func_simpleladder
		
		
		
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This entity is not in the  FGD by default.
It should not be put directly in a map because It is automatically created from func_ladder by VBSP.
It should not be put directly in a map because It is automatically created from func_ladder by VBSP.
|  Class hierarchy | 
|---|
| CFuncSimpleLadder | 
func_simpleladder  is an   entity  available in 
 Left 4 Dead series. It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.
 Left 4 Dead series. It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.
 Important:This is a preserved entity in
Important:This is a preserved entity in 
 .
.If the game has round restart mechanics this entity may not behave as expected:
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 | 
 AltNames: This entity is also tied to
AltNames: This entity is also tied to info_ladder.  Keyvalues
- normal.x (normal.x) <float>
- X normal of the ladder.
- normal.y (normal.y) <float>
- Y normal of the ladder.
- normal.z (normal.z) <float>
- Z normal of the ladder.
- TeamNum (TeamNum) <integer>
- Team that can climb this ladder.

























