trigger_soundscape
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January 2024



January 2024


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CTriggerSoundscape |
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trigger_soundscape
is an e2 available in all Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.









If the game has round restart mechanics this entity may not behave as expected:
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Keyvalues
- Soundscape (soundscape) <targetname>
- Targetname of the env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then plays.
- Filter Name (filtername) <filter>
- A filter entity to test potential activators against.
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