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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 06:49, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Portal2 (Redirected page to Zh/Portal 2) Tag: New redirect
- 06:48, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Faith Plate (Created page with "{{LanguageBar|Faith Plate|title=信仰弹射板}} {{lang|Faith Plate}}{{p2 topicon}} thumb|right '''信仰弹射板'''(Faith plates)或称'''弹射器'''是{{L|Portal2|《传送门2》}}中的弹跳垫。它们可以弹射物体如{{L|npc_portal_turret_floor|炮塔}}、{{L|cube (Portal 2)|立方体}}和玩家。 ==创建方法== 有多个实例可用;但{{Ent|trigger_catapult}}需要手动添加。设置其输出来触发实例,包...")
- 06:46, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Underground (Portal 2) (Created page with "{{LanguageBar|Portal 2 theme menu|title=《传送门2》废弃设施主题}} {{Portal 2 theme menu}} 此{{L|Portal 2|《传送门2》}}美学主题展现在'''光圈科技实验室'''较新区域下方数英里处已被废弃的旧竖井中。其特点是黑暗、腐朽和简单实用。测试室由未完工的胶合板和金属脚手架搭建而成。巨型背景由开挖的基岩、混凝土和浓缩球体构成。环境音效包括浓缩球体外部的岩石声、...")
- 06:35, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Int (Redirected page to Zh/Integer) Tag: New redirect
- 06:34, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/$keyvalues (Created page with "{{LanguageBar|$keyvalues|title=$keyvalues}} {{this is a|QC命令|name=$keyvalues}} 该命令用于在.mdl文件中嵌入任意{{L|keyvalue|键值}}。 {{note|由于这些值是任意的,{{L|studiomdl}}在编译模型时无法验证其正确性。}} 程序员可以通过<code>modelinfo->GetModelKeyValueText(GetModel())</code>和<code>{{L|KeyValues}}</code>类访问$keyvalues块。 == 语法 == $keyvalues { ''键值数据'' } == 常用键值 == 完整列表...")
- 06:19, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/I/O (Redirected page to Zh/Inputs and Outputs) Tag: New redirect
- 05:33, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Use (Created page with "{{LanguageBar|Use|title=使用功能}} {{TabsBar|main=gs|base=Use}} {{toc-right}} 所有实体都有一个<code>Use</code>{{L|input|输入}},尽管许多实体对此不做响应。任何实体都可以设置自定义使用功能(参见{{↓|Programming}}),如果没有自定义功能则默认行为是将使用操作转发给实体的{{L|parent|父级}}。通常,使用功能执行玩家与实体交互时期望的操作(例如开门/关门、拾取物理对象)。有...")
- 05:30, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Func button (Created page with "{{LanguageBar|func_button|title=func_button实体}} {{TabsBar|main=gs2|base=func_button}} {{CD|CBaseButton|file1=buttons.cpp}} {{This is a|brush entity|name=func_button}} 该实体设计用于玩家可使用的按钮。当玩家使用{{L|+use}}时,按钮会移动到按下位置。 要查看使用<code>func_button</code>制作键盘的示例,请参阅{{L|button_keypad}}预设。 {{tip|如果需要在模型上创建按钮(通过伤害按钮笔刷触发输出),可...")
- 05:22, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Opening doors with func button (Created page with "{{LanguageBar|Door Button Setup|title=门按钮设置}} = 创建门体 = 这将是按钮控制的开启门。可以使用{{L|func_door}}、{{L|prop_door_rotating}}或它们的组合。只需为门命名,并建议取消勾选"use opens"选项,强制玩家必须使用按钮开门。将门的自动关闭时间设为永不(-1)可能是个好主意。 = 创建按钮 = 创建一个{{L|func_button}}用于控制门体开启。添加OnPressed输出,触发门的Open(或T...")
- 05:20, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Making lights turn on and off with a "trigger multiple" (Created page with "{{LanguageBar|Triggered Lighting Tutorial|title=触发式灯光教程}} {{Multiple issues| {{Dead end|date=January 2024}} {{Orphan|date=January 2024}} }} 本教程章节将指导您制作一个当玩家进入房间时自动开启,离开时自动关闭的灯光系统。 === 设置触发器 === frameless|right|触发器实体示意图 1. 在需要应用此效果的房间门口,使用trigger纹理创建一个笔刷 2. 选中刚创建的笔刷,...")
