item_heavyassaultsuit
item_heavyassaultsuit
is a point entity available in Counter-Strike: Global Offensive.
When placed in the map, it is an invisible entity, that one player can pick up by touching it.
It is unaffected by mp_weapons_allow_map_placed
.
Entity Description
Availability
This item is not available in the official gamemodes by default.
- In Coop-Strike, Counter-Terrorists spawn with this item equipped and can replenish their armor with map-placed prop_weapon_refill_heavyarmor entities.
- With
mp_weapons_allow_heavyassaultsuit 1
, this item is purchasable for $6000. In the Heavy Assault Suit skirmish gamemode, this condition is met.Deprecated: The item is no longer accessible in the buy menu, but can still be bought with the command
buy heavyarmor
while not owning a rifle. - Players can be equipped with this item using game_player_equip entities.
- With sv_cheats 1, clients can equip themselves with this entity using give item_heavyassaultsuit or equip other players using ent_create item_heavyassaultuit.
Effects
Players that are equipped with this item have
- 200 armor and receive greatly reduced damage.
- their maximum movement speed clamped to
mp_heavyassaultsuit_speed
.
In all gamemodes except Coop-Strike, they also have
- a tinted screen. The tint is green for terrorists and blue for Counter-Terrorists. This effect requires mat_postprocess_enable 1.
- audible footsteps while moving, independent of their movement speed. They cannot run, walk or crouch silently.
In all gamemodes except Guardian and Coop-Strike, players cannot pick up rifles. When trying to pick one up, the player sees the text "Heavy Assault Suit cannot be used with Rifles.". Rifles are:
If worn in Danger Zone, holding the +use key for 4 seconds will take the heavy armor off, however not dropping it.
If a player with this item equipped is given item_kevlar or item_assaultsuit, his armor value is set to 100, even if the value has been larger before.
Related Console Commands
The "Coop Value" refers to csgo/cfg/gamemode_coopmission.cfg
.
Command | Default Value | Coop Value | Description |
---|---|---|---|
mp_heavyassaultsuit_aimpunch
|
1.0
|
0.0
|
How much extra aim punch will happen when a player wearing the assault suit gets shot. ![]() |
mp_heavyassaultsuit_cooldown
|
5
|
5
|
Determines cooldown of purchase. After buying this item, the player cannot buy it again within this amount of rounds. |
mp_heavyassaultsuit_deploy_timescale
|
0.8
|
1.0
|
How fast a player wearing the heavy assault suit will draw their weapon. 1.0 = normal, 0.5 = half speed, 2.0 = twice as fast.
|
mp_heavyassaultsuit_speed
|
130
|
215
|
The max speed of a player when they are wearing the heavy assault suit. |
mp_weapons_allow_heavyassaultsuit
|
0
|
1
|
Determines whether heavyassaultsuit can be bought. |
mp_heavybot_damage_reduction_scale
|
1.0
|
0.75
|
How much damage should scale when the player wearing the heavy assault suit is shot. ![]() |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities