Material map compile flags
Several special shader parameters exist that start with a %
sign instead of $. These are read by the compile tools to alter the properties of the face or the brush they are attached to. Most are intended to produce the special tools/
textures, but they may also be used for other materials. All are boolean properties. These cannot be affected by Proxies.
See also Tool Textures for more detail about the propeties of individual materials.
Example:
LightmappedGeneric { $basetexture developer/custom_clip %compileclip 1 }
Exclusive Flags
Only one of the following flags may be set on any given material.
Every flag is available in all Source Engine branches, unless specifically mentioned in the Availability
box
Name | Seen in .vmt | Availability | Effect |
---|---|---|---|
%CompileClip | toolsclip | Makes the brush block only players and NPCs. This is equivalent to a combination of %PlayerClip and %CompileNPCClip. | |
%CompileNoChop | Prevents "subdividing patches" on the surface. This presumably affects how the face is converted to triangles. | ||
%CompileNPCClip | toolsnpcclip | Makes the brush block only NPCs. This implies NoLight and NoDraw. | |
%CompileOrigin | toolsorigin | (only in ![]() |
Sets the rotation origin of a brush entity. |
%CompileTrigger | toolstrigger | Makes the brush suitable for Triggers. | |
%CompileSkip | toolsskip | Removes the face during compilation, making the brush into sets of planes. | |
%CompileSky | toolsskybox | Makes the face render the (2D/3D) Skybox and emit light_environment light. | |
%Compile2DSky | toolsskybox2d | Makes the face render the 2D Skybox only, in addition to emitting light_environment light. | |
%PlayerClip | toolsplayerclip | Makes the brush only block players. | |
%CompileNoLight | nolight | (in all games since ![]() ![]() |
Disables generating lightmaps for a brush face. Useful for materials that don't need lighting info or are always invisible. This is disabled on water materials. |
%CompileGrenadeClip | toolsgrenadeclip | (only in ![]() |
Makes the brush only block grenades. |
%CompileDroneClip | toolsdroneclip | (only in ![]() |
Makes the brush only block drones. |
%CompileFog | ToolsFog | This may be a deprecated flag that so far has not been seen as being useful. |
Additive Flags
Multiple of the following flags may be applied to any given material.
Every flag is available in all Source Engine branches, unless specifically mentioned in the Availability
box
Name | Seen in .vmt | Availability | Effect |
---|---|---|---|
%CompileBlockLOS | toolsblocklos | Makes the brush block only the line of sight for NPCs.![]() ![]() | |
%CompileDetail | Forces the brush to no longer cut visleafs, similar to func_detail. | ||
%CompileHint | toolshint | Makes the face hint-cut visleafs. This implies NoLight and NoDraw. | |
%CompileInvisible | toolsinvisible | Makes a surface behave like NoDraw, but still allows bullets to pass through it, except in ![]() | |
%CompileLadder | toolsladder | Makes the brush usable as a func_ladder. | |
%CompileNoDraw | toolsnodraw | Makes a brush behave like tools/toolsnodraw .
| |
%CompileNonSolid | Makes the brush not solid to anything. ![]() ![]() | ||
%CompileNoShadows | Prevents shadows from being cast onto the texture. | ||
%CompilePassBullets | Makes the brush behave like a grating, allowing bullets to pass through but blocking other objects. Useful for foliage or metal grates.![]() ![]() ![]() | ||
%compileteam | climb_versus | (only in ![]() ![]() |
Decides which team should be affected by this tool texture. |
%CompileWater | Marks the brush as a water-type material. Makes it non-solid, allows swimming inside, etc. If %CompileKeepLight is also set, the brush will retain its lighting data.
| ||
%CompileSlime | same as %CompileWater, but with green splash particles. ![]() ![]() | ||
%NoPortal | toolsblack_noportal | (only in ![]() |
Makes the texture non-portalable unless Conversion Gel is used. |
%NoPaint | (only in ![]() |
Makes the material unable to be painted by Gel. | |
%CompileStairs | toolsstairs | (only in ![]() |
Makes brushwork traversable up to an angle of 63.4349488, as opposed to the usual 45°. |