User contributions for MrFunreal
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23 May 2022
- 09:1909:19, 23 May 2022 diff hist +228 Soundscape added note about covering a player spawn
- 09:0109:01, 23 May 2022 diff hist +302 VRAD added warning about brush entity shadows not being compiled, only models work. At least in l4d2 where i tested it.
- 08:4908:49, 23 May 2022 diff hist +110 $lod added bugnote about LOD not rendering at all if the previous model has very short edge lengths.
20 May 2022
- 12:5912:59, 20 May 2022 diff hist +1 m VRAD replaced the {{obs}} template in a sentence with the word "Obsolete". This is very akward to read.
- 09:4909:49, 20 May 2022 diff hist +187 Func instance added note about how editing an instance vmf will automatically update all instances used on a map, and that it lags hammer of iverused.
- 09:4609:46, 20 May 2022 diff hist +213 Prefab →The Skip tool texture: added comment of first selecting all entities to get a view of all the affected area, to appropriately build the skip brush.
19 May 2022
- 19:3619:36, 19 May 2022 diff hist −9 m FGD →@Mapsize: and another typo. reworded the sentence while i was as it
- 19:3519:35, 19 May 2022 diff hist +3 m FGD →Mapsize: fiyed a typo. I've been editing this page for hours so apparently little typos go by. i'm sorry
- 19:3319:33, 19 May 2022 diff hist +15 m FGD →Other File Sections: accidentally use <code> isntead of <source>. so i fixed it
- 19:2919:29, 19 May 2022 diff hist +14,721 FGD Overhauled most of the page. Including rewording of information to be easier to understand, but also making all entity lists look better. Also added things from Source2 that i found in HL:A
- 14:5914:59, 19 May 2022 diff hist +71 N File:Hammer entity help.jpg a screenshot of the entity help dialogue for the FGD page current
- 13:5113:51, 19 May 2022 diff hist +114 FGD added note about vscript broswer being empty
18 May 2022
- 12:0712:07, 18 May 2022 diff hist +520 Physics cannister added bug note. tested in l4d2 with a custom prop that i had made myself. Also, changed note abotu attachment origin. Further testing showed it was the Z axis, not X.
- 12:0412:04, 18 May 2022 diff hist +111 N File:Physics cannister.png this is a custom made physics_cannister prop. basically added the attachment to the extinguisher. current
16 May 2022
- 14:4514:45, 16 May 2022 diff hist 0 Template:L4D series navbits table swapped checkpoint and obscured because this table had it wrong
15 May 2022
- 17:4117:41, 15 May 2022 diff hist +105 Physics cannister added info of how the attachment point has to be set up.
- 12:3812:38, 15 May 2022 diff hist +250 Env cubemap →Placement: added info about cubemaps in dark areas
12 May 2022
- 10:3710:37, 12 May 2022 diff hist +213 Env cubemap added example image of equidistant cubemaps. also slightly rearranged images to take less space on the right hand side.
- 10:2010:20, 12 May 2022 diff hist 0 File:Env cubemap equidistant example.png MrFunreal uploaded a new version of File:Env cubemap equidistant example.png current
- 10:0610:06, 12 May 2022 diff hist +108 N File:Env cubemap equidistant example.png An example picture showing how env_cubemap entities should be placed equidistant from doorways
5 May 2022
- 01:0001:00, 5 May 2022 diff hist +71 Tool textures (Source) →Miscellaneous: added note to "hide"
- 00:2500:25, 5 May 2022 diff hist +1,199 Tool textures (Source) →Miscellaneous: rewrote InvisibleDisplacement description, added "Clear" texture, added tip to InvisMetal
2 May 2022
- 09:0009:00, 2 May 2022 diff hist 0 Template:SourceBranch swapped Source 2008 branch l4d1 icon. it had a type, so it couldn't find the image.
- 08:5808:58, 2 May 2022 diff hist 0 Template:SourceBranch swapped Source 2009 branch l4d2 icon for an image that exists. There's a second version which works, so i swapped them out
30 April 2022
- 12:5112:51, 30 April 2022 diff hist +164 Player →Inputs: added some info to "IgnoreFallDamageWithoutReset"
29 April 2022
- 11:3711:37, 29 April 2022 diff hist +13 Trigger auto crouch added l4d2 to bug note
28 April 2022
- 12:5412:54, 28 April 2022 diff hist +12 Player →Inputs: added l4d2 to the Ignorefalldamagewithoutreset "only in" section. its probably available in more games though,
26 April 2022
- 13:4913:49, 26 April 2022 diff hist +683 Func occluder →Entity description: added additional suggested use of occluder inside brush entity walls.
