User contributions for MrFunreal
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19 January 2019
- 03:3503:35, 19 January 2019 diff hist +70 N File:Crowbar-Definebones.png This is a visual aid for creating $definebone likes using crowbar. current
- 03:0803:08, 19 January 2019 diff hist +324 $bonemerge added info about $definebone usage
5 January 2019
- 20:4020:40, 5 January 2019 diff hist +42 Env cubemap →Keyvalues: moved "FGD" info to make site cleaner
9 December 2018
- 06:4306:43, 9 December 2018 diff hist +68 Collision mesh →Blender: added info about convex hull. Removed pictures, since it is teh only part that has pictures, so it looks out of place.
13 November 2018
- 13:1813:18, 13 November 2018 diff hist 0 Cubemaps →Left 4 Dead 1/2: fixed another typo
- 13:0813:08, 13 November 2018 diff hist 0 Cubemaps →Left 4 Dead 1/2: fixed typo
- 12:3912:39, 13 November 2018 diff hist −2 Env cubemap →Placement: fixed a typo
- 12:3812:38, 13 November 2018 diff hist +2,627 Env cubemap added the placement guide previously found on the cubemaps page as it fits more here and added a link to the cubemaps page about info on how to build cubemaps
- 12:3612:36, 13 November 2018 diff hist −1,407 Cubemaps removed placement section and added it to env_cubemap - added L4D1/2 specific build information - added a bug about glowing models which require cubemaps that get added broke nto the cubemaps
6 November 2018
- 18:2118:21, 6 November 2018 diff hist +20 Left 4 Dead Infected Populations added pictures for the L4D1 and L4D2 infected. also reformatted the part about the with lines towards the bottom. Before my change a sentence was split by that big chung of witch lines, which made reading the side hard.
- 18:1318:13, 6 November 2018 diff hist +72 N File:L4D2 Common Infected.png A picture listing all L4D2 CI models, intended for the populations page.
- 18:1218:12, 6 November 2018 diff hist 0 File:L4D1 Common Infected.png MrFunreal uploaded a new version of File:L4D1 Common Infected.png current
- 18:1018:10, 6 November 2018 diff hist +69 N File:L4D1 Common Infected.png A picture listing all L4D1 models, intended for the populations page.
2 November 2018
- 14:5014:50, 2 November 2018 diff hist +131 $includemodel →Example: added a bit more clarification to the note about what happens when the includemodel mdl is missing
21 October 2018
- 09:1009:10, 21 October 2018 diff hist +131 Left 4 Dead 2 Level Creation →Sites: added link to "world of level design"
- 09:0609:06, 21 October 2018 diff hist +935 Dimensions/Left 4 Dead added basic dimensions specific for L4D2
- 08:3708:37, 21 October 2018 diff hist +406 m L4D2 Campaign Add-on Tutorial →Create metadata files: added note about file usage
- 08:3308:33, 21 October 2018 diff hist +182 Addoninfo.txt added note about workshop usage
- 08:2708:27, 21 October 2018 diff hist −116 Worldspawn fixed L4D2 Title and Portal 2 Title, also modified L4D2's time of day list to make more sense
19 October 2018
- 03:0303:03, 19 October 2018 diff hist +717 Crowbar Added a lot of info, including a screenshot
- 02:3302:33, 19 October 2018 diff hist +99 N File:Crowbar software.PNG This is a screenshot of the Crowbar compiling/decompiling software, intented for its yet empty page current
18 October 2018
- 14:3614:36, 18 October 2018 diff hist +151 $declaresequence added info about sequence order and added "sequence name" to the example for further explanation of how the line works.
- 10:5410:54, 18 October 2018 diff hist +14 m Point message added L4D2 to "does not work" note, as i could never get it to work.
