Counter-Strike: Condition Zero engine branch
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Counter-Strike: Condition Zero engine branch was made by Gearbox Software then
Ritual Entertainment then
Turtle Rock Studios finish the engine. Counter-Strike: Condition Zero engine branch uses licenced code and is base off a earlier version of
Counter-Strike (v1.1.x.x/SDK v2.0) adds Detail textures. This branch runs on top of the original
GoldSrc engine.

Screenshot in-game of
Counter-Strike: Condition Zero.


Screenshot in-game of
Condition Zero Deleted Scenes.

Features
- Player Bots
- Detailed textures
- HD models
Since 2013 SteamPipe Update
- MSAA anti-aliasing - GoldSrc now natively support anti-aliasing, specifically, MSAA 4X, which is enabled by default on most modern hardwares. This will reduce the amount of jagged edges/staircases effect on the geometry.
Availability
- 2004
Counter-Strike: Condition Zero
- 2004
Condition Zero Deleted Scenes
- 2005
Counter-Strike Neo (since ver.2) [1]
- 2007
Paranoia HLSDK fork
- 2008
Counter-Strike Online
- 2014
Counter-Strike Nexon[2]
References