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Combined display of all available logs of Valve Developer Community. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 23:21, 29 November 2025 WoShiGeNiCheng talk contribs created page Zh/Env portal credits (Created page with "{{LanguageBar|env_portal_credits}} {{CD|CPortalCredits|file1=env_portal_credits.cpp}} {{this is a|逻辑实体|name=env_portal_credits|series=Portal}} 此实体控制{{portalseries|4}}的滚动制作人员名单。所有制作人员数据,包括姓名和歌词,都是从文件{{code|preset=3|scripts/credits.txt}}中读取的。 {{bug|如果在{{portal|2}}制作人员名单播放期间重新加载存档,它们将变成常规的{{hl2|2|nt=0}}风格制作人员名单...")
- 01:47, 9 November 2025 WoShiGeNiCheng talk contribs created page Zh/Prop button (Created page with "{{LanguageBar|prop_button|title=按钮实体}} {{tabsBar|main=prop_button}} {{CD|CPropButton|base=CBaseAnimating|file1=portal2/prop_button.cpp}} thumb|100px|柱式按钮 {{this is a|model entity|name=prop_button|game=Portal 2}} 这是一种柱式按钮。其功能与{{L|func_button}}实体相同,用作玩家激活的实体以触发游戏中的事件。对于旧光圈科技地图,请使用{{L|prop_under_button}}。 ==键值== {{studio renderi...")
- 01:45, 9 November 2025 WoShiGeNiCheng talk contribs created page Zh/Prop under button (Created page with "{{LanguageBar|CPropUnderButton|title=地下按钮实体}} {{CD|CPropUnderButton|base=CPropButton|file1=portal2/prop_button.cpp}} thumb|right|100px|旧光圈科技柱式按钮 {{this is a|模型实体|game=Portal 2|name=prop_under_button}} 这是一种可通过玩家使用或游戏输入激活的按钮,用于地下测试室。其功能与{{L|prop_button}}完全相同,但具有不同的模型和音效。 ==键值== {{studio rendering not...")
- 01:43, 9 November 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Documentation index pages (Created page with "{{LanguageBar|Documentation Indexes|title=文档索引}} {{stub}} 以下您可以找到游戏、工具等文档的索引。 {{todo|此处缺少大量内容。关于游戏、工具和其他内容的文章散布在维基中,几乎没有链接。}} {{todo|为模板制作新图标。}} == 金源引擎 == {{category header}} {{category newcolumn|rowspan=1}} === 官方 === * {{hlsdk|nolink}} {{L|Half-Life SDK|{{hlsdk|name}}}...")
- 01:40, 9 November 2025 WoShiGeNiCheng talk contribs created page User talk:WoShiGeNiCheng (Created page with "{{Discussion page}}{{toc-right|bg=#525252}} {{Background| file = Cs16italy-source.jpg | opacity = .1 | gradient-color = 38,38,38}} Nothing")
- 01:36, 9 November 2025 WoShiGeNiCheng talk contribs created page Zh/Underground Elevator (Created page with "{{LanguageBar|Underground Elevator|title=地下电梯}} {{stub}} 地下电梯出现在旧光圈科技测试区域。它们由作为轨道的金属梁和电梯本身组成,电梯包含一个框架和两扇滑动门。 thumb|right|300px|游戏中的地下电梯。 ==创建方法:== 如需创建普通电梯,请点击此处: {{L|Elevator (Portal 2)|普通电梯}} ===入口电梯:=== 1. 创建一个 {{L|func_instance}} 并将...")
- 01:33, 9 November 2025 WoShiGeNiCheng talk contribs created page Zh/Indicator Lights (Portal 2) (Created page with "{{LanguageBar|Indicator Lights (Portal 2)|title=指示灯(传送门2)}} right|170px '''指示灯'''是测试室中存在的一排小灯,用于指示地图中两个或多个实体之间的交互,例如按钮和方块投放器。 灯的典型用法是在非活动时为蓝色,在活动时为橙色。 == 如何制作指示灯 == 300px|thumb|right|铺设好的指示灯 本教程假定您具备{{L|Hammer}}...")
- 01:26, 9 November 2025 WoShiGeNiCheng talk contribs created page Zh/Coop Door (Portal 2) (Created page with "{{LanguageBar|Co-Op Door|title=合作模式门}} {{p2 topicon}}{{source topicon}} {{Portal2}} '''合作模式门'''由两个触发器组成,需要两个机器人都站上去才能开门,每个触发器上的人形标志会亮起。 thumb|right|300px|来自<tt>mp_coop_doors</tt>的合作门。 ==实例== 1.) 创建一个{{ent|func_instance}},设置如下: ::{| class=standard-table ! Property Name || Value |- | Name |...")
