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- == Help Wanted == * Level Design (Intermediate to Advanced)1 KB (195 words) - 01:29, 13 September 2024
- {{back|Category:Wanted_Level_Design|WANTED! Level Design}} {{wanted}} This is a complete list of all entities found in {{wanted|3}}15 KB (2,038 words) - 11:03, 2 March 2024
- I do my testing with the soldier class, and when doing a little playtesting I wanted a simple way to get my health back. (Yes, I cheated!) [[Category:Level Design]]3 KB (455 words) - 17:20, 23 February 2008
- * Alex “subject_delta” Muslaev — Level Design/Programming/Modeling * Georgiy “Komendor” Zhigarev — Level Design/Materials3 KB (475 words) - 00:21, 7 January 2024
- {{lang|L4D Level Design|Level Organization}} {{L4D level intro menu}}8 KB (1,312 words) - 00:19, 7 January 2024
- ...er: No Regret]]. It attempts to recreate as accurately as possible the map design, weapons, props and gameplay of the original game while converting it from * Duplicates level design and gameplay3 KB (526 words) - 10:45, 5 January 2024
- ...o the level of Medicine 2 have the ability to replenish health to a higher level than those with Medicine 1. They can also mend broken legs and revive wound * Richei - Level Design5 KB (795 words) - 08:27, 15 April 2024
- {{lang|L4D Level Design|Level Organization}}{{translate}} {{L4D level intro menu:ru}}8 KB (1,301 words) - 03:50, 22 August 2024
- [[Category:Level Design]] ...gger more than one thing at once. For example if you had a button, and you wanted 5 things to happen when the button was used, you would have to make the <co4 KB (771 words) - 00:07, 7 January 2024
- ...lor=#2F2A26| '''[[:Category:Level Design|<span style="color:#E3C798">Level Design</span>]]''' }} {{td| [[Map (level design)|Maps]] are the 3D worlds where everything comes together. }}6 KB (858 words) - 03:59, 16 July 2025
- == Help wanted == *Must be skilled and artistic in character and level design5 KB (720 words) - 01:13, 25 June 2024
- ...oint contribution as an experiment in understanding tight team-based level design processes. On the other hand, David, with prior experience in 3D level design, was quick to produce fast-compiling and structurally-complex barebones map6 KB (1,038 words) - 10:31, 5 January 2024
- Using config files, you can also bind keys to actions. For example, if you wanted to create a key to toggle a 'bullet-time' mode, you would enter this (it re If you wanted to adjust settings for your map like you can in a config file, but you didn4 KB (733 words) - 08:22, 12 July 2024
- However, if you're building one with the same style / design as the official maps then you may want to consider a thing or two: ...* and coop_* which will be pretty much the same maps (unless you of course wanted extra team-orientated puzzles in Coop, etc) just with the 2 different prefa3 KB (563 words) - 09:16, 8 January 2024
- ...slots is useful to know when setting up combat encounters. For example, a level designer might want a group of soldiers on a roof to shoot and throw grenad ...to understand when considering the player's arsenal at certain points in a level.8 KB (1,285 words) - 00:28, 30 June 2025
- *Level designer (Does not involve mapping, just helping design the actual levels.) [[Category:Help Wanted]]3 KB (414 words) - 20:11, 6 February 2011
- * [[User:Gingerlord|John "Ginger Lord" Crewe]] - Mod founder | Level design lead * Lasse “spine” Olsen - Art Lead | Texture & Graphic Design4 KB (639 words) - 09:25, 19 June 2024
- ...instances do not work properly, so you can not link up brush faces if you wanted to do that. * [[Optimization/Level_Design|Optimization (Level Design)]]4 KB (599 words) - 14:51, 20 April 2025
- ...se'' to "tele_mm". Next, set the ''Monster Type'' to the type of alien you wanted to spawn. For instance, <code>[[monster_alien_slave]]</code>. Next, you can [[Category:Half-Life Level Design]]6 KB (1,048 words) - 00:02, 22 August 2024
- ...ically each time and aligned to the normal of the selected element. If one wanted to create a section of geometry that was aligned to the angled part of the ...to use one of those as well can be a valuable complement to existing level design skills.6 KB (935 words) - 10:57, 12 July 2024