- 05:17, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/BSP flags (Created page with "{{LanguageBar|BSP flags|title=BSP标志}} {{disambig}} * {{L|BSP flags (Quake and GoldSrc)|雷神之锤和金源引擎BSP标志}} * {{L|BSP flags (Quake II)|雷神之锤II BSP标志}} * {{L|BSP flags (Source)|起源引擎BSP标志}}")
- 05:15, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Material map compile flags (Created page with "{{LanguageBar|{{PAGENAME}}|title=材质编译标志}} 存在多个以<code>%</code>符号而非<tt>$</tt>开头的特殊{{L|:Category:List of Shader Parameters|着色器参数}}。这些参数被编译工具读取以改变其所附着面或笔刷的属性。大多数用于生成特殊的<code>tools/</code>纹理,但也可用于其他材质。<br> 除特别说明外,大多数标志都是{{L|boolean|布尔}}属性。 详见{{L|Tool textures|工具纹理}}了解各材...")
- 05:11, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Material Map Compile Flags (Redirected page to Zh/Material map compile flags) Tag: New redirect
- 05:09, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Clip textures (Redirected page to Zh/Clip texture) Tag: New redirect
- 05:08, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Clip texture (Created page with "{{LanguageBar|Clip textures|title=碰撞纹理}} ''{{L|Tool textures#Clips|裁剪}}纹理''是不可见的{{L|tool texture|工具纹理}},用于限制移动(通常是玩家的移动)。使用'''碰撞纹理'''的{{L|brush|笔刷}}通常称为''碰撞笔刷''。在{{L|Source|起源引擎}}中,通用的专用碰撞纹理是''Clip'',但也有替代品如''Player Clip''、''(Player) Control Clip''和''NPC Clip''。这些都属于同一个''Clips''{{L|VisGroup|可...")
- 05:05, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Clip (Created page with "{{LanguageBar|Clip|title=Clip}} {{disambig}} '''Clip'''可以指: *{{L|Clip textures|碰撞纹理}},用于限制移动的不可见{{L|tool textures|工具纹理}} *{{L|Hammer Clipping Tool|Hammer裁剪工具}},用于使用"裁剪平面"切割当前选中的笔刷")
- 04:38, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Gameinfo (Redirected page to Zh/gameinfo.txt) Tag: New redirect
- 04:25, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Tool textures (Source) (Created page with " == Optimization == {| class="standard-table" |- style="z-index:1; position:sticky; top:0;border:2px solid #525252;" ! width="64px" style="background-color: #323232;color:white" | Image ! width="110px" style="background-color: #323232;color:white" | Filename ! width="75px" style="background-color: #323232;color:white" | Visible if <br /> world brush ! width="75px" style="background-color: #323232;color:white" | Casts shadows ! width="75px" style="background-color: #3...")
- 04:24, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Tool textures (Created page with "{{LanguageBar|Tool textures}} {{disambig}} '''工具材质'''主要用于工具软件,有时也被引擎用于特殊功能处理: * {{L|Tool textures (GoldSrc)}} - 所有{{gldsrc|1}}引擎游戏可用的工具材质 * {{L|Tool textures (Source)}} - 所有{{src|1}}引擎游戏可用的工具材质 * {{L|Tool textures (Source)/Third-party games|第三方Source工具材质}} - 第三方{{src|1}}引擎游戏特有的工具材质 * {{L|Tool textures (Source 2)}} - 所...")
- 04:22, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Entities (Redirected page to Zh/Entity) Tag: New redirect
- 04:22, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Brushes (Redirected page to Zh/Brush) Tag: New redirect
- 04:21, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Mesh entity (Created page with "{{LanguageBar|title=网格实体}} {{ACategory|Entities by type}} {{ACategory|Source 2}} {{Subpage|{{L|Entities}}}} '''网格实体'''仅在{{source2|4}}中可用,用于取代{{source|4}}的{{L|brush entity}}。由于{{Source2|4}}不再使用{{L|BSP}} {{L|brushes}},需要关联几何体的{{L|entities}}现在改为绑定到Hammer网格。 {{Note|尽管如此,Hammer的实体报告中仍会显示笔刷实体,实际上它们已是网格实体。}} == 网格实...")
