point_template
Class hierarchy |
---|
CPointTemplate |
point_template
is a point entity available in all Source games.
Contents
Entity Description
point_template
turns an entity or set of entities into a single template that can be instanced anywhere and multiple times. When activated (ForceSpawn), it will spawn the entities in the template at the same positions, relative to itself, that they had when this entity was created. This will be their original positions if the point_template
has not been moved. To spawn the template in other places, an env_entity_maker
can be used.
logic_relay
entities within a template will fire their OnSpawn output when spawned. This behavior can be used to make templated entities do things when they spawn.func_breakable_surf
with this entity will crash the game. [todo tested in?]globalname
will not spawn if they have been killed previously.trigger_finale
with a template! This bad practice leads to poor VScript compatibility down the line. Make it StartDisabled
instead.Before using this entity, consider sections like Name Fix-up and FGD Enhancement(s) first.
Name Fix-up
To prevent interdependencies (entity I/O, hierarchy, or other name references) between entities, the entities in the template will have their names changed, with any interdependent outputs reconnected to the changed names. The name change format is as follows: '<original name>&XXXX', where the '&XXXX' will be replaced with the current global template instance spawn count, so wildcard searches for '<original name>&*' will still find them. Name fixing is only for template entities spawned by output; The outputs of the point_template are not name fixed, and neither are the outputs of other objects referring to template entities.
The special targetnames (!self
and such) work on spawned objects, so a trigger_multiple
with an output to !activator
can be used to affect individual spawned objects. Wildcards can refer to all entities spawned by a fix-up-enabled point_template.
Note that if '"Don't remove template entities"' flag is active, the first (batch of) entities spawned will be postfixed&0002
. If you don't want the name fixup to happen, because you're only spawning the template once, or you want inputs to trigger all instances of the template, check the 'Preserve entity names' spawnflag.
spawnflag 2
is active, will the unremoved entity have its name postfixed with&0001?
point_template
will not do any name fixing-up in the parameter override boxes of its templated entities.Keyvalues
- Template 1
(Template01)
to Template 16(Template16)
<targetname> - Targetname(s) to search for entities to template. These can be exact matches, or wildcards (*). If multiple entities are matched, all entities will be included in the template.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
Don't remove template entities : [1]
- Prevent template entities being removed automatically.
Preserve entity names (Don't do name fixup) : [2]
- Causes the spawned entities to be named exactly as their templates were (as opposed to renamed).
Inputs
ForceSpawn
- Spawn an instance of the template at the original position.
Outputs
OnEntitySpawned
- Fired after spawning an instance of this template.
FGD Enhancement(s)
From TeamSpen210's Hammer Addons,point_template
can be made to show connecting lines to all entities part of its template.
First, go to this line in yourbase.fgd
and highlight the same characters:
@PointClass base(Targetname) iconsprite("editor/point_template.vmt") = point_template :
Then copy all of this, and paste all of this over it:
@PointClass base(BaseEntityPoint)
iconsprite("editor/point_template.vmt")
line(255 255 0, targetname, Template01)
line(255 255 0, targetname, Template09)
line(255 255 0, targetname, Template02)
line(255 255 0, targetname, Template10)
line(255 255 0, targetname, Template03)
line(255 255 0, targetname, Template11)
line(255 255 0, targetname, Template04)
line(255 255 0, targetname, Template12)
line(255 255 0, targetname, Template05)
line(255 255 0, targetname, Template13)
line(255 255 0, targetname, Template06)
line(255 255 0, targetname, Template14)
line(255 255 0, targetname, Template07)
line(255 255 0, targetname, Template15)
line(255 255 0, targetname, Template08)
line(255 255 0, targetname, Template16)
= point_template:
See also
- tutorial for respawning items using this entity
env_entity_maker
- Automatic respawning and/or spawning at a different locationnpc_maker
- An alternative spawning entity, also with optional automatic respawning-
point_script_template
- Version ofpoint_template
catered to VScripting