p3_vehicle_segway
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p3_vehicle_segway
is a point entity available in Postal III. It is a drivable segway.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report. - Start Disabled
(StartDisabled)
<boolean> - Simply disable (or hide) the segway.
- Have Krotchy Box
(HaveKrotchyBox)
<boolean> - Adds a small box containing some Krotchy toys on the segway.
- Have krotchy[sic] toys in the box
(HaveKrotchiesInBox)
<boolean> - Adds more Krotchy toys in the box.
BaseDriveableVehicle:
- Starts locked
(VehicleLocked)
<boolean> - Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File
(vehiclescript)
<string> - The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:prop_vehicle_airboat
:airboat.txt
prop_vehicle_apc
:apc.txt
/apc_npc.txt
prop_vehicle_crane
:crane.txt
prop_vehicle_prisoner_pod
:prisoner_pod.txt
prop_vehicle_jeep
:jalopy.txt
(only in) /
jeep_test.txt
prop_vehicle_choreo_generic
:- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. prop_vehicle_sin
:sincar.txt
/sincar_pit.txt
(only in)
p3_vehicle_segway
:segway.txt
(only in)
- Scale of action input / framerate
(actionScale)
<float> - Todo: How fast the vehicle turns/accelerates?
Inputs
AddOutput
- Todo: Document this.
FireFSMScriptEvent
- Fire Finite State Machine script event.
BaseDriveableVehicle:
HandBrakeOn
HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
Action
<float>- Set the speed of the action animation. Todo: What does this mean?
TurnOn
- Start engine and enable throttle.
TurnOff
- Stop engine, disable throttle, engage brakes.
Lock
Unlock
- Prevent/allow the player from entering or exiting the vehicle.