Template:ModernNote
This is a list of skies available in
Source and
GoldSrc engine games, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
Note: If you are mapping for
Half-Life 2: Episode Two, you need to add _hdr to the end of most sky names—if it is not already there—so it does not cause the sky texture to stretch. (So, if your sky name is sky_day01_01, you would make it sky_day01_01_hdr).
Tip:Search "sky" in the texture browser within Hammer to see some of the skyboxes available in the game you are mapping for.
Source Engine Games
Official Games
{{:Half-Life 2 Sky List{{{suf}}}}}
These skyboxes are available to
Half-Life 2: Episode One and mods utilizing its content. These skies are HDR capable.
All Half-Life 2 Skies can be used in Episode One as well.
  
|
sky_ep01_00
|
None
|
sky_ep01_00_hdr (has its correct appearance in HDR mode only)
|
Example Map
|
Ideal Sun Angle
|
Ideal Sun Pitch
|
Ideal Brightness
|
Ideal Ambience
|
Ideal HDR Brightness (Scale)
|
Ideal HDR Ambience (Scale)
|
Ideal Sun Spread Angle
|
ep1_citadel_00
|
0 90 0
|
-10
|
237 228 209 400
|
75 73 114 100
|
237 228 209 350 (1)
|
75 73 114 80 (1)
|
0
|
ep1_background_01
|
0 90 0
|
-10
|
253 182 102 400
|
75 73 114 100
|
237 228 209 400 (1)
|
75 73 114 100 (1)
|
0
|
sky_ep01_01
|
None
|
sky_ep01_02
|
ep1_c17_02a
|
0 300 0
|
-25
|
219 191 148 500
|
207 172 133 100
|
242 234 170 500 (1)
|
124 71 46 50 (1)
|
0
|
sky_ep01_04a
|
ep1_c17_01
|
0 310 0
|
-30
|
240 217 183 500
|
190 143 112 40
|
240 217 183 400 (1)
|
190 143 112 40 (1)
|
0
|
sky_ep01_04
|
ep1_background02
|
0 300 0
|
-25
|
219 191 148 500
|
207 172 133 100
|
237 207 175 500 (1)
|
181 145 96 120 (1)
|
0
|
ep1_c17_02 ep1_c17_02b ep1_c17_05
|
0 295 0
|
-20
|
240 217 183 500
|
190 143 112 40
|
240 217 183 400 (1)
|
190 143 112 40 (1)
|
0
|
ep1_c17_06
|
0 300 0
|
-25
|
219 191 148 500
|
207 172 133 60
|
219 191 148 500 (1)
|
207 172 133 60 (1)
|
0
|
sky_ep01_citadel_int
|
ep1_citadel_01 ep1_citadel_02
|
0 270 0
|
-85
|
204 137 36 50
|
91 38 48 500
|
-1 -1 -1 1 (1)
|
-1 -1 -1 1 (1)
|
0
|
ep1_citadel_02b
|
0 270 0
|
-87
|
204 137 36 100
|
91 38 48 500
|
-1 -1 -1 1 (1)
|
-1 -1 -1 1 (1)
|
0
|
sky_fog
|
ep1_citadel_04
|
0 284 0
|
-70
|
255 255 255 200
|
200 194 183 80
|
-1 -1 -1 1 (1)
|
-1 -1 -1 1 (1)
|
0
|
{{:Half-Life 2: Episode Two Sky List{{{suf}}}}}
{{:Half-Life 2: Lost Coast Sky List{{{suf}}}}}
{{:Half-Life Source Sky List{{{suf}}}}}
{{:Counter-Strike Source Sky List{{{suf}}}}}
{{:Day of Defeat: Source Sky List{{{suf}}}}}
{{:Team Fortress 2 Sky List{{{suf}}}}}
{{:Left 4 Dead Sky List{{{suf}}}}}
{{:Left 4 Dead 2 Sky List{{{suf}}}}}
{{:Alien Swarm Sky List{{{suf}}}}}
{{:Portal Sky List{{{suf}}}}}
{{:Portal 2 Sky List{{{suf}}}}}
{{:Counter-Strike: Global Offensive Sky List{{{suf}}}}}
Mods
These skyboxes are available to
Vampire: The Masquerade – Bloodlines and mods utilizing its content. These skies are NOT HDR capable.
These skyboxes are available to
SiN Episodes and mods utilizing its content. These skies are NOT HDR capable.
