This is a list of all available Bink videos of Portal 2. See vgui_movie_display
for implementation and tips.
Warning:(in ) Support for .bik
videos have been dropped completely. All prepackaged videos have been replaced with .webm
videos, so to get these videos to play, replace the .bik
extension with .webm
.
Elevator Panels
File name
|
Description
|
Image
|
animalking.bik
|
The animal-king invades the UN.
|
|
aperture_appear_horiz.bik
|
A waving person walking on a strip, then falling slowly.
|
|
aperture_appear_vert.bik
|
|
bluescreen.bik
|
Molten core bluescreen.
|
|
exercises_horiz.bik
|
Evacuation training reminder with marching people.
|
|
exercises_vert.bik
|
|
faithplate.bik
|
Aerial Faith Plate demonstration.
|
|
fizzler.bik
|
Emancipation Grid demonstration.
|
|
hard_light.bik
|
Hard Light Surface demonstration.
|
|
laser_danger_horiz.bik
|
Demonstration of the fatal effects of a laser beam.
|
|
laser_danger_vert.bik
|
|
laser_portal.bik
|
Thermal Discouragement Beam demonstration.
|
|
plc_blue_horiz.bik
|
Reminder to remain calm.
|
|
plc_blue_vert.bik
|
|
turret_colours_type.bik
|
Turret case options.
|
|
turret_dropin.bik
|
Some turrets descending and deploying.
|
|
turret_exploded_grey.bik
|
Insides of a turret.
|
|
Single-player story
File name
|
Description
|
Image
|
sp_30_a4_finale5.bik
|
Elevator ride before credits, opera and field included.
|
|
sp_a5_credits.bik
|
Space background.
|
|
sp_credits_bg.bik
|
Background used for the credits song, song and credits text not included, intended for looping.
|
|
sp_ending_callback.bik
|
Wheatley feeling sorry in space, coming from the credits.
|
|
Co-op Story
File name
|
Description
|
Image
|
coop_black_screen.bik
|
Empty black screen.
|
|
coop_bluebot_load.bik
|
Animated schematics of Atlas, used for the coop loading screen.
|
|
coop_bots_load.bik
|
Bot walking cycle, used for the coop loading screen.
|
|
coop_bots_load_wave.bik
|
Bot waving demonstration, used for the coop loading screen.
|
|
coop_bts_blueprints.bik
|
Laserdisc content for course 2.
|
|
coop_bts_powergrid_01.bik
|
Laserdisc content for course 4.
|
|
coop_bts_powergrid_02.bik
|
Laserdisc content for course 4.
|
|
coop_bts_radar.bik
|
Unused laserdisc content.
|
|
coop_bts_radar_1.bik
|
Laserdisc content for course 1.
|
|
coop_bts_radar_2.bik
|
Laserdisc content for course 1.
|
|
coop_bts_security.bik
|
Unused laserdisc content.
|
|
coop_bts_security_01.bik
|
Laserdisc content for course 3.
|
|
coop_bts_security_02.bik
|
Laserdisc content for course 3.
|
|
coop_intro.bik
|
Co-op intro video.
|
|
coop_orangebot_load.bik
|
Animated schematics of P-body, used for the coop loading screen.
|
|
coop_outro.bik
|
Co-op outro video. Credits excluded.
|
|
insert_disk.bik
|
"INSERT DISC" message of the laserdisc player.
|
|
Miscellaneous
File name
|
Description
|
Image
|
aperture_logo.bik
|
Aperture Laboratories logo on a tan background.
|
|
attract01.bik
|
Cooperative Testing Initiative promotional video.
|
|
attract02.bik
|
Single player promotional video.
|
|
attract_boots.bik
|
Longfall boots promotional video.
|
|
attract_bot_trust.bik
|
Bot trust promotional video.
|
|
attract_panels.bik
|
Panels promotional video.
|
|
attract_turrets.bik
|
Turrets promotional video.
|
|
e1912_end.bik
|
Super 8 title card.
|
|
valve.bik
|
"Open your mind" logo and legal notices, slightly different for each platform.
|
|
valve_ps3_legals.bik
|
valve_xbox_legals.bik
|
valve_portal2_fp.bik
|
Not a video file. Contents purely consist of a SHA-256 fingerprinting hash that would have been used to trace potential leaks of internal Portal 2 development builds.
|
|
DLC 1
File name
|
Description
|
Image
|
dlc1_endmovie.bik
|
Ending movie for the Art Therapy campaign.
|
|
DLC 2
File name
|
Description
|
Image
|
community_bg1.bik
|
Menu background.
|
|
intro_movie.bik
|
Perpetual testing initiative promotional video (special cut that links to the menu).
|
|
valve.bik
|
Like the normal valve.bik movie, but with the man turning towards the camera.
|
|
Main menu backgrounds
File name
|
Description
|
Image
|
menu_act01.bik
|
GLaDOS lying in decay, used for the main menu background during Act 1. Based on sp_a1_wakeup, Chapter 1 (The Courtesy Call).
|
|
menu_act02.bik
|
A manufacturing line, used for the main menu background during Act 2. Based on sp_a2_bts3, from Chapter 5 (The Escape): Turret Manufacturing.
|
|
menu_act03.bik
|
Ruins outside the condemned testing area, used for the main menu background during Act 3. Based on sp_a3_01, from Chapter 6 (The Fall): The Pit.
|
|
menu_act04.bik
|
View from a destroyed test chamber, including a Frankenturret, used for the main menu background during Act 4. Based on sp_a4_finale3, from Chapter 9 (The Part Where...): Morton's Fork
|
|
menu_act05.bik
|
Wheatley and space core in space, used for the main menu background during "Act 5" (only appears immediately after beating the game, directly after "sp_ending_callback" finishes playing).
|
|