User contributions for Orinuse
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31 October 2021
- 06:5706:57, 31 October 2021 diff hist +94 m Template:ScrollBox/doc comment
- 06:5606:56, 31 October 2021 diff hist +1,995 N Template:ScrollBox/doc docs - open for improvements as usual
- 06:5506:55, 31 October 2021 diff hist −1 m Template:Fl NavAttributeRegion Moved the description outside the scrolling box
- 06:3406:34, 31 October 2021 diff hist +116 Template:ScrollBox Wow, should of fixed this template. Docs are being made.
- 06:3106:31, 31 October 2021 diff hist +29 m Template:ExpandBox/doc Category:Layout Container
- 06:2806:28, 31 October 2021 diff hist +26 m Trigger bot tag flags
- 05:3905:39, 31 October 2021 diff hist −804 m Keyvalue/Targetname actually, we don't need that second check at all. VScripts dont need to stay as defaults
- 05:3605:36, 31 October 2021 diff hist +92 Trigger bot tag Page mini-refurbish : Description, KVs, Inputs, Outputs, See-Also
- 03:5403:54, 31 October 2021 diff hist 0 m Template:KV TriggerOnce whoops
- 03:5303:53, 31 October 2021 diff hist −43 Template:KV Trigger quick test Tag: New redirect
- 03:5303:53, 31 October 2021 diff hist −31 m Template:KV TriggerOnce Removed scrollbox; Placed "BaseEntity" below "EnableDisable"
- 03:3303:33, 31 October 2021 diff hist +1 Env particle performance monitor →Keyvalues: KV Targetname with "base=1". Its deprecated but KV_BaseEntity isn't getting a link to a page named "Full 'BaseEntity' KeyValues"
- 03:3303:33, 31 October 2021 diff hist −14 m Keyvalue/Targetname whoops
- 03:3003:30, 31 October 2021 diff hist +15 m Keyvalue/Targetname "base" added alongside "basehl2"
29 October 2021
- 23:0423:04, 29 October 2021 diff hist +188 Bot LOS Blockers have differences between games too, or just for tf2?; New section split up the introduction, and edited the sentences accordingly. (Based on the PowerShell "about" articles))
- 21:0121:01, 29 October 2021 diff hist −825 Addoninfo.txt refurbished the *whole* page. Changes cannot be summarized specifically for this
- 02:4402:44, 29 October 2021 diff hist +77 m Bot Added l4d and l4d2 (only for survivors, infected I don't know). The note needs confirmation for CSS and CSGO.
25 October 2021
- 21:3721:37, 25 October 2021 diff hist +4 m Filter activator name Fixed sprite failing to load
- 21:0321:03, 25 October 2021 diff hist +261 Valve Developer Community:New Help Desk →Dear wiki editors, do you get Error 502 Bad Gateway from this site ?: Response
24 October 2021
- 17:3817:38, 24 October 2021 diff hist +40,194 Dumpentityfactories Consistent formatting to `dump_entity_sizes`, as their outputs aren't too different. Border color is changed to avoid confusion for the two pages; Added L4D, L4D2 'n TF2; Integrated {{Template:Convar}} [Thanks to whoever that updated it]
- 17:3217:32, 24 October 2021 diff hist −13 m Dump entity sizes yikes - fixed Convar template misuse; Fixed {{HL2DM}} not displaying (changed to {{hl2dm}})
- 17:2617:26, 24 October 2021 diff hist +80 m Dump entity sizes Missing {{convar}} template
- 17:1717:17, 24 October 2021 diff hist +12,879 Dump entity sizes (View diff for full changes) Added l4d1's `dump_entity_sizes'; Updated l4d2 and tf2's `dump_entity_sizes'; Formatted with Sublime Text (uses Perl's regex). Used regex patterns are: "https://regex101.com/r/WH6d0B/1"; "https://regex101.com/r/k9enQJ/3"
18 October 2021
- 19:3319:33, 18 October 2021 diff hist +22 m Nav Mesh/Console commands →Additional Console Variables: nav_quicksave - note to always enable for games that aren't {{css}} / {{csgo}}
- 19:1019:10, 18 October 2021 diff hist +196 Talk:Weapon pistol reply
- 07:3307:33, 18 October 2021 diff hist +102 m Func block charge GIF caption; minor description update; note addition about incorrect FGD setup
- 07:2107:21, 18 October 2021 diff hist +125 Func block charge BaseEntity + GIF; GIF probably has not the best settings.
- 02:4202:42, 18 October 2021 diff hist +691 Talk:Info infected zoo maker response; its not easy to explain something like this here.
