trigger_relay
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Class hierarchy |
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CTriggerRelay |
hl1_ents.cpp |
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
It has since been replaced by logic_relay.
It has since been replaced by logic_relay.
trigger_relay
is a point entity available in Half-Life: Source.
Important:This entity counts as an edict! Use logic_relay instead.
Keyvalues
- Refire interval (repeatinterval) <float>
- Refire duration (repeatduration) <float>
Trigger State (triggerstate) <integer choices>- Deprecated.
Leftover from GoldSrc; use the appropriate entity's inputs instead.- 0 - Off
- 1 - On
- 2 - Toggle
Inputs
- Use <void>
- Fire this entity's outputs.
Outputs
- OnTrigger <void>
- Fired when this entity receives the Use input.
Flags
Fire Once : [1]
- Kill this entity after it fires its outputs.