- 01:16, 9 November 2025 WoShiGeNiCheng talk contribs created page Zh/Disc Room (Created page with "{{LanguageBar|Disc Room|title=光盘房间}} thumb|right|350px|"有时候测试必须在实验室之外进行。"<br>- '''GLaDOS''' {{portal2}} '''光盘房间'''是GLaDOS和P-body完成课程后必须面对的最后挑战。它位于GLaDOS影响范围之外的区域,是人类对抗GLaDOS日益增长设施控制权的最后防线。 == 光盘生产机 == '''光盘生产机'''是生成光盘的设备。如果光盘丢失或溶解,它可以重...")
- 01:05, 9 November 2025 WoShiGeNiCheng talk contribs created page Zh/Info placement helper (Created page with "{{LanguageBar|info_placement_helper}} thumb|墙上的一个<tt>info_placement_helper</tt>。如果键值<tt>Use helper's angles</tt>设置为<tt>No</tt>,那么其方向无关紧要。否则,红色箭头必须完全垂直于表面指向外部,蓝色箭头(精确来说是{{L|angle}}的''roll''值)决定传送门的顶部和底部。如果按此方式放置,它会按预期工作。 File:info_placement_helper_02.jpg|thumb|...")
- 23:24, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Seal (Redirected page to Zh/Leak) Tag: New redirect
- 23:21, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Nodraw (Redirected page to Zh/Tool textures (Source)#nodraw) Tag: New redirect
- 23:20, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Rail Platform (Created page with "{{LanguageBar|Rail Platform|title=轨道平台}} 缩略图|完成的组装体 '''轨道平台'''在《{{L|Portal 2|传送门2}}》中用于替代《{{L|Portal|传送门}}》的"{{L|Creating a moving platform|非固定脚手架}}"。它们由一个{{L|dynamic prop|动态道具}}、几个{{L|static prop|静态道具}}、两个{{L|path_track}}、一个{{L|Func_tracktrain}}和一个{{L|func_brush}}组成。 ==创建移动平台==...")
- 23:16, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Discouragement Field (Created page with "{{LanguageBar|Discouragement Field|title=阻拦力场}} {{p2 topicon}} thumb|right {{portal2}} '''阻拦力场'''或'''激光力场'''是{{Portal2|3}}中的一种特殊能量场,它仅阻挡玩家(立即杀死他们),而不阻挡其他物体。可以将其视为{{L|Emancipation Grid|分离网格}}的对应物。 <!-- 包含这些实例的网站已失效多年,Valve提供的唯一激光力场实例是一个未完成...")
- 23:13, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Filter (Redirected page to Category:Zh/Filters) Tag: New redirect
- 23:11, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Func clip vphysics (Created page with "{{LanguageBar|func_clip_vphysics|title=func_clip_vphysics}} left {{CD|CFuncVPhysicsClip|file1=bmodels.cpp}} {{this is a|brush entity|name=func_clip_vphysics}} 它对{{L|VPhysics}}对象(如{{L|prop_physics}})来说是实体的。{{L|QPhysics}}对象(如{{L|player}})可以自由通过。它还可以使用过滤器仅与特定对象碰撞。 简单来说,它是一个阻挡物体但不阻挡玩家的隐形墙。 {{note|此实体刷子面...")
- 23:08, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Modified Fizzler Fields (Created page with "{{LanguageBar|title=改造型力场幕}} '''改造型力场幕'''是一种自定义元素,并未随{{Portal 2|4}}一同发布。它基本上是一种经过改造的{{L|Emancipation Grid|分离网格}},其行为会根据力场颜色而有所不同。 {{note|对于长度超过128单位的力场,您需要使用<code>l</code>、<code>r</code>和<code>center</code>力场纹理,具体说明请{{L|Emancipation Grid#Larger Fizzlers|参见此处}}。对于高度超过128...")