- 04:14, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hitbox (Created page with "{{LanguageBar|Hitbox}} {{ACategory|Modeling}} {{ACategory|Glossary}} right|250px '''Hitbox'''是用于伤害检测的隐形框体(通常为多个框体组合),用于近似表示{{L|model}}的轮廓。由于游戏模型面数过高无法实时计算命中检测,故采用此简化方案。 与{{L|bounding box|边界框}}的区别: * 命中框更复杂且更接近模型外形 * 边界框通常为单一长方体,用于移动碰撞检测 ==...")
- 04:13, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/QPhysics (Redirected page to Zh/VPhysics#QPhysics) Tag: New redirect
- 04:12, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Bounding box (Created page with "{{LanguageBar|Bounding box|title=边界框}} {{ACategory|QPhysics}} 400x300px|right|thumbnail|"mins"和"maxs"示意图 '''边界框'''(轴对齐边界框AABB和定向边界框OBB)是自动生成的隐形框体,用于定义实体的粗略尺寸。其主要作用是在实体可见时执行{{L|QPhysics}}碰撞检测(通常在更复杂的检测之前进行)。 如图所示,边界框由两个坐标点构成: * ''"mins"''(最...")
- 04:10, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Filters (Redirected page to Category:Zh/Filters) Tag: New redirect
- 04:09, 29 June 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Filters (Created page with "{{LanguageBar|Category:Filters|title=过滤器}} {{ACategory|Entities}} {{ACategory|Glossary}} 许多实体可以使用过滤器:这种实体会检查每个潜在的激活者,只有符合特定条件才会放行。本页下方列出了所有过滤器实体。 {{tip|可使用{{ent|filter_multi}}组合多个过滤器。}} === 示例 === * {{L|Filter Applications}} * [http://type3studios.com/downloads/tutorials/SdkNutsTutorials/wiseDoorFilter.zip wiseDoorFilter.zip](...")
- 04:07, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Entity Tool (Redirected page to Zh/Hammer Entity Tool) Tag: New redirect
- 04:05, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/HammerObjectPropertiesDialog (Redirected page to Zh/Hammer Object Properties Dialog) Tag: New redirect
- 04:05, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Keyvalues (Redirected page to Zh/Keyvalue) Tag: New redirect
- 04:01, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Object Properties Dialog (Created page with "{{LanguageBar|Object Properties dialog|title=对象属性对话框}} {{ACategory|Hammer Dialogs}} '''对象属性对话框'''是修改{{L|entity}}属性的主要方式,也可调整{{L|VisGroup}}属性(针对单个或多个笔刷)。非实体对象仅显示VisGroup选项卡。具体实体信息参见{{L|list of entities}}。 对话框中的类名及其{{L|KeyValues}}、{{L|Inputs and Outputs}}和{{L|Hammer Object Properties Dialog#Flags Tab}}取决于加载的{{L|...")
- 03:56, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Triggers (Created page with "{{LanguageBar|Triggers|title=触发器}} {{ACategory|Glossary}} {{ACategory|Level Design}} {{ACategory|Programming}} '''触发器'''是能对其他实体存在作出响应的{{ent|entity}}。地图制作者可以创建触发器{{L|brush}}和触发器{{L|Mesh#Source_2|网格}},而程序员可以将任何对象设为触发器。{{Note|触发器中的<tt>Angles</tt>键值会在游戏中使其旋转。这可能有用,但如果残留未删除也会造成问题。}} ==...")
- 03:55, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger (Created page with "{{LanguageBar|Trigger|title=Trigger}} {{ent not in fgd|nolink=1}} {{CD|CBaseTrigger|file1=triggers.cpp}} {{ACategory|CBaseTrigger}} {{this is a|brush entity|name=trigger}} 这是一个通用触发器{{ent|entity}},所有{{L|triggers}}都继承自它。 {{note|该实体主要用于调试目的(类似{{ent|funCBaseFlex}}),实际用途有限。生成时未调用关键的[https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/m...")
