User contributions for MrFunreal
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12 February 2025
- 05:1905:19, 12 February 2025 diff hist +109 N File:Hl2 combine mine variants.jpg an image showing the EP2 skin variants of the combine_mine, along with their painted underside. current
11 February 2025
- 03:3203:32, 11 February 2025 diff hist +194 Env cubemap →Placement: cleared up the Confirm warning. I've used cubemaps in instances various times now.
- 03:2303:23, 11 February 2025 diff hist +285 Cubemaps →Before building: added another note to cleanup. I suppose at some point we'll need to properly format a list of which games/cases all this setup is even needed.
10 February 2025
- 10:5110:51, 10 February 2025 diff hist +52 Grenade helicopter →Flags: updated description of "Dud", as it doesn't work in base hl2, and has no sounds in ep1
- 05:1105:11, 10 February 2025 diff hist −8 m Blockbullets →Blocking Projectiles: fixed a tiny typo
8 February 2025
- 15:4515:45, 8 February 2025 diff hist +546 N Talk:Npc rollermine Created page with "===Forecully spawn orange version?=== This is probably a silly question. But does anyone happen to know if there's a way to force the model of the roller mine to be orange when friendly, like in EP1?<br> I know the skins were added in EP1 and it'd like to specifically force one to be friendly at all times, but setting the "Friendly" flag only makes it not attack anyone, ever. Adding the skin keyvalue, or using i/o to change skin do not work either.<br>--~~~~" current
- 07:3407:34, 8 February 2025 diff hist +247 Template:KV BaseTank reworded the description for both "Param" lines, mentioning how if not set, it would rotate the brush around the brush entity origin instead. Also added note to "Rotate Loop Sound" about endlessly playing sounds current
- 07:1307:13, 8 February 2025 diff hist +84 Func tankairboatgun reworded intro a bit to make it clearer that this is for the stationary gun.
7 February 2025
- 07:5207:52, 7 February 2025 diff hist +214 Npc rollermine updated placement tip to mention func_clip_vphysics.
- 07:0207:02, 7 February 2025 diff hist −193 Weapon frag removed the two expand boxes and added it as basic entity description like any other page. Was silly to have two expand boxes where the second contains a single additional sentence.
- 02:4102:41, 7 February 2025 diff hist +1,385 Tool textures (Source) →Miscellaneous: updated hulkwall and added tankwall to the list.
- 02:3502:35, 7 February 2025 diff hist +195 N File:L4d-effects-tankwall.png this is the "new" tankwall texture. As the tools page only showed the version that is so long obsolete that not even l4d1 used it anymore. I'm uploading this one to add to the list. current
6 February 2025
- 08:0908:09, 6 February 2025 diff hist +950 Talk:Tool textures (Source) →Move locked to the third party tool textures current
5 February 2025
- 13:1513:15, 5 February 2025 diff hist +296 Npc combine camera added comment about turret on the model, and bugnotice about bugged out deploy animation.
- 12:5512:55, 5 February 2025 diff hist −104 Npc turret ground modified previously added bugnote. Does not not rotate in the same spot, but it still dislocates from where it should be
- 10:5910:59, 5 February 2025 diff hist +221 Npc turret ground added bugnote about dislocating laser when rotated
- 10:5310:53, 5 February 2025 diff hist +187 Ai relationship added bugnote about sawblade immunity if the zombies are the ones liking the player.
- 04:4504:45, 5 February 2025 diff hist +1,051 Env entity maker added more info to how the entity works, and what it can be used for, as it might be difficult to understand at first.
2 February 2025
- 18:4518:45, 2 February 2025 diff hist 0 m Blockbullets →Using Func_physbox: Fixed typo "nut" to "not"
- 18:2718:27, 2 February 2025 diff hist +8 m Blockbullets changed the "backwards" link to the proper destination. Didn't know how the syntax worked.
- 18:1718:17, 2 February 2025 diff hist −61 m Blockbullets →Blocking Projectiles: removed note about not deleting prop_combine_ball. it DOES delete it. my test map just didn't filter for it.
- 18:0918:09, 2 February 2025 diff hist +108 m Bullet Penetration in Counter-Strike: Source →Rudimentary Results: addeda link to the new Blockbullets page. just to more than one page links to it.
- 18:0818:08, 2 February 2025 diff hist −94 Func bulletshield added link to blockbullets page on how to actually block bullets. In an effort to send more links to the new page.
