Global Offensive Level Creation:ru}} ...: Source, похожи. Статья подразумевает базовые знания о {{L|Creating Brush Entities|энтити брашах}}.
    2 KB (69 words) - 03:43, 22 August 2024
  • {{this is a|brush entity|game=Counter-Strike: Global Offensive|name=trigger_survival_playarea}} {{DZupdate}} ...ush should be around 1500 units above ground. How far above the ground the brush is doesn't affect deployment height, this seems to be controlled by the gam
    2 KB (259 words) - 19:09, 17 May 2024
  • {{back|Creating a Classic Counter-Strike Map/de#Kartenanforderungen}} ...n einer klassischen Wettbewerbskarte in {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}}.
    3 KB (351 words) - 03:11, 22 August 2024
  • ...k|Creating a Classic Counter-Strike Map/de|Das Erstellen einer klassischen Counter-Strike-Karte}} ...''' in klassischen Wettkampf-Karten für {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}} ab.
    3 KB (402 words) - 03:11, 22 August 2024
  • ...turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. {{Brush rendering note}}
    1,013 bytes (148 words) - 02:26, 3 September 2024
  • {{this is a|brush entity|game=Counter-Strike: Global Offensive|name=trigger_bomb_reset}} This is an invisible trigger entity that teleports dropped [[weapon_c4|C4 entities]] to the last feet's position of its previous carriers where a carrier had
    925 bytes (146 words) - 18:52, 17 May 2024
  • {{lang|Counter-Strike Source Entity Overview}} This document describes the basic entities needed to make levels for [[Counter-Strike: Source]]. It assumes you already have knowledge of basic Hammer functions
    8 KB (1,307 words) - 16:36, 25 November 2024
  • {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...the map voting process at the end of the game also "offers" a different [[Counter-Strike: Global Offensive/Game Modes#Skirmish Modes|war game]].
    4 KB (604 words) - 05:46, 12 July 2024
  • ...ed to count the number of players, dead or alive, within the volume of the brush. ...ntn=intarget|target_destination|All players inside the area covered by the brush fire this target.}}
    864 bytes (140 words) - 21:10, 17 May 2024
  • {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...anger Zone''' (internally: '''survival''') is a fast-paced battle royale [[Counter-Strike: Global Offensive/Game Modes/en|game mode]] built on {{csgo|4}}'s tactical
    5 KB (771 words) - 05:46, 12 July 2024
  • {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...the {{Ent|info_player_counterterrorist}} and {{Ent|info_player_terrorist}} entities to decide where to spawn players. You should aim to include at least 16 spa
    2 KB (334 words) - 05:46, 12 July 2024
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