trigger_relay
Class hierarchy |
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CTriggerRelay |
hl1_ents.cpp
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This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
It has since been replaced by logic_relay.
It has since been replaced by logic_relay.
trigger_relay
is a point entity available in Half-Life: Source.
Important:This entity counts as an edict! Use logic_relay instead.
Contents
Keyvalues
- Refire interval
(repeatinterval)
<float> - Refire duration
(repeatduration)
<float> Trigger State(triggerstate)
<integer choices>- Deprecated.
Leftover from GoldSrc; use the appropriate entity's inputs instead.- 0 - Off
- 1 - On
- 2 - Toggle
Inputs
Use
<void>- Fire this entity's outputs.
Outputs
OnTrigger
<void>- Fired when this entity receives the Use input.
Flags
- [
1
] : Fire Once
Kill this entity after it fires its outputs.