Danger Zone
Danger Zone (internally: survival
) is a fast-paced battle royale game mode built on Template:Game name's tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.
To launch a map in the Danger Zone game mode, invoke the commands game_type 6; game_mode 0; map <mapname>
or shorter: map <mapname> survival
. See CS:GO Game Mode Commands.


Map Requirements
- The bsp needs the dz_ map prefix.
- See dedicated page of this entity for more information.
Warning:This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying. Recommended size is 16384x16384.
Warning:The recommended footprint[Clarify] of a Danger Zone map is 20480x20480 units, combined with a trigger_survival_playarea sized 16384x16384.
- The footprint of the map must be made of a solid texture (nodraw or skybox will not work).
- Using other sizes for the map footprint or the trigger_survival_playarea may cause the deployment menu and the tablet radar to become misaligned.}}
- These should be scattered around the map, there needs to be some distance between these otherwise they might fail to spawn.
Warning:Not having enough of these can result in game crash upon deploying. Numbers that are verified to work are 41 and 321.
- A single point_dz_weaponspawn is enough to prevent the game from crashing upon deployment. It is however common that no item will spawn from this point_dz_weaponspawn. This method may be useful for playtesting the map early on in development, before loot locations are decided upon.
Fundamental Entities
- Point entity to specify location where gas canisters should launch from.
- Point entity for setting the name of a map region to display.
- Point entity for spawning drone guns.
- Point entity for spawning a parachute upgrade.
- A trigger volume for hostage rescue zone.
- A trigger volume that disables Tablets when players are inside of it.
- An entity that will fire outputs when events happen during Survival Mode. For example playing ambient_generic after missiles launch.
Note:This entity is not required for the map to work.
- A trigger volume that defines the bounds of the survival play area.
- Point entity that acts samely to prop_door_rotating, but can be locked and set up with prop_counter and point_dz_weaponspawn to create a door that requires money to unlock.

- Point entity that acts as spawn point for various survival entities.
Note:What kind of entities this creates is specified on its page.
Map Overviews
Limiting area where players can deployThis is controlled by a PNG file that needs to be located in |
Adding overview image for tabletThis is controlled by a VTF file that needs to be located in ![]() ![]() |
Adding overview image for deployment selectionThis is controlled by a PNG that needs to be located in |