prop_sphere
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| CPhysSphere |
prop_sphere is a point entity available in all
Source games.
It is essentially a prop_physics with a perfectly spherical VPhysics collision model of 12 units radius. If you want to create a spherical entity, it is far more efficient to use prop_sphere than try to create a spherical collision mesh!
models\combine_helicopter\helicopter_bomb01.mdl.Keyvalues
- Radius (radius) <float> (only in
) - The radius for the sphere.
FGD Code
If you don't intend to make any changes to the entity's C++ code, use this:
@PointClass base(BasePropPhysics, RenderFields) studioprop() = prop_sphere : "Creates a perfect sphere."
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