点实体
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Template:Translate in Progress:zh-cn 本文由大康翻译。
Template:Stub:zh-cn Point Entities(点实体)是在网格
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上的特定位置点创建的实体。有些需要为它们选择模型才能充分发挥作用。
逻辑实体
这些实体是影响游戏的不可见实体,它们创建或添加到各种环境和游戏控制系统,例如照明
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和编排。
===道具实体
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仅在 Source SDK 中可用的Template:Clarify:zh-cn道具实体(通常)是无生命的对象,它们的外观和功能使用模型。它们可以是静态的、动态的或物理的。一些更具体的道具甚至可以具有功能,例如 prop_door_rotating。道具实体的示例包括 prop_detail、prop_dynamic 和 prop_ragdoll。
NPC 实体
NPC entities, or "Non-Player Characters" entities, are computer controlled characters and creatures that can interact with the player(s) using their AI coding. NPCs generally fall into two categories, Friendly, NPCs that help, assist, or do not affect the player, and Hostile, NPCs that attack or negatively affect the player.
See also
- Brush entity - the other type of entity, that consists of a set of brushes.
- List of entities
- Category:Point Entities