Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sb_all_bot_game |
0 |
|
Allow a server of nothing but bots |
sb_allow_leading |
0 |
|
If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player |
sb_allow_shoot_through_survivors |
1 |
|
Allow SurvivorBots to shoot through fellow survivors |
sb_battlestation_give_up_range_from_human |
1500 |
|
|
sb_battlestation_human_hold_time |
4 |
|
How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations |
sb_close_checkpoint_door_interval |
2 |
|
|
sb_close_threat_range |
200 |
|
|
sb_combat_saccade_speed |
1000 |
|
|
sb_crouch |
0 |
|
Forces survivor bots to crouch |
sb_debug_apoproach_wait_time |
5 |
|
How long a SurvivorBot waits once it reaches its debug move-to spot |
sb_debug_buddy |
0 |
|
|
sb_debug_locomotion |
0 |
|
|
sb_debug_retreat |
0 |
|
|
sb_debug_team_avoidance |
0 |
|
|
sb_dont_bash |
0 |
|
Force SurvivorBots to not bash |
sb_dont_shoot |
0 |
|
Force SurvivorBots to not fire their weapons |
sb_enforce_proximity_lookat_timeout |
10 |
|
|
sb_enforce_proximity_range |
1500 |
|
|
sb_escort |
0 |
|
|
sb_far_hearing_range |
1500 |
|
|
sb_firstopentime |
0 |
|
Indicates the time the server browser was first opened. |
sb_flashlight |
0 |
|
Forces survivor bots to use flashlights (-1 to force off) |
sb_follow_stress_factor |
0.5 |
|
|
sb_friend_immobilized_reaction_time_expert |
0.5 |
|
How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_hard |
1.0 |
|
How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_normal |
2.0 |
|
How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friend_immobilized_reaction_time_vs |
0.5 |
|
How quickly a SurvivorBot realizes a friend has been Pounced or Tongued |
sb_friendlyfire |
0 |
|
**Should SurvivorBot bullets hurt other survivors? |
sb_hindrance_range |
150 |
|
|
sb_hold_position |
0 |
|
Force SurvivorBots to stand still |
sb_l4d1_survivor_behavior |
1 |
|
|
sb_locomotion_wait_threshold |
10 |
|
|
sb_max_battlestation_range_from_human |
750 |
|
|
sb_max_scavenge_separation |
750 |
|
SurvivorBots won't scavenge items farther away from the group than this |
sb_max_team_melee_weapons |
0 |
|
The total number of melee weapons allowed on the team. 0 = bots never use melee |
sb_melee_approach_victim |
0 |
|
|
sb_min_attention_notice_time |
0.5 |
|
If someone looks at me longer than this, I'll notice |
sb_min_orphan_time_to_cover |
1 |
|
|
sb_minigun_distance |
30.0 |
|
|
sb_move |
1 |
|
Stop all SurvivorBots from moving |
sb_narrow_corridor_width |
100 |
|
|
sb_near_hearing_range |
500 |
|
|
sb_neighbor_range |
300 |
|
How close a friend needs to be to feel safe |
sb_normal_saccade_speed |
350 |
|
|
sb_numtimesopened |
0 |
|
Indicates the number of times the server browser was opened this session. |
sb_open_fire |
0 |
|
Forces survivor bots to fire continuously |
sb_path_lookahead_range |
200 |
|
|
sb_perf_collect |
1 |
|
Collect perf for Steam stats |
sb_perf_crawl |
0 |
|
If true, survivor bot will be doing a perf-crawl walk through the map |
sb_perf_crawl_ang |
5 |
|
Rotation angles at perf-crawl snapshots in the map |
sb_perf_crawl_dist |
128 |
|
Distance between perf-crawl snapshots in the map |
sb_perf_crawl_time |
1.0 |
|
How much time is spent at each perf-crawl spot/ang in the map |
sb_perf_dump |
0 |
|
If true, low perf places will be dumped |
sb_perf_dump_bots |
|
|
namvet, girl, biker, manager |
sb_perf_dump_low |
40 |
|
Low perf threshold |
sb_perf_dump_low_dist |
64 |
|
Dump low perf points at least this distance apart |
sb_pushscale |
1.0 |
|
|
sb_reachability_cache_lifetime |
3 |
|
|
sb_reachable_cache_paranoia |
0 |
|
|
sb_replacement_interval |
0 |
|
Force SurvivorBots to be replaced after this many seconds for stress testing |
sb_rescue_vehicle_loading_range |
300 |
|
How close to the arrival point of the rescue vehicle SurvivorBots try to get |
sb_revive_friend_distance |
125.0 |
|
|
sb_separation_danger_max_range |
600 |
|
A Survivor teammate this far away needs to be gathered back into the group |
sb_separation_danger_min_range |
200 |
|
A Survivor teammate this far away is straying from the group |
sb_separation_range |
200 |
|
Desired distance between Survivors |
sb_show_threat_areas |
0 |
|
|
sb_sidestep_for_horde |
0 |
|
Allow sidestepping left/right to acquire common infected targets |
sb_skill |
survivor |
|
|
sb_stop |
0 |
|
Forces survivor bots to stand still |
sb_temp_health_consider_factor |
0.5 |
|
Temporary health is multiplied by this when SurvivorBots consider who needs healing |
sb_threat_close_range |
150 |
|
Very close range for threats |
sb_threat_exposure_stop |
200000 |
|
|
sb_threat_exposure_walk |
50000 |
|
|
sb_threat_far_range |
600 |
|
Close enough to be a threat if near several other threats |
sb_threat_medium_range |
300 |
|
Too close for comfort, even when neutral |
sb_threat_very_close_range |
150 |
|
|
sb_threat_very_far_range |
1500 |
|
Too far to be a threat, even for boss infected |
sb_toughness_buffer |
15 |
|
How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target |
sb_transition |
1 |
|
If true, survivor bots will be used as placeholders for survivors who are still changing levels |
sb_unstick |
1 |
|
|
sb_use_button_range |
1000 |
|
|
sb_use_upgrades |
1 |
|
|
sb_vomit_blind_time |
5 |
|
How long Boomer vomit/explosion gore blinds us |