prop_physics_multiplayer
Jump to navigation
Jump to search
![]() |
---|
CPhysicsPropMultiplayer |
![]() |
prop_physics_multiplayer
is a model entity available in all Source games. It is identical to prop_physics except that it bounces away from collision (if sv_turbophysics is enabled), which helps to avoid the prediction errors that normal physics objects typically generate, and that physics mode can be changed.



prop_physics
. CPhysicsPropMultiplayer doesn't seem to be present 

Keyvalues
- Physics Mode (physicsmode) <choices>
- Sets the physics mode used by the prop.
- 0: "Auto Detect"
- 1: "Solid, Server-side"
- 2: "Non-Solid, Server-side"
- 3: "Non-Solid, Client-side"

Warning: In singleplayer where save/load is available it won't get saved into a save file.
Note: Behavior observed in
: when this entity is clientside and other non-clientside prop_physics with same model exists even if inside a template then this entity will respawn at its original position during save load.

Keyvalues / Inputs / Outputs
are same as prop_physics.See also
- prop_data
- Prop Types Overview
- Alternate Multiplayer Physics - an article on modifying the source code to this entity.