func_tow_mp
Jump to navigation
Jump to search
| ??? |
func_tow_mp is a brush entity available in
Black Mesa. This is multiplayer version of func_tow, created for dm_crossfire map. Can be used by player and HECU soldiers. The difference between func_tow and func_tow_mp is that func_tow_mp automatically reloads (the reload speed is determined by property Rate of Fire). func_tow_mp also doesn't use the laser point. All inputs, outputs and flags are same as func_tank, properties as well, but some have special notes.
Represented by class CFuncTOWMP.
FindNPCToManTank input. Other will ignore this input.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Damage Per Bullet (bullet_damage) <string>
- How much a single bullet hurts everything except the player. If
0, takes amount from the type of bullet/damage.
Bug:Doesn't work. If you need your own damage value - use the console commands.
- Damage Per Bullet Vs Player (bullet_damage_vs_player) <string>
- How much a single bullet hurts the player only. If
0, takes amount from the type of bullet/damage.
Bug:Doesn't work. If you need your own damage value - use the console commands.
- Bullet accuracy (firespread) <choices>
- How accurately the gun can fire.
Bug:This value can't be changed, func_tow_mp will use Perfect Shotvalue in any case.
- Effect Handling (effecthandling) <choices>
- Produce these sound and particle effects when firing.
- 0: Use Individual Settings.
- 1: AR2
Note:Changes the color of the fire light to blue. - 2: Combine Cannon
Bug:Shooting will cause DispatchEffect: effect "ChopperMuzzleFlash" not found on clienterror message in the console.
Dedicated ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_detenator_tow_track_acceleration | 300 | arbitrary number | Missile acceleration. |
| sk_detenator_tow_max_speed | 3000 | arbitrary number | Max missile speed. |
| sk_detenator_tow_intial_speed | 1500 | arbitrary number | Intial missile speed. |
| sk_detenator_tow_plr_dmg | 150 | arbitrary number | Missile damage scale if it is launched by the player. |
| sk_detenator_tow_plr_dmg_radius | 375 | arbitrary number | Missile damage radius if it is launched by the player. |
| sk_detenator_tow_npc_dmg | 150 | arbitrary number | Missile damage scale if it is launched by NPC. |
| sk_detenator_tow_npc_dmg_radius | 375 | arbitrary number | Missile damage radius if it is launched by NPC. |
See also
- func_tow - tow cannon.
- func_50cal - Browning .50 caliber machine gun.
- env_mortar_controller - mortar controller.
- env_mortar_launcher - mortar launcher.
- func_tankmortar - combine mortar (remaining from
Half-Life 2). - func_tank - main brush gun entity.
- func_tankphyscannister - it sets off a physics_cannister within a specified trigger volume.
- func_tankairboatgun - airboat gun (remaining from
Half-Life 2). - func_tanklaser - laser cannon.
- func_tank_combine_cannon - combine cannon (remaining from
Half-Life 2).