  
|
sky_dock_01
|
Example Map
|
Ideal Sun Angle
|
Ideal Sun Pitch
|
Ideal Brightness
|
Ideal Ambience
|
se1_intro01 se1_intro02 se1_intro03 se1_docks01 se1_docks02 se1_docks03
|
0 109 0
|
-15
|
241 183 103 1000
|
47 51 64 250
|
sky_dock_02
|
se1_docks04
|
0 75 0
|
-60
|
244 199 136 750
|
64 69 87 250
|
se1_u4lab05
|
0 60 0
|
-45
|
254 244 207 200
|
255 255 255 20
|
sky_u4
|
arena_behindzeebeaker se1_u4lab02 se1_u4lab03
|
-19 26 0
|
-19
|
252 228 158 600
|
255 199 174 400
|
0 154 0
|
-50
|
254 253 235 1500
|
68 85 98 80
|
sky_pit
|
se1_pit01 se1_pit02
|
0 255 0
|
-20
|
237 168 92 1000
|
58 58 78 250
|
sky_highrise
|
arena_vertigo se1_highrise03
|
-24 297 0
|
-24
|
255 164 72 600
|
66 57 60 500
|
sky_finale
|
se1_finale01 se1_finale02
|
-16 222 0
|
-16
|
167 130 104 500
|
66 57 60 500
|
sky_day01_05
|
sky_day01_08
|
sky_day03_06
|
sky_wasteland02
|
{{:The Ship sky textures{{{suf}}}}}
{{:Dark_Messiah: List of Skyboxes{{{suf}}}}}
{{infra skylist{{{suf}}}}}
{{:Black Mesa Sky List{{{suf}}}}}
{{:Day Of Infamy Sky List{{{suf}}}}}
{{:Garry's Mod Sky List{{{suf}}}}}
{{:Insurgency Sky List{{{suf}}}}}
{{:Insurgency: Modern Infantry Combat Sky List{{{suf}}}}}
{{:Portal Stories: Mel Sky List{{{suf}}}}}
{{:The Stanley Parable Sky List{{{suf}}}}}
{{:Jabroni Brawl: Episode 3 Sky List{{{suf}}}}}
{{:The Beginner's Guide Sky List{{{suf}}}}}
GoldSource Engine Games
Official Games
These skyboxes are available to
Half-Life and all expansions and mods utilizing its contents.
Note:Some maps have multiple light_environment entities. If so, every light setting will be listed.
  
|
2desert
|
Example Map
|
Ideal Sun Angle
|
Ideal Sun Pitch
|
Ideal Brightness
|
bounce
|
243
|
-45
|
250 210 110 165
|
c0a0a
|
180
|
-45
|
250 109 41 5000
|
c0a0b
|
180 141
|
-45 -30
|
250 109 41 1300
|
250 210 110 150
|
c2a3d
|
205
|
-12
|
192 73 52 400
|
alien1
|
c4a1b
|
180
|
-15
|
70 150 120 90
|
alien2
|
alien3
|
black
|
c4a1f
|
31
|
0
|
14 163 148 50
|
city
|
Unused
|
N/A
|
-20
|
163 138 107 50
|
cliff
|
c2a5a
|
180
|
-60
|
250 240 200 100
|
desert
|
boot_camp
|
0
|
-75
|
245 200 130 200
|
c2a4e
|
90
|
-80
|
27 17 13 1200
|
c2a4f
|
0
|
-80
|
27 17 13 1500
|
c2a4g
|
45
|
-50
|
60 55 35 300
|
c2a5
|
45
|
-65
|
250 240 200 100
|
c2a5b
|
309
|
-60
|
250 240 200 100 250 240 200 200
|
c2a5c c2a5d
|
270
|
-60
|
250 240 200 100
|
c2a5e
|
45
|
-40
|
250 240 200 120 250 240 200 120
|
c2a5f c2a5g
|
35
|
-40
|
250 240 200 170
|
c2a5w c2a5x
|
316
|
-40
|
250 240 200 200
|
c3a1a
|
45
|
-45
|
22 16 10 600
|
t0a0d
|
90
|
-40
|
250 109 41 3000
|
crossfire
|
122
|
-60
|
250 240 200 80
|
snark_pit
|
246
|
-70
|
189 153 98 600
|
dusk
|
c1a3b c1a3c
|
0
|
-45
|
179 158 211 80
|
morning
|
c2a4
|
331
|
-50
|
250 210 110 100
|
neb1
|
neb2b
|
neb6
|
c4a2
|
120
|
-5
|
113 36 38 130
|
c4a2a c4a2b
|
60
|
-5
|
113 36 38 130
|
neb7
|
c4a1
|
135
|
-60
|
70 150 120 90
|
c4a1a
|
135
|
-15
|
70 150 120 90
|
night
|
c2a2g c2a2h
|
355
|
-70
|
150 200 250 5
|
gasworks
|
270
|
-60
|
78 73 167 120
|
stalkyard
|
135
|
-80
|
135 146 239 60
|
undertow
|
34
|
-90
|
150 200 250 55
|
space
|
xen8
|
c4a1c c4a1d c4a1e
|
N/A
|
N/A
|
N/A
|
xen9
|
c1a0e
|
15
|
-45
|
84 130 0 65
|
xen10
|
c5a1
|
0
|
0
|
0 0 0 255
|
These skyboxes are available to
Half-Life: Opposing Force and mods utilizing its content.
