prop_vehicle_jeep
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prop_vehicle_jeep
is a point entity available in Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It is a drivable vehicle with the ability to have a mounted Tau Cannon.
Half-Life 2: Episode Two gives the vehicle some additional functionality, including blinking hazard lights, a radar that detects specific targets, a holder for Magnusson devices, and various additional inputs.





Todo: What exactly needs to be changed?


Keyvalues
- Enable Gun (EnableGun) <boolean> !FGD
- Whether the Tau Cannon is enabled or disabled. Doesn't work correctly with the Episode Two jalopy model.
- Hopper Visible (cargovisible) <boolean> (only in
)
- Is the Magnusson cargo hopper visible?
- No Hazard Lights (NoHazardLights) <boolean> (only in
) (also in
)
- Stops the jalopy's hazard lights from turning on and flashing when the player exits the vehicle.
BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
- Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep:
jalopy.txt
(only in) /
jeep_test.txt
- prop_vehicle_choreo_generic:
Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin:
sincar.txt
/sincar_pit.txt
(only in)
- p3_vehicle_segway:
segway.txt
(only in)
- prop_vehicle_airboat:
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?
Inputs
- StartRemoveTauCannon
- Makes the Tau Cannon move to where you look at.
- FinishRemoveTauCannon
- Fully removes the Tau Cannon, making it unusable. It also hides the aiming crosshair.
- AddBusterToCargo (only in
)
- Adds a Magnusson holder to jalopy's rear bumper.
- SetCargoHopperVisibility <boolean> (only in
)
- Set the visibility of the Magnusson holder.
- OutsideTransition !FGD
- Tells the vehicle to teleport to an info_target_vehicle_transition. Normally sent by trigger_changelevel when the vehicle is not inside a trigger_transition.
- EnablePhysGun (only in
) (also in
)
- Enable gravity gun interactions with the jeep
BaseDriveableVehicle:
- HandBrakeOn
- HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
- Action <float>
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
Outputs
Todo: Can the hostile versions ever actually fire?
BaseDriveableVehicle:
- PlayerOn
- PlayerOff
- Player entered/exited the vehicle. (!activator is the player.)
- PressedAttack
- PressedAttack2
- Player pressed the
+attack
/+attack2
key.
- AttackAxis <boolean>
- Attack2Axis <boolean>
- State of the
attack
/attack2
buttons. Also called when the player exits the vehicle.