13 October 2018
- 11:5911:59, 13 October 2018 diff hist +707 Glowing textures (Source) moved $detail glow information into its own section, as opposed to be a note under $selillum
- 11:5111:51, 13 October 2018 diff hist +82 N File:Detail glow briefcase.png An example of a detailtexture used for glowing textures using $detailblendmode 5/6
9 August 2018
- 14:2914:29, 9 August 2018 diff hist +78 $phong →Colours
12 June 2018
- 12:2812:28, 12 June 2018 diff hist −21 $envmap →In VTFLib: Removed redundant trext from the VTFlip note text and made proper sentence
7 May 2018
- 12:2912:29, 7 May 2018 diff hist +183 File talk:Comparison cubemapquality.jpg No edit summary current
- 12:2112:21, 7 May 2018 diff hist −4 m Env cubemap fixed another typo
- 12:1712:17, 7 May 2018 diff hist 0 m Env cubemap fixed a typo
- 12:1612:16, 7 May 2018 diff hist 0 File:Comparison cubemapquality.jpg MrFunreal uploaded a new version of "File:Comparison cubemapquality.jpg"
- 11:5111:51, 7 May 2018 diff hist +296 Env cubemap added note about cubemaps containing sprites, static props and decals, along with a picture
- 11:5011:50, 7 May 2018 diff hist +76 N File:Cubemap build result.jpeg a picture showing how cubemaps will contain static props, decals and sprites current
- 11:2011:20, 7 May 2018 diff hist +323 Env cubemap →How to place cubemaps properly: added another picture about doorframe transitioning
- 11:1711:17, 7 May 2018 diff hist +81 N File:Env cubemap positioning door.PNG An example of cubemap positioning around doorways for smoother cubemap transition current
- 11:1211:12, 7 May 2018 diff hist −126 Env cubemap →How to place cubemaps properly: modified instructions on making cubemaps properly. The previous brush way is unnecessarily long. Also added a new preview picture
- 11:1011:10, 7 May 2018 diff hist +52 N File:Env cubemap positioning.PNG An example picture of the correct env_cubemap height current
- 10:4510:45, 7 May 2018 diff hist +238 $envmap →Creating a custom static cubemap texture: added into about some games requiring seven faces to work.
22 April 2018
- 07:2707:27, 22 April 2018 diff hist +29 Func door rotating Had to edit the entire page layout, adding many blank lines to prefent the layout to mess up.
- 07:2507:25, 22 April 2018 diff hist 0 m Func door rotating →Axis: made visual guide smaller. prefious version messed up site layout
- 07:2407:24, 22 April 2018 diff hist +59 m Func door rotating →Axis: added visual guide to axis
- 07:2307:23, 22 April 2018 diff hist +99 m Func rotating added visual guide of the axis
- 07:1907:19, 22 April 2018 diff hist +66 N File:Hammer Axis visual guide.png This is a visual guide showing the axis you have in each viewport. current
6 April 2018
- 11:0011:00, 6 April 2018 diff hist +160 Tool textures (Source) →General: added info to toolsinvisible about projectile, bullet and l4d
5 April 2018
- 16:3016:30, 5 April 2018 diff hist +408 Tool textures (Source) →General: added climb_versus and sorted list alphabetically.
- 16:2716:27, 5 April 2018 diff hist +29 N File:L4d2-Climb versus.png the l4d2 infected only ladder
- 16:0916:09, 5 April 2018 diff hist +129 Tool textures (Source) →Sky(boxes) and fog
- 16:0416:04, 5 April 2018 diff hist −159 Tool textures (Source) →General: replaced game names with icons and added infor about portal1 in ordinary nodraw texture
- 15:3715:37, 5 April 2018 diff hist +34 Tool textures (Source) →Clips: Modified descriptions for L4d and L4d2, replaced the "for left 4 dead" and "portal" texts with icons to minimize text. Also seperated each game specific thing on a new line
24 March 2018
- 11:5511:55, 24 March 2018 diff hist +19 m List of L4D2 Soundscapes fixed heading saying l4d1 soundscapes are excluded