User:Naomi2319/sandbox2

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TOBIcon-16px.png Orange Box 2 engine branch It is a modified version of the CS:GO engine branch that combines the features of both CS:GO and the Left 4 Dead 2 version of Left 4 Dead engine branch, Alien Swarm engine branch, Portal 2 engine branch, along with many improvements that bring Source close to modern standards.

Features

New since the CS:GO engine branch CS:GO engine branch is:

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Steamworks integration
Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
Prop lightmaps
Static props without bump maps can now use lightmaps.
Per-texel color tint masking for models
$blendtintcoloroverbase is ported from the Source 2013 Source 2013.
MultiBlend Textures
4-way texture blending, upgrading WorldVertexTransition
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
Ssao post-process shader
ARM64 Windows Windows, macOS, Linux Linux support
Xbox 360 Xbox One, PlayStation 3 PS4/PS5 Support
Of little use to modders, needless to say!

Availability