Note:Some maps have multiple light_environment entities. If so, every unique light setting will be listed.
  
|
Example Map
|
Ideal Sun Angle
|
Ideal Sun Pitch
|
Ideal Brightness
|
black
|
of4a3
|
N/A
|
N/A
|
N/A
|
cliff
|
op4_rubble
|
0
|
-30
|
255 255 255 30
|
cliff2
|
of0a0
|
227
|
-60
|
250 240 200 100
|
-15
|
255 255 128 140
|
-10
|
255 255 128 900
|
dusk
|
of1a2
|
25
|
-10
|
255 255 128 500
|
-20
|
255 255 128 140
|
-30
|
255 255 128 140
|
-15
|
255 255 128 140
|
of1a6
|
0
|
-15
|
255 255 128 150
|
of4a1
|
N/A
|
N/A
|
N/A
|
of5a1
|
330
|
-75
|
78 73 167 180
|
of5a3
|
330
|
-75
|
78 73 167 180
|
of6a1
|
200
|
-20
|
78 73 167 200
|
of6a2
|
200
|
-20
|
78 73 167 200
|
of6a3
|
40
|
-70
|
78 73 167 190
|
op4_demise
|
302
|
-25
|
255 175 68 32
|
255 175 68 24
|
op4_disposal
|
40
|
-70
|
255 128 64 100
|
op4_kbase
|
0
|
90
|
200 200 255 40
|
45
|
200 200 255 40
|
op4_outpost
|
45
|
-2
|
255 174 147 150
|
-45
|
255 188 159 255
|
op4ctf_biodomes
|
N/A
|
N/A
|
N/A
|
op4ctf_crash
|
25
|
-20
|
255 255 128 140
|
-30
|
255 255 128 140
|
115
|
255 255 128 140
|
op4ctf_mortar
|
200
|
-20
|
78 73 167 200
|
desert
|
of2a3
|
0
|
-90
|
255 255 128 190
|
of2a4
|
315
|
-80
|
255 255 128 200
|
of2a5
|
41
|
-45
|
255 255 128 160
|
of5a4
|
45
|
-65
|
78 73 167 180
|
330
|
-75
|
78 73 167 180
|
op4_bootcamp
|
0
|
-75
|
245 200 130 200
|
op4ctf_dam
|
290
|
-55
|
255 255 128 90
|
neb7
|
of3a1b
|
135
|
-60
|
70 150 120 90
|
of3a6
|
N/A
|
N/A
|
N/A
|
of4a2
|
135
|
-30
|
125 196 169 125
|
xen8
|
of3a2
|
135
|
-60
|
70 150 120 90
|
of3a5
|
0
|
-35
|
47 47 255 100
|
of4a5
|
47 47 255 100
|
xen9
|
of3a4
|
15
|
-45
|
84 130 0 65
|
of5a2
|
84 130 0 65
|
of6a4
|
84 130 0 65
|
of6a4b
|
84 130 0 65
|
xen10
|
of4a3
|
0
|
0
|
132 200 251 60
|
op4ctf_xendance
|
90
|
-90
|
116 202 211 60
|
hack
|
of7a0
|
227
|
-60
|
250 240 200 100
|
47
|
0 128 192 100
|
morning
|
ofboot0
|
90
|
-60
|
250 240 200 150
|
ofboot1
|
90
|
-60
|
250 240 200 150
|
ofboot2
|
N/A
|
N/A
|
N/A
|
ofboot3
|
15
|
-85
|
250 240 200 150
|
ofboot4
|
0
|
-85
|
250 240 200 150
|
night
|
op4_gasworks
|
270
|
-60
|
78 73 167 120
|
op4_kndyone
|
0
|
90
|
200 200 255 100
|
200 200 255 90
|
op4_meanie
|
271
|
180
|
108 204 255 400
|
op4_kndyone
|
0
|
-80
|
255 242 182 8
|
255 242 182 7
|
-2
|
255 255 128 500
|
op4cp_park
|
0
|
-80
|
0 64 128 1
|
op4ctf_gunyard
|
0
|
-90
|
64 64 96 1
|
2desert
|
op4_repent
|
225
|
-80
|
255 255 128 300
|
op4ctf_repent
|
225
|
-80
|
255 255 128 300
|
alien1
|
op4_xendance
|
90
|
-90
|
70 150 120 60
|
255 128 64 20
|
sky_blu_
|
op4ctf_chasm
|
58
|
-80
|
255 255 128 40
|
op4ctf_hairball
|
32
|
0
|
163 211 220 48
|
op4ctf_wonderland
|
211
|
-60
|
113 208 255 30
|
Prefabs with light presets for Source Engine
Valve Skyboxes Lights Presets
These prefabs contain most of the above light presets for Valve Source-games.