Template:KV Source 2 LPV and Cubemap

From Valve Developer Community
Jump to: navigation, search

Source 2 LPV and Cubemap:
Priority (indoor_outdoor_level) <integer>
If multiple volumes contain an object, the highest priority volume takes precedence.
  • -2 - Lowest
  • -1 - Low
  • 0 - Normal
  • 1 - High
  • 2 - Highest
Light Group (lightgroup) <string>
Semicolon-delimited list of light groups to affect.
Moveable (moveable) <boolean>
Can be moved, parented, enabled, or disabled at runtime.