- 23:04, 8 November 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Portal 2 model entities (Created page with "{{LanguageBar}} {{autocat|this is a}} {{ACategory|Model entities}} {{ACategory|Portal 2 entities}}")
- 23:03, 8 November 2025 WoShiGeNiCheng talk contribs created page Category:Zh/TODO on Category page (Created page with "{{LanguageBar|title=待办分类}} 用于区分实际{{LCategory|TODO}}子分类的类别页面上的待办事项。 __HIDDENCAT__ {{ACategory|TODO}}")
- 23:00, 8 November 2025 WoShiGeNiCheng talk contribs created page Category:Zh/Prop entities (Created page with "请参见{{L|Prop Types Overview}} {{todo|将Source 2的prop实体拆分到单独的子分类中}}")
- 22:59, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Category:Prop entities (Created page with "请参见{{L|Prop Types Overview}} {{todo|将Source 2的prop实体拆分到单独的子分类中}}")
- 22:49, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Prop floor button (Created page with "{{LanguageBar|prop_floor_button}} thumb|250px|1500兆瓦光圈科技重型超级碰撞按钮 {{this is a|model entity|game=Portal 2|name=prop_floor_button}} 这是一个可由玩家或物体激活的地板按钮。 ==键值== {{KV Targetname}} {{KV|Button model|intn=model|studio|按钮模型必须具有正确的序列和附着点才能作为按钮工作。}} {{KV|Suppress Animation Sounds|intn=SuppressAnimSounds|bool|阻止按钮播放...")
- 22:48, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Parent (Redirected page to Zh/Entity Hierarchy (parenting)) Tag: New redirect
- 22:48, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Piston Platform (Created page with "{{LanguageBar|Piston Platform|title=活塞平台}} '''活塞平台'''是{{Portal 2|4}}中使用的一种测试元素。它们被用作升降梯,在通电时会升起。 == 创建方法 == 1. 创建一个{{L|prop_dynamic}},将其模型设置为<code>models\anim_wp\arm_interior_192\arm_interior_128_paneltop.mdl</code>,并将其放置在升降梯的上方位置。 2. 创建另一个{{L|prop_dynamic}},这次将模型设置为<code>models\props_bts\straight_piston_e...")
- 06:16, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer Entity Report Dialog (Created page with "{{LanguageBar|Entity Report|title=实体报告}} {{Dead end|date=January 2024}} '''实体报告'''可用于管理实体并快速搜索特定实体,为手动在地图中搜索提供了简便的替代方案。可通过顶部工具栏点击'''Map''',然后选择'''Entity Report...'''来打开。 right|thumb|Hammer实体报告对话框 = 实体 = 此框根据筛选器部分的设置列出关卡中的实体。您可以选择单...")
- 06:13, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Fog (Redirected page to Zh/Dust, Fog, & Smoke) Tag: New redirect
- 05:44, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Vgui movie display (Created page with "{{LanguageBar}} {{toc-right}} {{CD|CMovieDisplay|file1=1}} {{this is a|point entity|name=vgui_movie_display|since=Alien Swarm}} {{also|{{mapbase}}}} 320px|thumb|right|{{code|[[vgui_movie_display}} on elevator screens in {{p2|4}}. The video shown on the screen are located in {{path|portal2\media\exercises_horiz|bik}}.]] This entity is used to display videos in the world. {{Portal2|4}} uses the Bink format fo...")
- 04:49, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/World (Redirected page to Zh/Worldspawn) Tag: New redirect
- 04:43, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Level Design FAQ (Redirected page to Category:Zh/Level Design FAQ) Tag: New redirect
- 04:36, 8 November 2025 WoShiGeNiCheng talk contribs created page Zh/Portal 2/Docs (Created page with "{{P2 topicon}} {{DIP topicon}} {{LanguageBar|title = 传送门2文章}} {{Background| file = Portal 2 Docs - Background.jpg }} {{传送门 2|4}} 相关文档,以及可让用户创建自定义附加内容(模组、谜题及其他类型)的工具链接 {{Table | width = 800px | align = center | style = border-color:{{p2|col}}4a; | caption = <div style="margin-bottom:.4em">420px|center|link=</div> <p style="margin:.4em 0 .4em; font-size:...")
- 07:27, 11 July 2025 WoShiGeNiCheng talk contribs created page Zh/Trigger paint cleanser (Created page with "{{LanguageBar}} {{this is a|brush entity|name=trigger_paint_cleanser|game=Portal 2}} It is a trigger volume that destroys gel blobs which pass through it, and removes gel from objects such as cubes. In {{game link|Portal 2: Community Edition}}, it will additionally reset the paint gun's gel types when the player passes through it. {{note|It does not remove gel applied to brushes, or block gel from streaking past it.}} {{bugfix|In Portal 2, the en...")
