prop_physics_respawnable
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CPhysicsPropRespawnable |
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prop_physics_respawnable
is a model entity available in all Source games. This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.





Keyvalues
- Respawn time (RespawnTime) <integer>
- Amount in seconds this prop will respawn after it breaks.

Keyvalues / Inputs / Outputs
are same as prop_physics.FGD Code
@PointClass base(prop_physics) studioprop() sphere(fademindist) sphere(fademaxdist) = prop_physics_respawnable : "This class is the same as prop_physics, except it respawns after it breaks" [ RespawnTime(float) : "Respawn Time" : 60 : "Ammount in seconds this prop will respawn after it breaks." ]