User contributions for MrFunreal
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25 September 2021
- 19:2019:20, 25 September 2021 diff hist +1,397 Prop door rotating →Custom door models: added info on l4d series specific doors, as they added new door_options
24 September 2021
- 14:0414:04, 24 September 2021 diff hist +43 m Left 4 Dead 2/Scripting/Director Scripts →Adaptive Dramatic Pacing: swapped link for waybackmachine, because the pdf was deleted
- 13:3513:35, 24 September 2021 diff hist +988 L4D2 Vscript Examples added examples of map and gamemode specific director options
- 13:2213:22, 24 September 2021 diff hist −47 Left 4 Dead 2/Scripting/Script Functions →Documentations: added director script link to list.
- 13:2013:20, 24 September 2021 diff hist +1 m L4D2 Vscript Examples →Miscelleanous: fixed listing
- 13:1913:19, 24 September 2021 diff hist +2 m L4D2 Level Design/Boss Prohibition →Documentations: fixed listing
- 13:1413:14, 24 September 2021 diff hist +212 L4D2 Vscript Examples →See also: added more related pages
- 13:1113:11, 24 September 2021 diff hist +484 L4D2 Level Design/Custom Finale added "See Also" section with several related links
- 13:0913:09, 24 September 2021 diff hist −75 m L4D2 Level Design/Boss Prohibition →Miscelleanous: removed redundant link to this page itself. Happens when you copypaste the same set of related links to all related pages. sorry.
- 13:0913:09, 24 September 2021 diff hist +554 L4D2 Level Design/Boss Prohibition →See also: added more related links
- 13:0813:08, 24 September 2021 diff hist +390 Left 4 Dead 2/Scripting/Decrypted mutations →See Also: added more related links
- 13:0613:06, 24 September 2021 diff hist +493 Left 4 Dead 2/Scripting/Script Functions →See also: added more related links
- 13:0413:04, 24 September 2021 diff hist +426 Left 4 Dead 2/Scripting/Mutation Gametype →See also: added more related links
- 13:0213:02, 24 September 2021 diff hist +158 Left 4 Dead 2/Scripting →See also: added more related links
- 12:5912:59, 24 September 2021 diff hist +259 Left 4 Dead 2/Scripting/Director Scripts →See also: added more links to related pages, to navigate the VTD easier.
22 September 2021
- 06:5106:51, 22 September 2021 diff hist +67 Left 4 Dead 2/Scripting/Director Scripts →General: added todonote to "WaterSlowsMovement"
18 September 2021
- 19:0619:06, 18 September 2021 diff hist +80 Info director →{{l4d2}} Additional inputs: added note to "BeginScript"
17 September 2021
- 04:1504:15, 17 September 2021 diff hist +100 Entity Hierarchy (parenting) changed "reccomended delay" from 0.1 to 0.02. I've tested which is the shortest possible delay to have it actiually attach to where it should. 0.02 is the shortest possible. Shorter also attaches, but in the wrong spot.
14 September 2021
- 23:5923:59, 14 September 2021 diff hist +820 L4D Level Design/Checkpoints →Creating a Checkpoint Door: added info about adding TLS doors. as it requires a second prop and a soundscript
- 16:5316:53, 14 September 2021 diff hist +322 Cubemaps →Building cubemaps: added note tor games running on vulkan
13 September 2021
- 15:0315:03, 13 September 2021 diff hist +1,019 L4D2 Level Design/Custom Finale →Decrypted Official Finale Vscripts: added c1m4_delay, as its referenced multiple times
- 14:4314:43, 13 September 2021 diff hist +190 Left 4 Dead 2/Scripting/Director Scripts added links to custom finales, as it is related
12 September 2021
- 06:4806:48, 12 September 2021 diff hist +388 Vpk.exe →Response File: added more folders and all common files found in original pak files. assuming the user is making a mod that should also pack bik videos, vfonts, res files and other files
11 September 2021
- 12:4012:40, 11 September 2021 diff hist −279 Trigger soundscape removed warning. After excessive testing, no abnormal behaviour was found. Even on Qdude's "Broken" map. See discussions for more info.
- 12:3812:38, 11 September 2021 diff hist +816 N Talk:Trigger soundscape Created page with "==About the recently added warning== Recently a warning was added, stating that trigger_soundscape entities '''might''' break all triggers on the map in some unknown circumsta..."