- 03:53, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger proximity (Created page with "{{LanguageBar|CTriggerProximity|title=触发距离检测}} {{CD|CTriggerProximity|file1=trigger.cpp}} {{this is a|brush entity|name=trigger_proximity}} 用于测量{{L|trigger}}体积内实体与指定点的距离(在给定半径范围内)。当实体位于中心点时,''NearestEntityDistance''输出为0;当实体位于半径边缘时输出为1。 {{note|此实体无法可靠检测实体何时离开半径范围,因此仅适用于检测实体接近情况。这...")
- 03:51, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger look (Created page with "{{LanguageBar|Trigger look|title=Trigger look}} {{CD|CTriggerLook|file1=triggers.cpp}} {{this is a|brush entity|name=trigger_look}} 用于当玩家注视某物时触发事件。 当玩家在触发体积内注视目标实体达到指定时间后,会触发'''OnTrigger'''输出。如果玩家离开触发区域或移开视线,计时器将重置。 如果勾选了'''Use Velocity instead of facing'''属性(Flags),触发器将使用玩家速度而非视角方向来判...")
- 03:45, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Orange Box (Created page with "{{LanguageBar|Orange Box|title=橙盒}} '''{{PAGENAME}}'''可能指: # {{orangebox|4|nt=0}} - 2007-2009年的引擎分支(最后一个需要依赖{{hl2|1}}大部分内容才能正常运行的引擎版本)。亦称{{src07|3.1}}。本页面也提供{{src09|3.1}}版本。 # {{TOB|4}} - 包含以下游戏的捆绑包:{{hl2|3.1}}、{{hl2lc|3.1}}(仅PC)、{{hl2ep1|3.1}}、{{hl2ep2|3.1}}、{{portal|3.1}}、{{tf2|3.1}}。 # {{TOBC|4}} - 上述PC捆绑包的主机版...")
- 03:41, 29 June 2025 WoShiGeNiCheng talk contribs created page Zh/Logic playerproxy (Created page with "{{LanguageBar|CLogicPlayerProxy|title=逻辑玩家代理}} {{CD|CLogicPlayerProxy|file1=logic_playerproxy.cpp}} {{this is a|logical entity|name=logic_playerproxy|sprite=playerproxy_this_icon_from_black_mesa_game.png|game=半条命2系列|game1=传送门系列|game2=异形丛生|game3=反恐精英:全球攻势|game4=黑山}} 用于在玩家和游戏世界之间传递输入/输出信号。 {{note|输出仅会在地图中该实体的第一个实例上触发。}} {{note...")
- 23:00, 28 June 2025 WoShiGeNiCheng talk contribs created page Template:I Shadow/strings (Created page with "{{Strings subpage | number = 9 | ru = 1 | zh = 9 }} * {{{{PAGENAME}}|Title}} * {{{{PAGENAME}}|DisableShadows}} * {{{{PAGENAME}}|DisableShadowsDesc}} * {{{{PAGENAME}}|EnableShadows}} * {{{{PAGENAME}}|EnableShadowsDesc}} * {{{{PAGENAME}}|DisableReceivingFlashlight}} * {{{{PAGENAME}}|DisableReceivingFlashlightDesc}} * {{{{PAGENAME}}|EnableReceivingFlashlightDepth}} * {{{{PAGENAME}}|EnableReceivingFlashlightDepthDesc}} <onlyinclude> {{#switch:{{{1|}}} |Title={{#switch:{{La...")
- 22:32, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Generic Keyvalues, Inputs and Outputs/Keyvalues (Created page with "== Keyvalues == {{KV|{{L|targetname|Name}}|intn=targetname|string|其他实体引用此实体时使用的名称。}} {{KV|{{L|Classname|Class}}|intn=classname|string|决定实体生成前的特性。{{Tip|运行时修改仍有特定用途,但需谨慎使用。}}}} {{KV|{{L|Globalname|Global Entity Name}}|string|intn=globalname|当实体转移到具有相同全局名称的另一地图时,属性将复制到目标实体。 :{{Important|仅适用于{{hl2}}风格地图过...")
