predicted_viewmodel

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Revision as of 06:22, 25 April 2025 by Nescius (talk | contribs) (is there any point specifying mod version of black mesa ? who even mods for that anymore)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CPredictedViewModel
CBaseViewModel
CBaseAnimating
CBaseEntity
C++ predicted_viewmodel.cpp

predicted_viewmodel is a point entity available in Half-Life 2: Deathmatch Half-Life 2: Deathmatch, Portal 2 Portal 2, Counter-Strike: Source Counter-Strike: Source, Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series, and Half-Life Deathmatch: Source Half-Life Deathmatch: Source. It is also available in Black Mesa (mod) Black Mesa (mod) (the mod version). This entity is basically a copy of the viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.

Icon-Important.pngImportant:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchLeft 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

See also