17 April 2022
- 10:2210:22, 17 April 2022 diff hist +46 $envmapmask →Alternative methods: added note about basealphaenvmapmask not working in l4d2 either if $bumpmap is present. added workaround note
7 April 2022
- 13:0613:06, 7 April 2022 diff hist +574 L4D2 Level Design/Gauntlet Finale added tips about how to measure BridgeSpan
- 13:0013:00, 7 April 2022 diff hist +148 N File:Gauntlet bridge span helper.png This is an image to show how one can get the "Bridge Span" Value for gauntlet scrips easily. For L4D2_Level_Design/Gauntlet_Finale current
- 12:5512:55, 7 April 2022 diff hist +1,646 L4D2 Level Design/Gauntlet Finale removed link to gauntlet finale script and added the script right on here instead. This avoid users to have to jump pages for making a script and reading up on this page.
- 12:4712:47, 7 April 2022 diff hist +387 N Talk:L4D2 Vscript Helpers Created page with "== Format your page == If you're hellbent on making your own page with your own helpers, please at least format it properly with titles and text boxes.<br> One giant text box..."
- 12:4312:43, 7 April 2022 diff hist +784 m Left 4 Dead 2/Scripting/Decrypted mutations Undo revision 253750 by Eyal282 (talk) -- Undid this nonsense undo, because a cleaner page is nicer to look at. Tag: Undo
5 April 2022
- 11:2411:24, 5 April 2022 diff hist +452 Particles on models added note and image about particles on playermodels current
- 11:2011:20, 5 April 2022 diff hist +160 N File:L4d2 particle attachment playermodel.png this image shows fire particles in first person, which had been attached to the third person model. to be used on the Particles_on_models page current
- 06:5706:57, 5 April 2022 diff hist +10 m Clip texture fixed image of clip displacement alternative not showing description. also added a breakline
- 06:5506:55, 5 April 2022 diff hist +730 Clip texture added alternatives for clips
- 06:3806:38, 5 April 2022 diff hist +137 N File:L4d1 displacement clip alternative.png This image shows a displacement with an invisible texture. Used as an alternative to clip brushes for rough rubble brushes. current
1 April 2022
- 14:0414:04, 1 April 2022 diff hist −26 m Dmxconvert fixed a typo and removed useless data in the beginning of the page.
- 14:0214:02, 1 April 2022 diff hist +1,683 N Dmxconvert created pasic page
30 March 2022
- 09:4709:47, 30 March 2022 diff hist +784 Left 4 Dead 2/Scripting/Decrypted mutations swapped all huge text boxes for Expandable boxes. to make it cleaner
28 March 2022
- 04:1404:14, 28 March 2022 diff hist +101 m Commentary System →Creating Commentary files with hammer: forgot to mention to keep the last extra } in the commentary file.
26 March 2022
- 21:1321:13, 26 March 2022 diff hist +594 Prop door rotating →L4D Series Doors: added note about locked door activities not working, along with "dmg.bullets" and more documentation about what some options do
- 18:1618:16, 26 March 2022 diff hist +31 $includemodel changed info on what includemodel copies. it DOES copy attachments and also $collisiontext. (I made doors that use includemodel. $collisiontext data was broken because the included door has none. So it forced that onto the other doors)
24 March 2022
- 09:5309:53, 24 March 2022 diff hist +643 L4D2 Level Design/Weapon and Item Spawning added info about weapons in saferoom. Also fixed a typo in the melee section.
- 09:4009:40, 24 March 2022 diff hist +186 Patching levels with lump files →ID numbers: added note about L4D2 H and S lumps
- 08:5708:57, 24 March 2022 diff hist −15 m Decompiling Maps Removed the Broken Link template. All of the links on this page work. the previously broken Nemstools links are already replaced with github clones of his site.
23 March 2022
- 11:5511:55, 23 March 2022 diff hist +151 Prop car alarm Added info about L4D2 having a prefab, whic hcan be used as func_instance
- 11:5111:51, 23 March 2022 diff hist −4 m Prop car alarm fixed typo