User contributions for MrFunreal
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11 August 2022
- 19:0119:01, 11 August 2022 diff hist +3,208 Glowing textures (Source) Added info on emissiveblend and an image to compare selfillum, emissiveblend and detail glows.
- 18:4718:47, 11 August 2022 diff hist +129 N File:Source glow comparision.png This image shows comparisions between three different kinds of glowing textures, to be used on Glowing_Textures current
- 15:3615:36, 11 August 2022 diff hist +206 Glowing textures (Source) added warning about selfillum and phong not working together.
23 July 2022
- 19:1119:11, 23 July 2022 diff hist +63 Addoninfo.txt Undo revision 260865 ... The edit had removed "A single string can be used instead if needed. (e.g. Coach)", but that is really possible, so removing the info is bad practice. Plus, his edit summary was a link to a campaign, for some reason. Tag: Undo
- 14:0414:04, 23 July 2022 diff hist +179 Refract →Syntax: added $spitternoisetexture
4 June 2022
- 03:4903:49, 4 June 2022 diff hist +445 Addoninfo.txt →Content Tagging: added bug note about custom collisionmodels
- 02:4902:49, 4 June 2022 diff hist +343 Addoninfo.txt →Content Tagging: added note about forcing mods on campaigns. which was added before but someone removed it
2 June 2022
- 07:0607:06, 2 June 2022 diff hist +248 Non-FGD features added "what links here" to document all entities (or at least pages) that mention missing FGD feautres
- 06:1106:11, 2 June 2022 diff hist +261 Soundscape →Common keyvalues: added note to Origin keyvalue
- 04:4304:43, 2 June 2022 diff hist −4 Soundscape →Common keyvalues: changed the "Origin" keyvalues "Since" template from Portal 2 to l4d. Even L4D1 soundscapes use origin and they work.
25 May 2022
- 02:5202:52, 25 May 2022 diff hist +462 Tool textures (Source) added note about brush entities being able to perform similar tasks to tool entities, which could be considered.
23 May 2022
- 12:4912:49, 23 May 2022 diff hist +232 FGD →Individual Entity listings: added note that keyvalue descriptions cannot use \n
- 08:2108:21, 23 May 2022 diff hist −1 m Soundscape fixed a typo
- 08:1908:19, 23 May 2022 diff hist +228 Soundscape added note about covering a player spawn
- 08:0108:01, 23 May 2022 diff hist +302 VRAD added warning about brush entity shadows not being compiled, only models work. At least in l4d2 where i tested it.
- 07:4907:49, 23 May 2022 diff hist +110 $lod added bugnote about LOD not rendering at all if the previous model has very short edge lengths.
20 May 2022
- 11:5911:59, 20 May 2022 diff hist +1 m VRAD replaced the {{obs}} template in a sentence with the word "Obsolete". This is very akward to read.
- 08:4908:49, 20 May 2022 diff hist +187 Func instance added note about how editing an instance vmf will automatically update all instances used on a map, and that it lags hammer of iverused.
- 08:4608:46, 20 May 2022 diff hist +213 Prefab →The Skip tool texture: added comment of first selecting all entities to get a view of all the affected area, to appropriately build the skip brush.
19 May 2022
- 18:3618:36, 19 May 2022 diff hist −9 m FGD →@Mapsize: and another typo. reworded the sentence while i was as it
- 18:3518:35, 19 May 2022 diff hist +3 m FGD →Mapsize: fiyed a typo. I've been editing this page for hours so apparently little typos go by. i'm sorry
- 18:3318:33, 19 May 2022 diff hist +15 m FGD →Other File Sections: accidentally use <code> isntead of <source>. so i fixed it
- 18:2918:29, 19 May 2022 diff hist +14,721 FGD Overhauled most of the page. Including rewording of information to be easier to understand, but also making all entity lists look better. Also added things from Source2 that i found in HL:A
- 13:5913:59, 19 May 2022 diff hist +71 N File:Hammer entity help.jpg a screenshot of the entity help dialogue for the FGD page current
- 12:5112:51, 19 May 2022 diff hist +114 FGD added note about vscript broswer being empty
18 May 2022
- 11:0711:07, 18 May 2022 diff hist +520 Physics cannister added bug note. tested in l4d2 with a custom prop that i had made myself. Also, changed note abotu attachment origin. Further testing showed it was the Z axis, not X.
