Trigger playermovement
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Entity Description
The Entity can be used to control player's movement options, for instance by automatically ducking or forcing walking speed.
See also
Keyvalues
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Flags
- 16 : (OBSOLETE, Uncheck me)
- 128 : Disable auto player movement
- 2048 : Auto-duck while in trigger
- 4096 : Auto-walk while in trigger Template:L4D add
- 8192 : Disable jump while in trigger Template:L4d2 add
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Inputs
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Outputs
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