info_map_parameters
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This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CMapInfo |
info_map_parameters is a logical entity available in ![]()
Counter-Strike series.
This entity determines the C4 explosion radius and the teams that are allowed to buy.
Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in
Deathmatch; and the bots' maximum vision distance.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team that can buy (buying) <integer choices>
- Defines which teams can buy weapons. Default 0.
Can be overridden with sv_buy_status_override. - Everyone
- Counter-terrorists only
- Terrorists only
- Nobody
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default 500.
- Pet Population (petpopulation) <float> (only in
) - Determines the target population of pets (chicken).
Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <boolean> (only in
) - Set to
Yesif the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch.
- Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <boolean> (only in
) - Set to
Yesif you don't want the engine to generate info_deathmatch_spawns.
- Bot Max Vision Distance (botmaxvisiondistance) <float> (only in
) - Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in
) - Fade player visibility beyond far z distance.
Inputs
- FireWinCondition <integer choices>
- Ends the round after 5 seconds with the reason you specify.
Tip:(only in
) You can also use game_round_end.
| Value | Winner | Reason |
|---|---|---|
| 0 | Terrorists | Target_Bombed |
| 1 | Counter-terrorists | VIP_Escaped |
| 2 | Terrorists | VIP_Assassinated |
| 3 | Terrorists | Terrorists_Escaped |
| 4 | Counter-terrorists | CTs_PreventEscape |
| 5 | Counter-terrorists | Escaping_Terrorists_Neutralized |
| 6 | Counter-terrorists | Bomb_Defused |
| 7 | Counter-terrorists | CTs_Win |
| 8 | Terrorists | Terrorists_Win |
| 9 | Draw | Round_Draw |
| 10 | Counter-terrorists | All_Hostages_Rescued |
| 11 | Counter-terrorists | Target_Saved |
| 12 | Terrorists | Hostages_Not_Rescued |
| 13 | Counter-terrorists | Terrorists_Not_Escaped |
| 14 | Terrorists | VIP_Not_Escaped |
| 15 | Draw | Game_Commencing |