CDynamicProp
Class hierarchy |
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CDynamicProp |
props.cpp
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Contents
Entities linked to this class
Keyvalues / Inputs / Outputs
Keyvalues
CDynamicProp:
- Default Animation
(DefaultAnim)
<string> - The animation this prop will play when not doing a random or forced animation.
- Randomly Animate
(RandomAnimation)
<boolean> - Makes the prop randomly select and play animations at intervals defined by the Min/Max Random Anim Time KVs. In between the random animations, it will revert to playing Default Animation.Note:Will only select from animation $sequences linked with
ACT_IDLE
if they exist. - Ignore NPC Collisions
(IgnoreNPCCollisions)
<choices> (only in ) - Disable collisions for NPCs if yes.
- 0: No
- 1: Yes
- Min Random Anim Time
(MinAnimTime)
<float> - Minimum time between random animations.
- Max Random Anim Time
(MaxAnimTime)
<float> - Maximum time between random animations.
- Update children
(updatechildren)
<boolean> (in all games since ) - Update touches for any children that are attached to attachment points as this prop animates. This allows SetParentAttached triggers or func_brushes to touch properly.
- Disable Bone Followers
(DisableBoneFollowers)
<boolean> (in all games since ) - Disables generation of
phys_bone_follower
s for each convex piece the model has in its collision model.phys_bone_follower
s can quickly eat up the edict count, so this keyvalue can be very helpful in freeing resources. This will however make the collision model no longer function ([confirm] As in become non-solid?), and the model will not be able to ragdoll anymore. - Hold Animation
(HoldAnimation)
<boolean> (in all games since ) - If set, the prop will not loop its animation, but hold the last frame.
- Animate Every Frame
(AnimateEveryFrame)
<boolean> (in all games since ) - Force this prop to animate every frame. Usually this doesn't need to be touched.
GMODSandbox:
- Allow Physics Gun
(gmod_allowphysgun)
<boolean> (only in ) - If set, players cannot use Physics Gun on this entity.
- Sandbox Tool Whitelist
(gmod_allowtools)
<string> (only in ) - If set, only given tools can be used on this entity. You need to supply the tool class names, the names of the
.lua
files of those tools. This also includes the context menu properties!
Inputs
CDynamicProp:
SetAnimation
<string>- Forces the prop to play the named animation.
SetDefaultAnimation
<string>- Changes the animation played when not in a random/forced sequence.
SetPlaybackRate
<float>- Sets the framerate at which animations are played.
TurnOff
- Hides the prop through
EF_NODRAW
. TheDisable
input does the exact same thing.
TurnOn
- Shows the prop (by removing
EF_NODRAW
). TheEnable
input does the exact same thing.
DisableCollision
- Tells the prop to no longer be solid.
EnableCollision
- Tells the prop to become solid again.
SetAnimationNoReset
<string> (in all games since )- Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.
Enable
- Enable this entity for performing its task, make it appear.
Disable
- Disable this entity for performing its task, make it invisible.
Outputs
CDynamicProp:
OnAnimationBegun
- Fired when an animation begins.
OnAnimationDone
- Fired when an animation finishes.
Flags
CDynamicProp:
Use Hitboxes for Renderbox : [64]
No VPhysics : [128]
!FGD
Start with collision disabled : [256]
Fields
[Todo]