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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:09, 1 August 2025 Ficool2 talk contribs uploaded File:Propper ao.jpg (Example of a Propper-generated model without and with AO baking)
- 15:09, 1 August 2025 Ficool2 talk contribs created page File:Propper ao.jpg (Example of a Propper-generated model without and with AO baking)
- 14:57, 1 August 2025 Ficool2 talk contribs created page Hotspot Texturing (Created page with "'''Hotspot texturing''' is a method to quickly apply textures to geometry by matching faces to predefined rectangles. This method is especially useful with texture maps consisting of trims and panels, and will allow you to automate a lot of the texture aligning process. thumb|Example of a structure made with a hotspot texture Valve used hotspot texturing extensively in the creation of Half: Life Alyx to create modular geometry with bevelled...")
- 14:53, 1 August 2025 Ficool2 talk contribs uploaded File:Hotspot example.jpg (Example of a structure made with a hotspot texture)
- 14:53, 1 August 2025 Ficool2 talk contribs created page File:Hotspot example.jpg (Example of a structure made with a hotspot texture)
- 05:09, 4 May 2025 Ficool2 talk contribs created page Draw call (Created page with "To draw geometry on the screen, the game issues draw calls to the graphics API. A draw call tells the graphics API what to draw and how to draw it. Each draw call contains all the information the graphics API needs to draw on the screen, such as information about textures, shaders, and buffers. Draw calls can be resource intensive, but often the preparation for a draw call is more resource intensive than the draw call itself. {{todo|Describe how draw calls affect br...")
- 11:06, 6 April 2025 Ficool2 talk contribs uploaded File:Mod2x bloom.jpg
- 11:06, 6 April 2025 Ficool2 talk contribs created page File:Mod2x bloom.jpg
- 06:30, 22 February 2025 Ficool2 talk contribs created page Counter-Strike: Source/Scripting/VScript Examples (Created page with "{{LanguageBar}} {{CSS topicon|docs}} {{css}} This page contains examples of vscripts specifically for {{css|1}}. Generic examples that work on all VScript games can be found on the SDK 2013 page. == Lag compensating any entity == {{css}} only lag compensates players. It may be useful to also compensate other entities, and this can be approximated by reading the player's current ping. Note that this is no...")
- 06:14, 22 February 2025 Ficool2 talk contribs created page Source SDK Base 2013/Scripting/VScript Examples (Created page with "This page contains examples of VScripts for games on the modern SDK 2013 branch ({{tf2}}, {{css}}, {{dods}}, {{hl2dm}}) == Iterating Through Entities == With a<code>while</code>loop and a <tt>Entities.FindByClassname()</tt> function, you can iterate through all entities of a matching classname, based on your arguments. The first parameter of <tt>Entities.FindByClassname()</tt> is named 'previous' which accepts a scri...")
- 05:49, 22 February 2025 Ficool2 talk contribs created page Half-Life Deathmatch: Source/Scripting/Game Events (Created page with "{{toc-right}} This article lists game events in Half-Life_Deathmatch:_Source. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}...")
- 05:48, 22 February 2025 Ficool2 talk contribs created page Half-Life 2: Deathmatch/Scripting/Game Events (Created page with "{{toc-right}} This article lists game events in Half-Life 2: Deathmatch. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}} {{t...")
- 05:46, 22 February 2025 Ficool2 talk contribs created page Day of Defeat: Source/Scripting/Game Events (Created page with "{{toc-right}} This article lists game events in Day of Defeat: Source. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}} {{tip...")
- 05:40, 22 February 2025 Ficool2 talk contribs created page Counter-Strike: Source/Scripting/Game Events (Created page with "{{toc-right}} This article lists game events in Counter-Strike Source. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}} {{tip...")
- 08:36, 10 February 2025 Ficool2 talk contribs created page VCS (Created page with "{{stub}} The '''Valve Compiled Shader''' (''.vcs'') file format stores all shader bytecode for a given pixel or vertex shader. == Format == Some of the structure is [https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/materialsystem/shader%20vcs%20version.h publicly available in the SDK]. ====Header==== {|class="standard-table" ! Type || Meaning || Description |- | int32 || Version || 1 to 6. Version 6 is the latest and most common one |- | int...")
