Моделирование
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Half-Life: Alyx ships with two model editors in-engine. Model Editor is the legacy form of the two, which has been around since Dota 2's Workshop Tools, and ModelDoc, which is what Valve has been using internally since then. Valve has not provided much documentation on ModelDoc, but hopefully as the community digs their toes in more, they can find out more info on it. Please make sure to check out ModelDoc Editor to learn more about creating a simple model.
Давайте начнём
Создание модели
ModelDoc Editor
Просмотр моделей
Обычные ModelDoc Nodes
Basic Box Model
Простые статичные пропы (static props)
Физичные пропы (physics props)
Основые своего персонажа (custom character)
Model Troubleshooting
Расширенные возможности
Jointed Physics Prop
Группы материалов (material groups)
LODs
Ломающиеся пропы (breakable props)
Продвинутые ломающиеся пропы (advanced breakable props)
Animgraph
Симуляция ткани
Импорт моделей из Source 1 (.mdl)
Supported model formats
- FBX
- DMX
- SMD
- OBJ ( Missing in the import window )