26 August 2021
- 11:5411:54, 26 August 2021 diff hist +86 Material map compile flags →%CompileNonSolid: added bug about l4d2. After a lot of testing i found out that adding this command to a vmt makes it invisible
- 10:1210:12, 26 August 2021 diff hist +169 CompileTeam modified text a bit to make it easier to understand
- 09:5009:50, 26 August 2021 diff hist −2 Material map compile flags →Exclusive Flags: fixed title of CompileNoLight
24 August 2021
- 06:3206:32, 24 August 2021 diff hist +477 L4D2 Custom Sound and Music Tutorial →Soundscapes: added info about "including" a master soundsipt to avoid keeping the entire soundscript multiple times.
23 August 2021
- 02:5802:58, 23 August 2021 diff hist +71 Material map compile flags →%CompileWater, %CompileSlime: added bug abotu l4d2
15 August 2021
- 09:0609:06, 15 August 2021 diff hist +188 Env cubemap added note about flashlight. Was suprised as i just realised my cubemap has a white spot on it in the "buildcubemaps" period.
- 03:1103:11, 15 August 2021 diff hist +293 Hammer Feature Requests →Groups and Visgroups: added info about adding decals yourself
- 02:5602:56, 15 August 2021 diff hist +270 FGD →Customizing auto-visgroups: added note about adding entities to existing autovisgroups
14 August 2021
- 06:0006:00, 14 August 2021 diff hist +147 Weapon cubemap added tip about alternative model, if the weapon_cubemap does not exist
13 August 2021
- 17:4117:41, 13 August 2021 diff hist +160 VRAD →Options: modified note on HDR for l4d2.
11 August 2021
- 20:1320:13, 11 August 2021 diff hist +317 De/Env cubemap added image of misplaced cubemap
- 20:0220:02, 11 August 2021 diff hist +236 Env cubemap added picture of what a misplaced cubemap can do
- 19:5719:57, 11 August 2021 diff hist +150 N File:Cubemap misplacement symptom.jpg a screenshot showing what happens to a model using cubemaps, if the next closest cubemap is in a location with wildly different lighting current
- 17:0817:08, 11 August 2021 diff hist +240 Cubemaps →Building cubemaps: added not about game appearing to freeze during buildcubemaps
10 August 2021
- 20:3620:36, 10 August 2021 diff hist +145 Template:VMT UVtransform reworded Scale and Translate to add more info about how the numbers are used
8 August 2021
- 19:0919:09, 8 August 2021 diff hist +394 Env player blocker added more examples of use to beginning of page
- 13:0313:03, 8 August 2021 diff hist +177 m L4D2 Mission Files →Director Journals: added another idea of what to do with journals
- 12:2012:20, 8 August 2021 diff hist +1,705 L4D2 Mission Files →Revisiting maps: added info of "chaining" journals. in hindsight, all of this might require its own page with images.
7 August 2021
- 19:1719:17, 7 August 2021 diff hist +2,223 L4D2 Mission Files →Revisiting maps: added content on Journals.
6 August 2021
- 07:1507:15, 6 August 2021 diff hist +662 N Talk:List of L4D Series Nav Mesh Attributes Created page with "== Ignore visibility attibute?== I was trying to add more nav attributes to func_nav_attribute_region, specifically BREAKABLEWALL. The flags are just power of two's, so i adde..."
4 August 2021
- 11:1011:10, 4 August 2021 diff hist +4,055 De/Env cubemap took the entire english page and translated it.
3 August 2021
- 06:5806:58, 3 August 2021 diff hist +1 m L4D2 Level Design/Custom Finale →c14m2_lighthouse_finale.nuc: fixed a typo. i wrote "Notepad" instead of "Numblock"
- 06:4506:45, 3 August 2021 diff hist +232 L4D2 Level Design/Custom Finale →c14m2_lighthouse_finale.nuc: added note about converting the � characters
2 August 2021
- 14:2714:27, 2 August 2021 diff hist +51,757 L4D2 Level Design/Custom Finale added all official finale scripts. Also turned the already existing scripts into expandbox type to safe space
30 July 2021
- 08:3708:37, 30 July 2021 diff hist −75 Tool textures (Source) removed warning on ladder tool texture. It does work in L4D2 if used with func_ladder.