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  • Gordon Freeman wakes up in Dr. Kleiner's new provisional hide-out in a more calm part of City 17,
    2 KB (254 words) - 00:15, 7 January 2024
  • {{I|SetIdle|Causes the camera to calm down if it is angry.}}
    3 KB (460 words) - 04:32, 19 May 2025
  • |Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and b |Calm dry underground tunnel with wind gusts and car like winds of driving overhe
    74 KB (9,052 words) - 06:01, 30 August 2024
  • |Cicadas and other critters. Probably night. Very calm. |Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp.
    73 KB (8,985 words) - 14:07, 13 January 2025
  • ...specialists can form crews that have what it takes to be successful in SS: calm capturers, tech gurus to activate short cuts, warriors to cover and defend
    4 KB (631 words) - 01:31, 25 June 2024
  • |Generic calm indoor ambience with distant outdoor battle and wood creaking.
    10 KB (1,218 words) - 05:48, 7 January 2024
  • | rowspan="2" | Reminder to remain calm.
    8 KB (1,226 words) - 12:54, 29 April 2024
  • |Calm industrial hall ambience, plays <code>intro.alarmchaos</code>. |Quiet and calm indoor industrial atmosphere.
    90 KB (10,759 words) - 05:51, 7 January 2024
  • |Interior. Quiet calm river sounds with distant critters, birds, occationally wind gusts and wood |Calm with outdoor waves and wind snippets.
    61 KB (7,558 words) - 16:48, 4 September 2024
  • // If things are calm (relatively), jump to the next state // If things are pretty calm, run the event
    68 KB (5,820 words) - 23:21, 2 August 2025
  • // If things are calm (relatively), jump to the next state // If things are pretty calm, run the event
    68 KB (6,250 words) - 06:20, 13 July 2024
  • |Calm inside ambiance and fan whirring
    46 KB (5,474 words) - 05:48, 7 January 2024
  • //* Trigger the env_customize On to be angry, and Off to calm down. //* Trigger the env_customize Off to be angry, and On to calm down.
    169 KB (21,470 words) - 10:03, 21 January 2024
  • //* Trigger the env_customize On to be angry, and Off to calm down. //* Trigger the env_customize Off to be angry, and On to calm down.
    175 KB (21,667 words) - 19:11, 10 June 2025
  • //* Trigger the env_customize On to be angry, and Off to calm down. //* Trigger the env_customize Off to be angry, and On to calm down.
    178 KB (22,473 words) - 00:18, 31 July 2023
  • //* Trigger the env_customize On to be angry, and Off to calm down. //* Trigger the env_customize Off to be angry, and On to calm down.
    180 KB (22,715 words) - 00:18, 31 July 2023
  • //* Trigger the env_customize On to be angry, and Off to calm down. //* Trigger the env_customize Off to be angry, and On to calm down.
    180 KB (22,720 words) - 12:59, 29 July 2023
  • //* Trigger the env_customize On to be angry, and Off to calm down. //* Trigger the env_customize Off to be angry, and On to calm down.
    181 KB (22,762 words) - 09:33, 20 February 2024
  • //* Trigger the env_customize On to be angry, and Off to calm down. //* Trigger the env_customize Off to be angry, and On to calm down.
    186 KB (23,286 words) - 01:51, 26 August 2023
  • //* Trigger the env_customize On to be angry, and Off to calm down. //* Trigger the env_customize Off to be angry, and On to calm down.
    193 KB (24,192 words) - 11:26, 8 January 2024
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