- 13:11, 17 December 2024 Ficool2 talk contribs created page Screenspace general (Created page with "{{LanguageBar}} '''{{code|screenspace_general}}''' is a shader available since {{orangebox|2}} that is intended to draw screenspace meshes with customizable pixel shader, textures and constants. An SDK to easily create custom pixel shaders for any Source game is available here: [https://github.com/ficool2/sdk%20screenspace%20shaders sdk_screenspace_shaders]. == Parameters == {{todo|These are documented in the SDK above.}}")
- 20:54, 16 December 2024 Ficool2 talk contribs uploaded File:Tf2 kill icons.png (Sprite sheet of TF2 kill icons as of 16/12/24)
- 20:54, 16 December 2024 Ficool2 talk contribs created page File:Tf2 kill icons.png (Sprite sheet of TF2 kill icons as of 16/12/24)
- 06:30, 29 July 2024 Ficool2 talk contribs uploaded File:Propper combine lod.jpg
- 02:35, 28 July 2024 Ficool2 talk contribs moved page Hammer++/Propper to Hammer++/Propper++ (Rebranding)
- 04:39, 27 July 2024 Ficool2 talk contribs uploaded File:Propper combine candidate.jpg
- 04:13, 27 July 2024 Ficool2 talk contribs uploaded File:Prop optimization comparison.jpg
- 03:36, 27 July 2024 Ficool2 talk contribs uploaded File:Hpp propper.png
- 12:24, 1 March 2024 Ficool2 talk contribs uploaded File:Hw vs sw skin.png (Comparison of hardware vs software skinning on a high poly mesh)
- 05:35, 11 November 2023 Ficool2 talk contribs uploaded File:VScript Debugger.png (Demonstration of VScript Debugger for Source 1)
- 12:19, 21 January 2022 Ficool2 talk contribs uploaded File:Hammerplusplus banner.png
- 12:05, 23 December 2021 Ficool2 talk contribs uploaded a new version of File:DXT decompression comparison.png (Better region that highlights the compression artifacts more)
- 11:59, 23 December 2021 Ficool2 talk contribs uploaded File:DXT decompression comparison.png (Comparison that shows the result of applying AI decompression to a DXT compressed texture)
- 06:54, 25 January 2019 Ficool2 talk contribs uploaded File:Mod2x comparison.png (Comparison between $mod2x on the Modulate shader)
- 10:36, 23 January 2019 Ficool2 talk contribs uploaded a new version of File:Info.png (Updated the icon to fit more with the Wiki's theme and the other icons)
- 07:39, 4 January 2019 Ficool2 talk contribs uploaded a new version of File:Light environment.png (Uncompressed icon straight from Valve's HQs)
- 07:39, 4 January 2019 Ficool2 talk contribs uploaded a new version of File:Light.png (Uncompressed icon straight from Valve's HQs)
- 07:39, 4 January 2019 Ficool2 talk contribs uploaded a new version of File:Env shake.png (Uncompressed icon straight from Valve's HQs)
- 07:38, 4 January 2019 Ficool2 talk contribs uploaded a new version of File:Gibshooter.png (Uncompressed icon straight from Valve's HQs)
- 07:37, 4 January 2019 Ficool2 talk contribs uploaded a new version of File:Env shooter.png (Uncompressed icon straight from Valve's HQs)
- 07:36, 4 January 2019 Ficool2 talk contribs uploaded a new version of File:Multisource.png (Uncompressed icon straight from Valve's HQs)
- 07:35, 4 January 2019 Ficool2 talk contribs uploaded a new version of File:Env explosion.png (Uncompressed icon straight from Valve's HQs)
- 07:33, 4 January 2019 Ficool2 talk contribs uploaded a new version of File:Ambient generic.png (Uncompressed icon straight from Valve's HQs)
- 04:16, 14 August 2018 Ficool2 talk contribs moved page Template:KV CBaseEntity to Template:KV BaseEntity over redirect (No longer following code)
- 04:16, 14 August 2018 Ficool2 talk contribs moved page Template talk:KV CBaseEntity to Template talk:KV BaseEntity over redirect (No longer following code)
- 04:03, 14 August 2018 Ficool2 talk contribs moved page Template:KV CBaseAnimating to Template:KV BaseAnimating over redirect (No longer following code)
- 04:03, 14 August 2018 Ficool2 talk contribs moved page Template talk:KV CBaseAnimating to Template talk:KV BaseAnimating over redirect (No longer following code)
- 04:05, 6 August 2018 Ficool2 talk contribs uploaded File:Multisource.png (multisource entity icon)
- 13:06, 19 July 2018 Ficool2 talk contribs uploaded File:Skeleton entities.png (Picture of spooky scary skeletons, received from https://wiki.teamfortress.com/wiki/Skeletons.)
- 16:16, 18 July 2018 Ficool2 talk contribs moved page I BaseEntity to Template:I BaseEntity (Template)
- 04:06, 17 July 2018 Ficool2 talk contribs uploaded File:Phys bone follower example.jpg (Temporary example to demonstrate phys_bone_follower, need to get a better image but this is acceptable for now. Received from https://rafuron.wordpress.com/2011/03/11/good-news-everyone/)
- 13:29, 28 June 2018 Ficool2 talk contribs uploaded a new version of File:Csgo.png (New CSGO icon from Panorama)
- 08:08, 1 June 2018 Ficool2 talk contribs uploaded File:Crossfire winbspc.PNG (WinBSPC's attempt to decompile HL Crossfire, taken from here: https://valvedev.info/guide/xJXl)
- 08:07, 1 June 2018 Ficool2 talk contribs uploaded File:Crossfire bsp2map.PNG (B2P2Map's attempt to decompile HL Crossfire, taken from here: https://valvedev.info/guide/xJXl)
- 15:22, 9 May 2018 Ficool2 talk contribs uploaded File:Carve damagecontrol example.png (An image demonstrating damage control with the Carve tool. Courtesy of this tutorial: https://gamebanana.com/tuts/12645)