- 07:58, 9 July 2025 WoShiGeNiCheng talk contribs created page Zh/Portals (Redirected page to Zh/prop portal) Tag: New redirect
- 05:46, 8 July 2025 WoShiGeNiCheng talk contribs created page Zh/Angles (Redirected page to Zh/QAngle) Tag: New redirect
- 06:36, 5 July 2025 WoShiGeNiCheng talk contribs created page Zh/Visgroups (Redirected page to Zh/Grouping and VisGrouping) Tag: New redirect
- 06:36, 5 July 2025 WoShiGeNiCheng talk contribs created page Zh/Prefabs (Redirected page to Zh/Prefab) Tag: New redirect
- 06:33, 5 July 2025 WoShiGeNiCheng talk contribs created page Zh/Hammer (Redirected page to Zh/Valve Hammer Editor) Tag: New redirect
- 00:34, 5 July 2025 WoShiGeNiCheng talk contribs created page Zh/Logic script (Created page with "{{LanguageBar}} {{Source topicon}} {{Source 2 topicon}} {{tabsBar|main=s2|base=logic_script}} {{CD|CLogicScript|CPointEntity|file1=1}} __NOTOC__ left|Source 1编辑器图标 left|Source 2编辑器图标 {{this is a|逻辑实体|name=logic_script|since=Left 4 Dead 2}} 该实体在{{tf2branch|4}}和{{mapbase|4}}中也可用。 此实体作为{{L|VScript}}的容器。例如在Left 4 Dead 2中,它被广泛用于...")
- 00:28, 5 July 2025 WoShiGeNiCheng talk contribs created page Zh/Arrival departure transition ents.vmf (Portal 2) (Created page with "{{LanguageBar}} 包含确保关卡间平滑过渡的基础实体。同时包含实例文件''transition_entry.vmf''和''transition_exit.vmf'',其相关内容也将在此列出。通常位于:<code>C:\Program Files\Steam\steamapps\common\portal 2\sdk_content\maps\instances\</code> 这些实体由''transition_entry.vmf''中触发的"sp_transition_list.nut"{{L|VScript}}处理。 更多过渡相关信息,请参阅{{L|Level Transition (Portal 2)}}。 ==func_instance_...")
- 00:27, 5 July 2025 WoShiGeNiCheng talk contribs created page Zh/Disassembler (Created page with "{{LanguageBar|Disassembler|title=拆解器(Disassembler)}} thumb|right|300px|合作模式拆解室 '''拆解器'''是合作模式地图的终点场景。 ==实例配置== 1. 创建{{L|func_instance}}实体并设置: ::{| class=standard-table ! Property Name || Value |- | Name || coop_endlevel_room |- | VMF Filename || instances/coop/coop_endlevel_room.vmf |} 2. 创建{{L|Coop_Door}}并与之对齐 ==手动创建== (...")
- 00:20, 5 July 2025 WoShiGeNiCheng talk contribs created page Zh/Elevator (Portal 2) (Created page with "{{LanguageBar}} '''电梯'''在{{L|p2|4}}中用于玩家在不同关卡间过渡。请勿与联机模式中的分解器混淆。电梯存在于四种主题风格中:荒废、重建、洁净和Wheatley主题。 == 添加电梯到地图 == {{note|本教程将创建电梯生成点。要防止土豆枪生成,请参阅下方的简易教程1。}} ===入口电梯=== 1. 使用实体工具创建{{L|func_instance}},命名"{{m...")
- 08:31, 4 July 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal soundscapes (Created page with "{{LanguageBar}} {{back | Portal Level Creation}} {{DISPLAYTITLE: Portal - 音效场景列表|noerror}} {{toc-right}} 以下是{{portal}}中可用的22种soundscapes列表。测试音效的简便方法是使用控制台命令''playsoundscape'',该命令支持音效名称搜索功能,无需打印本列表作为参考。 名称含'util'的音效需嵌入完整音效场景中使用。虽然游戏中可独立运行,但其丰富度通常不如组合效果。部分...")
- 08:28, 4 July 2025 WoShiGeNiCheng talk contribs created page Zh/List of Portal 2 Soundscapes (Created page with "{{LanguageBar|List of Portal 2 Soundscapes|title=传送门2音效列表}} {{p2 topicon}} {{back | Portal 2 Level Creation}} {{toc-right}} 以下是{{Portal2|4}}中可用的396种{{L|soundscapes}}列表。游戏同时包含{{Portal|2}}的全部音效(完整列表参见{{L|List of Portal soundscapes|传送门音效列表}})。测试音景的简便方法是使用控制台命令''playsoundscape'',该命令支持音景名称搜索功能,无需打印本列表作为参...")
