Counter-Strike: Condition Zero engine branch
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This article has been marked as a candidate for speedy deletion for the following reason:
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This is likely not an engine branch, as these features are also available in base GoldSrc since the release of Steam in 2003 along with GoldSrc update at the same time.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
Counter-Strike: Condition Zero engine branch was made by Gearbox Software then
Ritual Entertainment then
Turtle Rock Studios finish the engine. Counter-Strike: Condition Zero engine branch uses licenced code and is base off a earlier version of
Counter-Strike (v1.1.x.x/SDK v2.0) adds Detail textures. This branch runs on top of the original
GoldSrc engine.

Screenshot in-game of
Counter-Strike: Condition Zero.


Screenshot in-game of
Condition Zero Deleted Scenes.

Features
- Player Bots
- Detailed textures
- HD models
Since 2013 SteamPipe Update
- MSAA anti-aliasing - GoldSrc now natively support anti-aliasing, specifically, MSAA 4X, which is enabled by default on most modern hardwares. This will reduce the amount of jagged edges/staircases effect on the geometry.
Availability
- 2004
Counter-Strike: Condition Zero
- 2004
Condition Zero Deleted Scenes
- 2005
Counter-Strike Neo (since ver.2) [1]
- 2007
Paranoia HLSDK fork
- 2008
Counter-Strike Online
- 2014
Counter-Strike Nexon[2]
References