Counter-Strike: Condition Zero engine branch

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This article has been marked as a candidate for speedy deletion for the following reason:
This is likely not an engine branch, as these features are also available in base GoldSrc since the release of Steam in 2003 along with GoldSrc update at the same time.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself
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Counter-Strike: Condition Zero engine branch was made by Gearbox Software Gearbox Software then Ritual Entertainment Ritual Entertainment then Turtle Rock Studios Turtle Rock Studios finish the engine. Counter-Strike: Condition Zero engine branch uses licenced code and is base off a earlier version of Counter-Strike Counter-Strike (v1.1.x.x/SDK v2.0) adds Detail textures. This branch runs on top of the original GoldSrc GoldSrc engine.

Screenshot in-game of Counter-Strike: Condition Zero Counter-Strike: Condition Zero.
Screenshot in-game of Condition Zero Deleted Scenes Condition Zero Deleted Scenes.

Features

Since 2013 SteamPipe Update

  • MSAA anti-aliasing - GoldSrc now natively support anti-aliasing, specifically, MSAA 4X, which is enabled by default on most modern hardwares. This will reduce the amount of jagged edges/staircases effect on the geometry.

Availability

References

  1. Counter-Strike Neo (Ver.2) based on CS:CZ engine branch
  1. Counter-Strike: Nexon based on CS:CZ engine branch