17 October 2021
- 04:1204:12, 17 October 2021 diff hist +4 m Template:L4D series navbits table:zh-cn Fixed "No name" being displayed, when it should been "无名称"
- 04:1004:10, 17 October 2021 diff hist −11 List of L4D Series Nav Mesh Attributes →Base Attributes: rephrase to PRECISE description; this does not change the sentence meaning and does not need a new translation, as it only makes pronouncing easier
- 04:0404:04, 17 October 2021 diff hist +437 Talk:Zh/List of L4D Series Nav Mesh Attributes change for Template:L4D_series_navbits_table:zh-cn is logged
- 03:5503:55, 17 October 2021 diff hist +133 Template:L4D series navbits table:zh-cn [SAME AS EN PAGE] TODO Cleared and added various "{{only|l4d2}}"; Removed leftover "{{#ifeq:}}"; Added the missing "OBSCURED" Spawn Attribute; CSS settings
- 03:5503:55, 17 October 2021 diff hist +75 Template:L4D series navbits table TODO Cleared and added various "{{only|l4d2}}"; Removed leftover "{{#ifeq:}}"; Added the missing "OBSCURED" Spawn Attribute; CSS settings
- 03:2903:29, 17 October 2021 diff hist −25 m File:Icon-L4D2.png It really is now.. an actual official icon used in Steam
- 03:2803:28, 17 October 2021 diff hist 0 File:Icon-L4D2.png Orinuse uploaded a new version of File:L4D2-16px.png
- 03:2003:20, 17 October 2021 diff hist +1,002 m User:Orinuse * Fixed a bug where the page crashes upon game startup current
16 October 2021
- 14:0914:09, 16 October 2021 diff hist +117 Info overlay RenderOrder; Changed ordering of sections - Ended up removing "Entity Description" while adding "Advanced Information"
- 01:2801:28, 16 October 2021 diff hist −171 m Targetname →Keywords: Example for '!caller' / '!self'; Keyword Notes
- 00:0200:02, 16 October 2021 diff hist −11 Math counter →Outputs: OutValue + OnGetValue - formatting changes; OnGetValue - added WARNING; O TargetName --> O BaseEntity (very low risk of changing these templates)
15 October 2021
- 22:1822:18, 15 October 2021 diff hist +298 m Targetname →Keywords: !caller / !self description
- 22:1122:11, 15 October 2021 diff hist −246 Targetname →Keywords: !caller == !self; Removed !caller "Bug" notice (that's for math_counter's OnGetValue only); !player == first player of server; !picker == first player of server; Line breaks; formatting will be different someday.
14 October 2021
- 11:4411:44, 14 October 2021 diff hist −9 m List of L4D Series Nav Mesh Attributes →Advanced Technicals: Section renamed
- 11:4211:42, 14 October 2021 diff hist −11 m List of L4D Series Nav Mesh Attributes Consistency to terms (e.g. 'TERROR Attribute' to 'Spawn Attribute')
- 11:3711:37, 14 October 2021 diff hist +22 m List of L4D Series Nav Mesh Attributes →Base Attributes: PRECISE description made clearer
- 11:3411:34, 14 October 2021 diff hist +135 m Talk:Zh/List of L4D Series Nav Mesh Attributes →October 15, 2021 GMT +8: missing signature
- 11:3211:32, 14 October 2021 diff hist 0 m List of L4D Series Nav Mesh Attributes →'TERROR' / Spawn Attributes: Name change to ''Spawn Attributes ('TERROR')'' for readability
- 11:3011:30, 14 October 2021 diff hist +50 Talk:Zh/List of L4D Series Nav Mesh Attributes →EN and ZH-CN page differences
- 11:2611:26, 14 October 2021 diff hist −61 List of L4D Series Nav Mesh Attributes Overriden all revisions by Solved - Reason: "1. The numbers with no context is confusing to readers, and is not useful to the target audience (mappers) 2. Agreed to, even if a confusing intimidated response was returned" Tag: Undo
- 10:5910:59, 14 October 2021 diff hist +5,287 N Template:L4D series navbits table Created page with "The * character designates a name created by the community for easy identification. {{tip|Any attribute here can be used in func_nav_attribute_region by inserting their b..."
- 10:5810:58, 14 October 2021 diff hist +547 N Template:L4D series navbits table/doc Created page with "{{Documentation subpage}} <!-- Please place categories where indicated at the bottom of this page.) --> A template for a chart consisting all of {{game name|l4d2|name=Left 4 D..."