prop_vehicle_jeep
(Redirected from Buggy)
prop_vehicle_jeep
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It is a drivable vehicle with the ability to have a mounted Tau Cannon.
Half-Life 2: Episode Two gives the vehicle some additional functionality, including blinking hazard lights, a radar that detects specific targets, a holder for Magnusson devices, and various additional inputs.
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
![Tip.png](/w/images/thumb/4/45/Tip.png/9px-Tip.png)
info_target_vehicle_transition
entities can be used to create points that the car is teleported to during a map transition, in case the player leaves it behind.![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Half-Life 2: Deathmatch](/w/images/thumb/8/80/Hl2dm_icon.png/32px-Hl2dm_icon.png)
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Blank image.png](/w/images/b/ba/Blank_image.png)
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Portal](/w/images/thumb/6/6d/Portal_icon.png/16px-Portal_icon.png)
Keyvalues
- Enable Gun
(EnableGun)
<boolean> !FGD - Whether the Tau Cannon is enabled or disabled. Doesn't work correctly with the Episode Two jalopy model.
- Hopper Visible
(cargovisible)
<boolean> (only in)
- Is the Magnusson cargo hopper visible?
- No Hazard Lights
(NoHazardLights)
<boolean> (only in) (also in
)
- Stops the jalopy's hazard lights from turning on and flashing when the player exits the vehicle.
BaseDriveableVehicle:
- Starts locked
(VehicleLocked)
<boolean> - Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File
(vehiclescript)
<string> - The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:prop_vehicle_airboat
:airboat.txt
prop_vehicle_apc
:apc.txt
/apc_npc.txt
prop_vehicle_crane
:crane.txt
prop_vehicle_prisoner_pod
:prisoner_pod.txt
prop_vehicle_jeep
:jalopy.txt
(only in) /
jeep_test.txt
prop_vehicle_choreo_generic
:- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. prop_vehicle_sin
:sincar.txt
/sincar_pit.txt
(only in)
p3_vehicle_segway
:segway.txt
(only in)
- Scale of action input / framerate
(actionScale)
<float> Todo: How fast the vehicle turns/accelerates?
Inputs
StartRemoveTauCannon
- Makes the Tau Cannon move to where you look at.
FinishRemoveTauCannon
- Fully removes the Tau Cannon, making it unusable. It also hides the aiming crosshair.
AddBusterToCargo
(only in)
- Adds a Magnusson holder to jalopy's rear bumper.
SetCargoHopperVisibility
<boolean> (only in)
- Set the visibility of the Magnusson holder.
EnablePhysGun
(only in) (also in
)
- Enable gravity gun interactions with the jeep
BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action
<float>- Set the speed of the action animation.
Todo: What does this mean?
TurnOn
- Start engine and enable throttle.
TurnOff
- Stop engine, disable throttle, engage brakes.
Lock
Unlock
- Prevent/allow the player from entering or exiting the vehicle.
Outputs
![Blank image.png](/w/images/b/ba/Blank_image.png)
BaseDriveableVehicle:
PlayerOn
PlayerOff
- Player entered/exited the vehicle. (
!activator
is the player.)
PressedAttack
PressedAttack2
- Player pressed the
+attack
/+attack2
key.
AttackAxis
<boolean>
Attack2Axis
<boolean>- State of the
attack
/attack2
buttons. Also called when the player exits the vehicle.