- 11:0411:04, 18 May 2022 diff hist +111 N File:Physics cannister.png this is a custom made physics_cannister prop. basically added the attachment to the extinguisher. current
16 May 2022
- 13:4513:45, 16 May 2022 diff hist 0 Template:L4D series navbits table swapped checkpoint and obscured because this table had it wrong
15 May 2022
- 16:4116:41, 15 May 2022 diff hist +105 Physics cannister added info of how the attachment point has to be set up.
- 11:3811:38, 15 May 2022 diff hist +250 Env cubemap →Placement: added info about cubemaps in dark areas
12 May 2022
- 09:3709:37, 12 May 2022 diff hist +213 Env cubemap added example image of equidistant cubemaps. also slightly rearranged images to take less space on the right hand side.
- 09:2009:20, 12 May 2022 diff hist 0 File:Env cubemap equidistant example.png MrFunreal uploaded a new version of File:Env cubemap equidistant example.png current
- 09:0609:06, 12 May 2022 diff hist +108 N File:Env cubemap equidistant example.png An example picture showing how env_cubemap entities should be placed equidistant from doorways
5 May 2022
- 00:0000:00, 5 May 2022 diff hist +71 Tool textures (Source) →Miscellaneous: added note to "hide"
4 May 2022
- 23:2523:25, 4 May 2022 diff hist +1,199 Tool textures (Source) →Miscellaneous: rewrote InvisibleDisplacement description, added "Clear" texture, added tip to InvisMetal
2 May 2022
- 08:0008:00, 2 May 2022 diff hist 0 Template:SourceBranch swapped Source 2008 branch l4d1 icon. it had a type, so it couldn't find the image.
- 07:5807:58, 2 May 2022 diff hist 0 Template:SourceBranch swapped Source 2009 branch l4d2 icon for an image that exists. There's a second version which works, so i swapped them out
30 April 2022
- 11:5111:51, 30 April 2022 diff hist +164 Player →Inputs: added some info to "IgnoreFallDamageWithoutReset"
29 April 2022
- 10:3710:37, 29 April 2022 diff hist +13 Trigger auto crouch added l4d2 to bug note
28 April 2022
- 11:5411:54, 28 April 2022 diff hist +12 Player →Inputs: added l4d2 to the Ignorefalldamagewithoutreset "only in" section. its probably available in more games though,
26 April 2022
- 12:4912:49, 26 April 2022 diff hist +683 Func occluder →Entity description: added additional suggested use of occluder inside brush entity walls.
17 April 2022
- 09:2209:22, 17 April 2022 diff hist +46 $envmapmask →Alternative methods: added note about basealphaenvmapmask not working in l4d2 either if $bumpmap is present. added workaround note
7 April 2022
- 12:0612:06, 7 April 2022 diff hist +574 L4D2 Level Design/Gauntlet Finale added tips about how to measure BridgeSpan
- 12:0012:00, 7 April 2022 diff hist +148 N File:Gauntlet bridge span helper.png This is an image to show how one can get the "Bridge Span" Value for gauntlet scrips easily. For L4D2_Level_Design/Gauntlet_Finale current
- 11:5511:55, 7 April 2022 diff hist +1,646 L4D2 Level Design/Gauntlet Finale removed link to gauntlet finale script and added the script right on here instead. This avoid users to have to jump pages for making a script and reading up on this page.
- 11:4711:47, 7 April 2022 diff hist +387 N Talk:L4D2 Vscript Helpers Created page with "== Format your page == If you're hellbent on making your own page with your own helpers, please at least format it properly with titles and text boxes.<br> One giant text box..."
- 11:4311:43, 7 April 2022 diff hist +784 m Left 4 Dead 2/Scripting/Decrypted mutations Undo revision 253750 by Eyal282 (talk) -- Undid this nonsense undo, because a cleaner page is nicer to look at. Tag: Undo
5 April 2022
- 10:2410:24, 5 April 2022 diff hist +452 Particles on models added note and image about particles on playermodels current
- 10:2010:20, 5 April 2022 diff hist +160 N File:L4d2 particle attachment playermodel.png this image shows fire particles in first person, which had been attached to the third person model. to be used on the Particles_on_models page current
- 05:5705:57, 5 April 2022 diff hist +10 m Clip texture fixed image of clip displacement alternative not showing description. also added a breakline