Tool textures (Source 2)
		
		
		
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Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks.
- Tool textures (GoldSrc) - Tool textures available in all GoldSrc engine games.
- Tool textures (Source) - Tool textures available in all Source engine games.
- Tool textures (Source - Third-party) - Tool textures available in third-party Source engine games.
- Tool textures (Source 2) - Tool textures available in all Source 2 engine games.

This article or section needs to be cleaned up to conform to a higher standard of quality because:
These files were quickly thrown here from  Half-Life: Alyx and
 Half-Life: Alyx and  Counter-Strike 2. Most info is probably identical to their
 Counter-Strike 2. Most info is probably identical to their  Source counterparts[confirm]
 Source counterparts[confirm]
For help, see the VDC Editing Help and  Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page. Half-Life: Alyx and
 Half-Life: Alyx and  Counter-Strike 2. Most info is probably identical to their
 Counter-Strike 2. Most info is probably identical to their  Source counterparts[confirm]
 Source counterparts[confirm]Todo: Most of these files are duplicates of ones from  Source, figure out if they actually do anything
 Source, figure out if they actually do anything
 Source, figure out if they actually do anything
 Source, figure out if they actually do anything Note:Assuming they work the same, the duplicate
Note:Assuming they work the same, the duplicate  Source textures might not need to be here, but that's someone else's job to decide
 Source textures might not need to be here, but that's someone else's job to decideTodo: Categorize textures between ones specific to one game, and engine wide ones
Tool textures are used, mostly by the tools they're named after, but sometimes by the engine, to perform special tasks. They can be easily found in the Asset Browser using "tools" as a filter.
General
General
These tool textures have not been organized yet.
| Image | Name | Visible if Mesh | Casts shadows | Block Visibility | Blocks NPC LOS | Solid to NPCs | Solid to player(s) | Solid to physics | Solid to bullets | Blocks sound (only in  ) | Usage / Notes | 
|---|---|---|---|---|---|---|---|---|---|---|---|
|   | audioblocker | No | No | No | No | No | No | No | No | Yes | Muffles audio if mesh blocks line of sight of the audio origin. See Audio Blocker page for more info | 
|   | climb | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure outMost likley leftover from when valve imported l4d2 into s2 internally | 
|   | fogvolume | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | postprocessingvolume | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure outMight only be used in HLA or other Source 2 games? Not in CS2 | 
|   | skyvisblocker | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | tools_cs_place | No | No | No | No | No | No | No | No | No | Mesh with this texture is meant to be tied to the env_cs_place entity to create Location name callouts. (only in  ) | 
|   | tools_func_occluder | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | tools_postprocess_volume | ? | ? | ? | ? | ? | ? | ? | ? | No | Mesh with this texture is meant to be tied to the post_processing_volume entity. | 
|   | tools_spawn_volume | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsblack | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsblock_los | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsblockbomb | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsblockbullets | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsblocklight | No | Yes | No | No | No | No | No | No | No | Blocklight, does not add to VIS | 
|   | toolsblocksound | No | No | No | No | No | No | No | No | Yes | Same as AudioBlocker but with slightly different tool textures paramaters | 
|   | toolsclip | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolscontrolclip | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsfog | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsgrenadeclip | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsgrey | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsignorenpc | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsinvisible | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsinvisibleladder | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolslightmapres | No | No | No | No | No | No | No | No | No | Placed near playable bounds of a map, helps the Lightmap generator in VRAD3 to calculate which meshes to prioritize and which ones to bias down | 
|   | toolslightvolumeboundary | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsmarkupvolumeai | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsnavattribute | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsnavclip | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsnodraw | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsnodraw_grate | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsnodraw_metal | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsnodraw_plastic | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsnodraw_wood | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolscnpcclip | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsoccluder | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure outPresumably the same as tools_func_occluder, just from a different game[confirm] | 
|   | toolsotherclip | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsplayerclip | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsprecipitation | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsskip | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolsskybox | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | toolssolidblocklight | No | Yes | Yes | Yes | No | No | No | No | No | the same as Blocklight , but creates VIS | 
|   | toolsteleportclip | No | No | N/A | No | No | Yes | No | No | No |    Half solid to players. Blocks player movement in VR (teleport or smooth locomotion), but not their hands.  Confirm:Does not appear to function in SteamVR Home.  )[Why?] | 
|   | toolstrigger | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | visblocker | No | No | Yes | No | No | No | No | No | No | Todo: Figure out | 
|   | wrongway | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 
|   | wrongway_timer | ? | ? | ? | ? | ? | ? | ? | ? | No | Todo: Figure out | 

























