Template:I PlayerCompanion

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PlayerCompanion:

OutsideTransition  (New with Half-Life 2: Episode One / Source 2006)
Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type.
EnableAlwaysTransition  (New with Half-Life 2: Episode One / Source 2006)
DisableAlwaysTransition  (New with Half-Life 2: Episode One / Source 2006)
If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition.
MakeGameEndAlly  (New with Half-Life 2: Episode One / Source 2006)
MakeRegularAlly  (New with Half-Life 2: Episode One / Source 2006)
Determines whether the game should end if this character dies.
EnableWeaponPickup  (New with Half-Life 2: Episode One / Source 2006)
DisableWeaponPickup  (New with Half-Life 2: Episode One / Source 2006)
Enables/disables weapon pickup.
GiveWeapon <classname> (New with Half-Life 2: Episode One / Source 2006)
Gives the NPC a weapon immediately.
ClearAllOutputs  (Episodic Only)
Clears every output that this NPC has.