func_ladder
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func_ladder
is an internal brush entity available in all Source games.
When VBSP compiles the map, it converts func_ladder brushes into regular world brushes with ladder contents, and an info_ladder entity is created with KVs indicating the bounding box of the ladder.
In Left 4 Dead and newer, the geometry is kept as a brush entity, and converted to a func_simpleladder instead.


Func_ladder is still used in













tools/toolsinvisbleladder.vmt
without any negative consequences (the modified VMT does not need to be shared with the compiled map).Alternatively, create a

tools/toolsladder.vmt
with %CompileClip instead of %CompileNoDraw+%CompilePassBullets (works in 

Entity description
A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.
This entity has no keyvalues, flags, inputs, or outputs.


Keyvalues
- Name (targetname) <string>
- Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.