This entity is
not in the
FGD by default.
It should not be put directly in a map because he might not like that.
popcorn is an internal point entity available in Counter-Strike: Global Offensive and in Template:Dodgo.
Entity Description
It is something between a player and a bot.
Warning:This entity is responsible for most game crashes!
To do: What is its purpose?
Don't +use rapidly on this entity, it might +use you back.
This entity is able to materialize:
| Image
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Name
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Visible if world brush
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Casts shadows
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Cuts VIS leaves
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Blocks NPC LOS
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Solid to NPCs
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Solid to player(s)
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Solid to physics
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Solid to bullets
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Usage
|
|
popcorn
|
N/A
|
Yes
|
No
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No
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Yes
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Yes
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Yes
|
Yes, sadly
|
You don't.
|
KeyValues
- Age (age) <integer>
- The age of this entity. Higher values cause the entity to have less time; Lower values cause it to have less experience.
- Activity (activity) <choices>
- This entity's current activity.
- 0 : ACT_IDLE
- 1 : ACT_WORK (unused)
- 2 : ACT_WRITEVDCCONTENT
- 3 : ACT_IDLEWHILEWRITINGVDCCONTENT
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable input).
- Start Asleep (StartAsleep) <boolean>
- Stay asleep until woken up (with the
Wake input).
- Start Quarantined (StartQuarantined) <boolean> (in all games since
{{The template {{HL:A}} is a candidate for deletion. Replace with {{hla}}.}}) !FGD
- Stay in quarantine until quarantine ends (with the
EndQuarantine input).
- Entity Scripts (vscripts) <scriptlist> (in all games since
)
- Space delimited list of VScript files (without file extension) that are executed in this entity's mind after all entities have spawned.
- Script think function (thinkfunction) <string> (in all games since
)
- Name of a function in this entity's mind which will be called automatically every 100 milliseconds (ten times a second) for the duration of its life. It can be used to create timers or to simulate autonomous behavior.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.
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Flags
This article has been marked as a candidate for speedy deletion for the following reason:If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
: [1]
This article has been marked as a candidate for speedy deletion for the following reason:If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
: [2]
This article has been marked as a candidate for speedy deletion for the following reason:If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
: [4]
This article has been marked as a candidate for speedy deletion for the following reason:If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
: [8]
- Knows the result of 212 : [4096]
- Knows the result of 216 : [65536]
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Inputs
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Outputs
- OnFunny
- Fired when this entity tries to be funny.
- RUUUHEEEE (only in
)
- Fired when the last is B.
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
OnFunny
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See Also
Ich habe eben ein Blatt gelocht, nur so am Rande.
Dann wurde es umgedreht und weiter gelocht.