- 18:0618:06, 2 February 2025 diff hist −1,482 Tool textures (Source) →General — Common: removed entire BlockBullets description and swapped it for a warning that it is useless. Including a link to a whole dedicated page on how to actually block bullets.
- 17:5917:59, 2 February 2025 diff hist +5,842 N Blockbullets Created this whole page to make the "ToolsBlockBullets" description on Tool_textures_(Source) page way smaller.
- 17:0117:01, 2 February 2025 diff hist +54 List of HL2 entities added npc_grenade_bugbait to non fgd lsit
- 16:2716:27, 2 February 2025 diff hist +196 N File:Blockbullet physbox 4.jpg One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! The finished product of a strider desperately trying to hurt an unamused citizen. current
- 16:1216:12, 2 February 2025 diff hist +259 N File:Blockbullet physbox 3.jpg One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the (much more cursed) alternative of using a physical prop. Like a door 8 times its size. Yes this works. Yes its stupid. But it works. current
- 16:0716:07, 2 February 2025 diff hist +204 N File:Blockbullet physbox 2.jpg One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the settings the func_physbox needs to have, in order to work as a bulelt blocker current
- 16:0416:04, 2 February 2025 diff hist +169 N File:Blockbullet physbox 1.jpg One of four images showing how to make a bullet blocker, cause "toolsBlockBullets" is made of LIES! This is the brushwork required for the bulelt blocker. current
- 14:4514:45, 2 February 2025 diff hist +350 Talk:Tool textures (Source) →Do we really need the "Tools/"?
- 08:3508:35, 2 February 2025 diff hist +383 Talk:Tool textures (Source) →Do we really need the "Tools/"?
- 08:3308:33, 2 February 2025 diff hist +241 Tool textures (Source) →General: reworded the same section again, cutting the large warning into a warning, a workaround and a tip. to make it nicer to look at.
- 08:1608:16, 2 February 2025 diff hist +297 Tool textures (Source) →General — Common: added another possible workaround to blockbullets not doing its job. Which i just now discovered.
- 02:0102:01, 2 February 2025 diff hist +206 Clip texture →Alternatives: modified title of "clips with materials". Added more linebreaks, and note about how copypasting clip textures with materials does not work.
- 01:4601:46, 2 February 2025 diff hist +738 Talk:Tool textures (Source) →Do we really need the "Tools/"?: new section
1 February 2025
- 12:4512:45, 1 February 2025 diff hist +351 Func tank added warning about block_los, which i just found on my own maps.
- 08:1308:13, 1 February 2025 diff hist +461 Ai relationship reworded intro a little, and added note about making player lower its weapon when looking at certain npc's
- 06:5906:59, 1 February 2025 diff hist +152 Npc crabsynth →Entity Description: added some more info.
- 06:5506:55, 1 February 2025 diff hist +146 Npc mortarsynth added bugnote about not being able to spawn it
31 January 2025
- 13:3413:34, 31 January 2025 diff hist +199 Ai relationship added warning about npc_* targeting every npc classname.
29 January 2025
- 14:1914:19, 29 January 2025 diff hist +17 Npc barnacle →Bugs/Limitations: Reworded bug section because a lot was barely english. Perhaps we should just delete the entire "Portal" bug section.
- 06:5306:53, 29 January 2025 diff hist +66 m Npc magnusson added a link to the magnusson device current
24 January 2025
- 08:1008:10, 24 January 2025 diff hist +156 Developer console →See also: added link to the page linking to all other cvar lists. Also renamed the previous cvar list link to "common console commands list"
- 06:0006:00, 24 January 2025 diff hist +1,046 Func tank reworded the bug note and added a long term fix inside of an expandable box
- 04:4404:44, 24 January 2025 diff hist +408 Item suit added bug notice and possible fix of broken textures in EP1 and EP2
23 January 2025
- 17:4717:47, 23 January 2025 diff hist +200 Npc barnacle →Inputs: found out SetDropTongueSpeed also applies to "reeling in" its prey.
- 17:3417:34, 23 January 2025 diff hist +117 Npc barnacle →Flags: edited description of "cheap death", based on observations i made in EP2.
- 13:3413:34, 23 January 2025 diff hist +284 Template:I BaseTrigger added bug about sleeping prop_physics not triggering "onTouching". Also added a google translate version for croatian, which i'm not sure if it is correct.
- 12:0512:05, 23 January 2025 diff hist +166 m Physics cannister added list of available models for HL2