This article relates to the game "Left 4 Dead". Click here for more information.
This article relates to the game "Left 4 Dead 2". Click here for more information.

info_changelevel

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Class hierarchy
InfoChangelevel
CBaseTrigger
CBaseToggle
CBaseEntity
Toolstrigger.gif

info_changelevel is a brush entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

It is the entity that marks a level change. It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. Place an info_landmark with identical name in both maps that marks the same location in each map.

Warning.pngRisk of Confusion:This is trigger brush entity despite name of the this entity starting with info_ which is typical for point entities
Icon-Important.pngImportant:prop_door_rotating_checkpoint leading to the saferoom with this trigger that is also properly marked with CHECKPOINT nav attributes must be present when this entity spawns for transition to be possible.


KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

New Map Name (map) <string>
The filename of the next map (without ".bsp").
Warning.pngWarning:Setting this to current map’s name or leaving it empty will cause info_changelevel not to spawn.
Landmark Name (landmark) <targetname>
Changes of positions will take place on transition relative to this landmark.
Warning.pngWarning:Leaving this empty will cause info_changelevel not to spawn.
Tip.pngTip:If for whatever reason rotating the map by 180 degrees is needed info_landmark can be named "coldstream3_coldstream4" and then entities that transition will be rotated 180 degrees around the landmark.
Start Disabled (StartDisabled) <boolean> !FGD
Stay dormant until activated (with theEnableinput).

Flags

Disable Touch : [2]
Icon-Bug.pngBug:Using this flag will cause info_changelevel to not spawn at all. Use Enable/Disable inputs instead.  (tested in: l4d2)
To Previous Chapter : [4]
Note.pngNote:No usage in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

Inputs

EnableDisable:

Enable / Disable  !FGD
Enable/disable this entity from performing its task

Outputs

OnChangeLevel
Fired when the level changes.
Note.pngNote:This output is in fgd but doesn't exist in-game.

See also