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11 December 2025
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06:41 | Quake II 2 changes history −128 [SirYodaJedi (2×)] | |||
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06:41 (cur | prev) +8 SirYodaJedi talk contribs (→Source ports: new archive link for q2pro) | ||||
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06:41 (cur | prev) −136 SirYodaJedi talk contribs (Remove todo (handled)) | ||||
10 December 2025
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07:27 | Quake II 5 changes history +364 [SirYodaJedi (5×)] | |||
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07:27 (cur | prev) +38 SirYodaJedi talk contribs (→External links) | ||||
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07:26 (cur | prev) +9 SirYodaJedi talk contribs (→Original version: not completely true; base1 has a func_explosive window right at the beginning. The no translucency on MD2s is true, though) | ||||
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07:22 (cur | prev) +74 SirYodaJedi talk contribs (→Source ports: wonder what happened to Skuller) | ||||
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07:18 (cur | prev) −68 SirYodaJedi talk contribs (→2023 Kex Engine remaster: bilinear filtering is enabled by default. Original game also allowed disabling texture filtering with gl_texturemode, just like GoldSrc. Achievements are copypastaed from the X360 version.) | ||||
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07:15 (cur | prev) +311 SirYodaJedi talk contribs (→Features: list several features introduced in Quake II that got picked up by GoldSrc and especially Source) | ||||