AutoBSPpackingTool
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Checkbox | File(s) |
---|---|
.nav (navigation mesh) | /maps/<mapname>.nav
|
.ain (info_node) | /maps/graphs/<mapname>.ain
|
.txt (map description) | /maps/<mapname>.txt
|
.txt (soundscape) | /scripts/soundscapes_<mapname>.txt
|
.txt (soundscript) | /maps/<mapname>_level_sounds.txt
|
.cache (soundcache) | /maps/soundcache/<mapname>.cache
|
.txt (retake bombplants) | /maps/<mapname>_retake.txt
|
.txt (camera positions) | /maps/<mapname>_cameras.txt
|
.txt (map story) | /maps/<mapname>_story.txt
|
.txt (radar information) | /resource/overviews/<mapname>.txt
|
.dds (radar image) | /resource/overviews/<mapname>_radar_spectate.dds (and vertical sections)
|
.svg (map icon) | /materials/panorama/images/map_icons/map_icon_<mapname>.svg
|
.png (map background) | /materials/panorama/images/map_icons/screenshots/1080p/<mapname>.png
|
.kv (player models) | /maps/<mapname>.kv
|
.kv3 (bots behaviour) | /scripts/<any mentioned in scripts or .vmf>.kv3
|
.png (dz spawn mask) | /maps/<mapname>_spawnmask.png
|
.png (dz deployment map) | /materials/panorama/images/survival/spawnselect/map_<mapname>.png
|
.vtf (dz tablet map) | /materials/models/weapons/v_models/tablet/tablet_radar_<mapname>.vtf
|
AutoBSPpackingTool is a third party tool made for Template:Game name developers and mappers. It automatically detects and packs almost every possible custom file that can be used in a map (.bsp file).
Currently the program supports only some games, the list of which you can find below, but support for more games will be added in the future.
Features
- Detects materials, textures, models, sounds (.wav, .mp3, .ogg), skyboxes.
- Detects materials and textures used in models (including skins) and also detects $includemodel parameter.
- Recognizes patch materials.
- Detects .nav (navigation mesh), .ain (info_node), .txt (map description), .txt (soundscape), .txt (soundscript), .cache (soundcache), .txt (retake bombplants), .txt (camera positions), .txt (map story), .txt (radar information), .dds (radar images), .svg (map icon), .png (map background), .kv (player models), .kv3 (bots behaviour), .png (dz spawn mask), .png (dz deployment map), .vtf (dz tablet map).
- Detects sounds referenced in soundscape and soundscript files.
- Detects scripts (.nut and .cfg).
- Detects models, sounds and other scripts inside detected scripts if they are named with their file extension (.mdl, .wav, .mp3, .ogg, .cfg, .nut).
- Also finds .vmf files specified in func_instances and packs their data too.
- Can either pack all the found files into .bsp or save a file with a list of all detected custom files.

- The program does not detect scripts with a space in the path (so does Hammer).
- The program does not detect sounds referenced in scripts with a space in the path.
Information
- The program is written in C# and requires Microsoft .NET Framework 4.0 or higher.
- You should put the program in an individual folder, because it will create a cache folder and some necessary files in the directory .exe file is in.
- The program creates a .bsp.backup file before packing.
- It shows a notification when packing is finished.
- It will be better if you pack your custom content referenced in scripts by yourself, because there are a lot of situations in which it is impossible to detect custom content used in scripts.
- The program requires an installed game you want to pack files for.
- The program uses HLLib.dll and CrowbarCommandLineDecomp.exe.
Supported games
- Template:Game name (full support)
- Template:Game name (test support)
- Template:Game name (test support)