User contributions for Cvoxalury
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30 June 2025
- 14:3814:38, 30 June 2025 diff hist +40 Shaders in shadertest\ These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already)
- 14:3614:36, 30 June 2025 diff hist +3 Shaders in particle\ →ParticleSphere current
- 14:3614:36, 30 June 2025 diff hist +20 Shaders in scripted\ →introscreenspaceeffect current
- 14:3514:35, 30 June 2025 diff hist +1 Shaders in particle\ →Dedicated Shaders
- 14:3414:34, 30 June 2025 diff hist +77 Shaders in Nature\ These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already) current
- 14:3114:31, 30 June 2025 diff hist +20 Shaders in Glass These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already) current
- 14:2914:29, 30 June 2025 diff hist −12 m Shaders in Engine\ →Dedicated Shaders current
- 14:2814:28, 30 June 2025 diff hist +89 Shaders in Dev\ These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already) current
- 14:2114:21, 30 June 2025 diff hist +17 Shaders in Debug\ These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already) current
- 14:1814:18, 30 June 2025 diff hist +70 Shaders in Engine\ These shader sources can be found in the modern SDK (some were added with TF2 source code, others were there already)
9 May 2025
- 11:2711:27, 9 May 2025 diff hist −498 Nodegraph Entrance/Exit Pinch is leftover of cut Antlion Guard search behavior from 2003, and not used for anything like what it said it is. It is not used anywhere in any existing SDK code. current
- 11:2511:25, 9 May 2025 diff hist −94 Hint nodes Rollback the last two edits about the pinch node, as the information was correct - it IS obsolete and it WAS used for antlion guard (see 2003 leak code) Tag: Manual revert
17 March 2025
- 16:5916:59, 17 March 2025 diff hist −27 Source SDK Base Made the link more visible, as I couldn't find it at first these some months later
11 February 2025
- 01:4601:46, 11 February 2025 diff hist −9 m Exit 17 Undo revision 458383 by MrScottyPieey (talk) Tag: Undo
3 February 2025
- 06:3106:31, 3 February 2025 diff hist +675 Npc turret ground Added instructions on how to make the turret work, as it requires specific setup
29 January 2025
- 06:2006:20, 29 January 2025 diff hist −326 Light environment I don't think this trivia in itself is important to mapmaking, it's written with imprefect grammar, and there's no mystery - old VRAD back then still did require a light env per PVS. VRAD from 2003 still does that. Tag: Manual revert
19 January 2025
- 16:4216:42, 19 January 2025 diff hist +275 $additive Added images
- 16:4016:40, 19 January 2025 diff hist +78 N File:Additive model.jpg A prop_static model with $additive material applied. current
- 16:3916:39, 19 January 2025 diff hist +66 N File:Additive brush.jpg A world brush with $additive material on it. current
18 January 2025
- 15:3715:37, 18 January 2025 diff hist −235 $translucent Remove (hid) the split proposal, added link to $additive
- 15:3515:35, 18 January 2025 diff hist +1,569 $additive Replaced the redirect with its own article, will work on it more Tag: Removed redirect
14 January 2025
- 15:4715:47, 14 January 2025 diff hist +1,597 User:Cvoxalury/Sandbox Drafting up $additive article current
13 January 2025
- 09:0709:07, 13 January 2025 diff hist +705 N Talk:$additive Created page with "== Turn into a separate article again == I believe it makes more sense and is more useful to have this as a real article on its own rather than being a redirect. $additive is its own separate parameter that can be used on virtually anything, and not an "additional parameter of" translucency, it has its own separate use cases, it difference from translucent materials in requirements, it doesn't share numerous caveats of $translucent or $alphatest, and there's a couple u..."
- 09:0109:01, 13 January 2025 diff hist −2 m Flex animation No edit summary
- 09:0109:01, 13 January 2025 diff hist +318 Flex animation Added links to the shapekey set article and 3ds max guide
- 08:5908:59, 13 January 2025 diff hist +119 Creating Flex VTA files with 3D Studio Max Added link to the shapekey set article current
2 November 2024
- 11:0011:00, 2 November 2024 diff hist +1,193 User talk:PabloS →Giving ficool2 moderator rights
- 04:1604:16, 2 November 2024 diff hist +498 User talk:PabloS →Giving ficool2 moderator rights: new section
28 October 2024
- 13:2513:25, 28 October 2024 diff hist +55 Mapbase/Scripting/Script Functions Corrected DispatchParticleEffect function to list the arguments (the second vector is actually an angle... but elsewhere script help uses vector for angles, such as in AngleVectors
25 October 2024
- 04:1804:18, 25 October 2024 diff hist +665 N Talk:Segment Nullpoint →Purpose of the article?: new section current
23 October 2024
- 14:0514:05, 23 October 2024 diff hist +120 Npc missiledefense Linked main article to the code fix article
16 October 2024
- 07:3707:37, 16 October 2024 diff hist 0 m Env cascade light →Inputs
- 07:3507:35, 16 October 2024 diff hist +23 Env global light Added to Lighting category
12 October 2024
- 01:0001:00, 12 October 2024 diff hist +33 Complex Brush Creation Not everyone uses h++, so keep links to both.
3 October 2024
- 07:4707:47, 3 October 2024 diff hist +409 Template:I PlayerCompanion Added EnableSpeakWhileScripting, DisableSpeakWhileScripting
- 07:4107:41, 3 October 2024 diff hist +362 Scripted sequence Added a tip on enabling response talk for actors in scripted sequence
21 September 2024
- 02:2002:20, 21 September 2024 diff hist +3,877 N User:Cvoxalury/Show ammo pickup icons without having the weapon Created page with "The item pickup history relies on the player having the respective weapon in their inventory in order to determine which specific icon to display. As such, if the player hasn'..." current
17 September 2024
- 12:5012:50, 17 September 2024 diff hist +346 Category talk:FGD →Visual style of FGD pages
- 01:4901:49, 17 September 2024 diff hist +3 Category talk:FGD No edit summary
- 01:4901:49, 17 September 2024 diff hist +805 Category talk:FGD →Visual style of FGD pages
15 September 2024
- 05:5905:59, 15 September 2024 diff hist +379 Response Added weapondelay - rarely used but functional response option current
14 September 2024
13 September 2024
- 07:0707:07, 13 September 2024 diff hist +259 Choreography creation/Creating Events/Other Events Also a warning about using Permit Responses current
- 06:3106:31, 13 September 2024 diff hist +139 Choreography creation/Creating Events/Other Events +illustration of the Permit Responses event
- 06:2906:29, 13 September 2024 diff hist +17 m File:Permit responses example.jpg →Summary current
- 06:2906:29, 13 September 2024 diff hist +2 m File:Permit responses example.jpg →Summary
- 06:2906:29, 13 September 2024 diff hist +321 N File:Permit responses example.jpg A choreographical '''Choreography creation/Creating Events/Other Events#Permit responses''' event in <code><nowiki>scenes/klab/lab04a.vdc</nowiki></code>. Here, it allows Alyx to react to '''InterjectResponse''' inputs by speaking specified [[R...
- 06:2206:22, 13 September 2024 diff hist +284 Choreography creation/Creating Events/Other Events Removed incorrect info (2003 scene does *not* use it, but 2004 does. It also still appears to be working up to 2013 branch. Clarified what is needed for it to work.
- 05:4705:47, 13 September 2024 diff hist +605 Logic choreographed scene Quick note on how to use InterjectResponse
11 September 2024
- 04:0404:04, 11 September 2024 diff hist +152 Func areaportal Changed the note on texturing a bit - while it is good mapping etiquette to use toolsareaportal, the entity does not demand it