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- {{This is a|brush entity|name=trigger_teleport_relative|since=Source 2013 Multiplayer|engine= ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.2 KB (211 words) - 09:33, 9 May 2025
- ...ntity|game1=Counter-Strike: Global Offensive|name=func_hostage_rescue|game=Counter-Strike: Source|sprite=Toolstrigger.gif}} [[hostage_entity|Hostages]] touching its {{Note|Calls <kbd>OnRescueZoneTouch</kbd> input on entities that touch it.}}650 bytes (89 words) - 11:29, 25 March 2025
- {{This is a|brush entity|name=func_no_defuse|game=Counter-Strike: Global Offensive}} No Defuse Area. The Counter-Terrorists are unable to defuse [[weapon_c4|C4 entities]] while they are touching this trigger volume. This is used in map design t383 bytes (59 words) - 15:22, 25 September 2024
- ...ity|game1=Counter-Strike: Global Offensive|name=func_footstep_control|game=Counter-Strike: Source}} {{sensor brush}}1 KB (129 words) - 17:22, 27 July 2025
- {{back|Counter-Strike: Global Offensive Level Creation:zh-cn}} 本教程需要你拥有使用{{L|brush entities|笔刷实体}}的基础2 KB (85 words) - 04:13, 22 August 2024
- __NOTOC__{{lang|Creating a Hostage Rescue Map}}{{back|Creating a Classic Counter-Strike Map#Map Requirements}}{{Delisted|csgo}} For the other map requirements, see [[Creating a Classic Counter-Strike Map]].2 KB (365 words) - 08:40, 8 January 2024
- {{subpage|[[Creating a Classic Counter-Strike Map#Map Requirements]]}} For the other map requirements, see [[Creating a Classic Counter-Strike Map#Map Requirements]].2 KB (353 words) - 06:46, 27 August 2025
- ...handful of categories: the most common by far are "logical", "model" and "brush". ...eries of articles will guide you through the process of creating three new entities. Start with a logical entity, as it is assumed knowledge for the others.2 KB (269 words) - 12:38, 12 July 2024
- {{back|Creating a Classic Counter-Strike Map}} ...}. Руководство подразумевает наличие начальных знаний о {{L|Creating Brush Entities|энтити брашах}}.2 KB (52 words) - 12:33, 7 May 2025
- {{back|Counter-Strike: Global Offensive Level Creation:ru}} ...: Source, похожи. Статья подразумевает базовые знания о {{L|Creating Brush Entities|энтити брашах}}.2 KB (69 words) - 03:43, 22 August 2024
- {{this is a|brush entity|game=Counter-Strike: Global Offensive|name=trigger_survival_playarea}} {{DZupdate}} ...ush should be around 1500 units above ground. How far above the ground the brush is doesn't affect deployment height, this seems to be controlled by the gam2 KB (259 words) - 19:09, 17 May 2024
- {{back|Creating a Classic Counter-Strike Map/de#Kartenanforderungen}} ...n einer klassischen Wettbewerbskarte in {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}}.3 KB (351 words) - 03:11, 22 August 2024
- ...k|Creating a Classic Counter-Strike Map/de|Das Erstellen einer klassischen Counter-Strike-Karte}} ...''' in klassischen Wettkampf-Karten für {{Counter-Strike: Source|4}} und {{Counter-Strike: Global Offensive|4}} ab.3 KB (402 words) - 03:11, 22 August 2024
- ...turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. {{Brush rendering note}}1,013 bytes (148 words) - 02:26, 3 September 2024
- {{this is a|brush entity|game=Counter-Strike: Global Offensive|name=trigger_bomb_reset}} This is an invisible trigger entity that teleports dropped [[weapon_c4|C4 entities]] to the last feet's position of its previous carriers where a carrier had925 bytes (146 words) - 18:52, 17 May 2024
- {{lang|Counter-Strike Source Entity Overview}} This document describes the basic entities needed to make levels for [[Counter-Strike: Source]]. It assumes you already have knowledge of basic Hammer functions8 KB (1,307 words) - 16:36, 25 November 2024
- {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...the map voting process at the end of the game also "offers" a different [[Counter-Strike: Global Offensive/Game Modes#Skirmish Modes|war game]].4 KB (604 words) - 05:46, 12 July 2024
- ...ed to count the number of players, dead or alive, within the volume of the brush. ...ntn=intarget|target_destination|All players inside the area covered by the brush fire this target.}}864 bytes (140 words) - 21:10, 17 May 2024
- {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...anger Zone''' (internally: '''survival''') is a fast-paced battle royale [[Counter-Strike: Global Offensive/Game Modes/en|game mode]] built on {{csgo|4}}'s tactical5 KB (771 words) - 05:46, 12 July 2024
- {{back|Counter-Strike: Global Offensive Level Creation}}{{Delisted|csgo}} ...the {{Ent|info_player_counterterrorist}} and {{Ent|info_player_terrorist}} entities to decide where to spawn players. You should aim to include at least 16 spa2 KB (334 words) - 05:46, 12 July 2024