- 08:02, 4 July 2025 WoShiGeNiCheng talk contribs created page Zh/Factory (Portal 2 theme) (Redirected page to Zh/Behind the Scenes (Portal 2)) Tag: New redirect
- 08:01, 4 July 2025 WoShiGeNiCheng talk contribs created page Zh/Shredder (Created page with "{{LanguageBar|Shredder|title=粉碎机(Shredder)}} thumb|right|{{L|Portal 2}}中的粉碎机 '''粉碎机'''(又称'''研磨机''')是{{L|Portal 2}}中的旋转刀片,可摧毁掉入其中的物体和玩家。其功能类似{{L|pit (Portal 2)|无底洞}}和{{L|slime|致命粘液}},但采用{{L|Factory (Portal 2 theme)|工厂主题}}设计。 ==创建方法== {{note|虽然粉碎机模型自带旋转动画,但每次动画循环时会...")
- 07:56, 4 July 2025 WoShiGeNiCheng talk contribs created page Zh/Crusher (Created page with "{{LanguageBar|Crusher|title=粉碎机(Crusher)}} thumb|right 在Portal 2中,'''粉碎机'''是带有尖刺的面板。和普通面板一样,它们连接在机械臂上,但机械臂后方装有一个驱动粉碎机的大型活塞。 thumb|right|300px|粉碎机面板 == 创建粉碎机 == {{note|除了从头创建粉碎机,您也可以下载现成的实例文件,详见{{L|Crusher#外部...")
- 05:40, 3 July 2025 WoShiGeNiCheng talk contribs created page Zh/Weapon portalgun (Created page with "{{LanguageBar|Weapon portalgun}} {{this is a|模型实体|name=weapon_portalgun|series=Portal}} {{CD|CWeaponPortalgun|base=CBasePortalCombatWeapon|file1=weapon_portalgun.cpp}} 这是贯穿整个系列的核心道具——光圈科学手持传送门装置。在被拾取前即可发射传送门,常被放置在{{L|Creating a rotating portalgun|基座}}上。可抓取重量不超过85kg的物理对象。 与其他武器实体相同,传送枪被拾取后仍会存在,...")
- 05:29, 3 July 2025 WoShiGeNiCheng talk contribs created page Zh/Prop portal (Created page with "{{LanguageBar|CProp_Portal}} {{this is a|模型实体|name=prop_portal|series=Portal}} ==实体描述== 代表传送门的实体,与{{L|weapon_portalgun}}发射的传送门完全一致。 {{note|若要使prop_portal与玩家传送枪关联,必须将传送门配对ID设为0。}} {{warning|通过{{code|Kill}}等方式删除传送门可能导致游戏崩溃,应使用{{code|Fizzle}}或{{code|SetActivatedState 0}}: :{{note|区别在于:{{code|Fizzle}}会播放音...")
- 05:22, 3 July 2025 WoShiGeNiCheng talk contribs created page Zh/CS:GO (Redirected page to Zh/Counter-Strike: Global Offensive) Tag: New redirect
- 05:20, 3 July 2025 WoShiGeNiCheng talk contribs created page Zh/Linked portal door (Created page with "{{LanguageBar|CLinkedPortalDoor|title=关联传送门(linked_portal_door)}} thumb|250px|关联传送门示例:连接相同规格的白砖房间 {{this is a|模型实体|name=linked_portal_door|game=Portal 2|game1=Strata Source|icon=Portal 2}} 这是一种特殊的{{L|prop_portal|传送门}}类型,无视觉效果,用于无缝连接地图中两个远距离区域。这些传送门呈方形,玩家可通过传送枪穿越...")
- 05:18, 3 July 2025 WoShiGeNiCheng talk contribs created page Zh/Conveyor (Portal 2) (Created page with "{{LanguageBar|Conveyor (Portal 2)|title=传送带(Portal 2)}} == 概述 == 要创建《Portal 2》的传送带系统,需要创建一系列{{L|func_tracktrain}}实体,每个实体都配有{{L|path_track}}路径点,并通过首尾相连形成闭环(第一个路径点需勾选''传送到此路径点''选项)。 {{note|关于如何让颜料附着在传送带上,请参阅页面底部的{{L|Conveyor_(Portal_2)#Notes|注意事项}}}} 将每个{{L|func_tracktra...")