User contributions for MrFunreal

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13 February 2025

  • 12:2312:23, 13 February 2025 diff hist +749 N Talk:Launching Without Background MapsCreated page with "==Are you guys sure this is correct?== I don't know about other games, but at least in HL2, using -console as a launch setting does NOT prevent the background map from loading. All it does is prevent the camera from positioning itself, because the map "pauses" on the first frame, before the logic_auto has time to enable the camera entity. In EP1 specifically, most player spawns are under the ground, which will make the background maps be unrecognizable due to the player..." current
  • 08:4308:43, 13 February 2025 diff hist −385 Item ammo crate→‎Keyvalues: Updates list, because its needlessly complicated.

12 February 2025

11 February 2025

10 February 2025

8 February 2025

  • 15:4515:45, 8 February 2025 diff hist +546 N Talk:Npc rollermineCreated page with "===Forecully spawn orange version?=== This is probably a silly question. But does anyone happen to know if there's a way to force the model of the roller mine to be orange when friendly, like in EP1?<br> I know the skins were added in EP1 and it'd like to specifically force one to be friendly at all times, but setting the "Friendly" flag only makes it not attack anyone, ever. Adding the skin keyvalue, or using i/o to change skin do not work either.<br>--~~~~" current
  • 07:3407:34, 8 February 2025 diff hist +247 Template:KV BaseTankreworded the description for both "Param" lines, mentioning how if not set, it would rotate the brush around the brush entity origin instead. Also added note to "Rotate Loop Sound" about endlessly playing sounds current
  • 07:1307:13, 8 February 2025 diff hist +84 Func tankairboatgunreworded intro a bit to make it clearer that this is for the stationary gun.

7 February 2025

6 February 2025

5 February 2025

2 February 2025

1 February 2025

31 January 2025

29 January 2025

24 January 2025

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