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Source 2 Transform
Note: These are "Embedded Properties" which are hard-coded to appear on every entity in Hammer, regardless of their presence in any FGD files.
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Origin (origin) <coordinates>
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The world space origin of the entity.
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Angles (angles) <angles>
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The pitch, yaw, roll orientation of the entity.
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Scale (scales) <vector>
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The x, y, z scales of the entity. Not all entities can use this.
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Transform Locked (transformLocked) <boolean>
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Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
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Force Hidden (force_hidden) <boolean>
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Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
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Editor Only (editorOnly) <boolean>
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Entity is only displayed in Hammer and will not appear in game.
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