- 22:28, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Generic Keyvalues, Inputs and Outputs/Outputs (Created page with "== 输出 == {{O|OnUser1|to=OnUser4|activator = FireUser1-4输入的触发者|这些输出会分别在对应的FireUser1至FireUser4输入触发时激活;参见{{L|User Inputs and Outputs|用户输入与输出}}。}} {{O|OnKilled|only={{l4d}}|activator = !caller = none|caller=hide|当实体被杀死并从游戏中移除时触发此输出。}}")
- 22:14, 28 June 2025 WoShiGeNiCheng talk contribs created page Template:Hammer quote warning/doc/Zh (Created page with "{{warning|在{{L|Hammer Object Properties Dialog|Hammer对象属性对话框}}的任何文本字段中使用引号符号<code>"</code>会导致{{L|VMF}}文件损坏,必须通过文本编辑器直接编辑VMF文件并删除额外添加的引号符号才能修复。}}")
- 22:07, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/VMF (Redirected page to Zh/VMF (Valve Map Format)) Tag: New redirect
- 22:06, 28 June 2025 WoShiGeNiCheng talk contribs created page Template:Zh/Hammer quote warning (Created page with "{{warning|在{{L|Hammer Object Properties Dialog|Hammer对象属性对话框}}的任何文本字段中使用引号符号<code>"</code>会导致{{L|VMF}}文件损坏,必须通过文本编辑器直接编辑VMF文件并删除额外添加的引号符号才能修复。}}")
- 21:52, 28 June 2025 WoShiGeNiCheng talk contribs created page Hammer quote warning/VMF (Redirected page to Zh/VMF (Valve Map Format)) Tag: New redirect
- 21:51, 28 June 2025 WoShiGeNiCheng talk contribs created page Template:Hammer quote warning/Zh (Created page with "{{warning|在{{L|Hammer Object Properties Dialog|Hammer对象属性对话框}}的任何文本字段中使用引号符号<code>"</code>会导致{{L|VMF}}文件损坏,必须通过文本编辑器直接编辑VMF文件并删除额外添加的引号符号才能修复。}}")
- 21:46, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Generic Keyvalues, Inputs and Outputs/Inputs (Created page with "== 输入 == {{I|{{L|AddOutput}}|为实体添加新的键值/输出。某些键值需要额外代码支持,仅通过此输入修改可能无效。<br/>格式:<code><键名> <值></code><br/>格式:<code><输出名称> <目标实体>:<输入名称>:<参数>:<延迟>:<最大触发次数(-1表示无限)></code>|param=string}} {{I|{{L|Kill}}|从场景中移除该实体及其所有子实体。}} {{I|FireUser1|to=FireUser4 |param=string|触发对应的<code>OnUser</...")
- 21:33, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Logic multicompare (Created page with "{{LanguageBar|CLogicCompareInteger|title=逻辑比较整数实体}} {{CD|CLogicCompareInteger|file1=logicentities.cpp}} {{this is a|逻辑实体|name=logic_multicompare|sprite=1}} 比较一组输入值。如果全部相同,触发<code>OnEqual</code>输出;如果存在不同,触发<code>OnNotEqual</code>输出。 该实体内部维护一个整数列表,用于存储通过<code>InputValue</code>输入接收的值。所有输入值必须为整数或布尔值(若...")
- 00:06, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Sound (Redirected page to Zh/Sound and Music) Tag: New redirect
- 00:06, 28 June 2025 WoShiGeNiCheng talk contribs created page Zh/Prop physics (Created page with "{{CD|CPhysicsProp|file1=props.cpp}} {{This is a|model entity|name=prop_physics}} 用于向世界添加刚性的{{L|VPhysics}}物理模拟{{L|model|模型}}。 prop_physics唯一需要的值是一个模型路径。只要该模型是{{L|prop_data|physics-enabled}},地图启动时就会从中加载正确的数据。可以使用"Override Parameters"键值更改任何嵌入的物理数据。 像<code>prop_physics</code>这样的物理对象可以被{{L|Parent|parented}}...")
- 23:57, 27 June 2025 WoShiGeNiCheng talk contribs created page Zh/Source 2/Docs/Modeling (Created page with "{{LanguageBar|Source 2 Blender Tools|title=Source 2 Blender工具}} {{Source 2 topicon}} {{stub}} <!-- 将分类添加到主页面,而非此处。某些模板如{{This is a}}和所有表格模板应放置到主页面。 --> == 第三方应用程序 == {{category header}} {{category newcolumn|rowspan=5|width=50%}} === Blender === 关于使用{{Blender|4}}为{{Source 2|4}}创建3D对象的信息。 * {{L|/Exporting a mesh from Blender|从Blender导出网格}} {{cate...")