Unit
		
		
		
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A unit is the generic measurement used by 
 Source to measure distances and define coordinates. Units in all tools (including most external 3D modeling packages) are equivalent.
A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.
Game engines
See Also
- Dimensions (for a unit's size in 
 Half-Life 2)